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NINTENDO0SEGA0SONY0PCCD-ROM0ARCADE03DO0ATARI 



QUAKE! QUAKE! 

INSIDER FACTS ON Tift SHAREWARE VERSIONI 




770261 369086 



.STREETFJGHTER 3 LATEST NEWS • WIN! SATURN OR PLAYSTATION PLUS THE TOP 3 GAMES! 





•^ 



A 









© 1996 Ocean Software Ltd. All rights reserved. 

Ocean Software Ltd • 2 Castle Street • Castlefleld • Manchester M3 4LZ 

Tel: 0161 832 6633 • Fax: 0161 834 0650 • Internet: http://www.ocean.co.uk 




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©©MPtyjw® mm wsw® ®/mm #m mmss 1996 




84 





FORMULA ONE SEASON REACHES ITS PEAK THIS MONTH, WITH THE BRITISH GRAND PRIX! BUT WATCHING 
THE REAL THING IS GOING TO BE ALMOST INSEPARABLE FROM SEEING THIS WONDER RACER IN ACTION.! 






FOR MONTHS WE'VE TRIED TO GIVE YOU A TASTE OF THIS UNIQUELY EXHILARATING GAME. A NEAR IMPOS- 
SIBLE TASK. HOWEVER, NOW IT'S RELEASED IN JAPAN, WE CAN AT LEAST EXPLAIN WHAT IT'S ALL ABOUT! 





WIPEOUT 2097 

WIPEOUT IS THE BEST PS GAME. THIS IS BETTER. MUCH SO. 







SONIC 3D 



THE HEDGEHOG PROVES HE'S LOST NONE OF HIS MOMENTUM! 





90 FIGHTING VIPERS 

TAKE VF2. ADD ARMOUR, WALLS AND A SHOT OF COOL! 





40 CRASH 




I HI 



GET READY FOR A DOSE OF COOTIES! 



PS/PC 



BROKEN SWORD 

WEAR BOGGLE-PROOF GOGGLES FIRST! 




SAT/PS/PC 




BLAM! MACHINEHEAD 



ITS THUNDERHAWK IN MONSTERWORLD! 





HEART 

OF DARKNESS 



A PLATFORM GAME AND A CARTOON! 






THE MOUSE 



HELLO! I'M CHEESY." YOU SAID IT! 







28 EXHUMED 

DUKE NUKEM GOES TO ANCIENT EGYPT! 



32 K0WL00NS GATE • 34 QUINTESSENTIAL ART OF DESTRUCTION 





FADE TO BUCK 



FLASHBACK S AWESOME 3D SEQUEL! 




60 WRESTLEMANIA 

SWEATING MEN IN GRAPPLE ACTION! 





OLYMPIC SOCCER 



THINK POWER SOCCER IS THE BEST? 




AClUAGOlf 

TO GOLF WHAT ACTUA SOCCER WAS FOR. 





AQUANAUTS 

64 HOUDAY 

IT'S NO GAME. IT'S AN EXPERIENCE! 




76F1GP2 

GEOFF CRAMMOND'S SOLO MASTERPIECE 



68 OLYMPIC GAMES • 66 ONSIDE SOCCER • 74 STARFIGHTER 3000 • 78 SHELLSHOCK 
78 SLAM 'N' JAM '96 • 78 VIRTUAL GOLF • 78 BIG HURT BASEBALL • 79 SETTLERS 2 









)UL\^\--J^y^X 




NEXT TO MARIO 64, THIS IS 
THE GAME THAT SHOWS THE 
N64s UNTOUCHABLE POWER. 
WE'VE GOT EVERYTHING YOU 
NEED TO KNOW FROM IT S 
CREATORS - FLIGHT SIM 
MAESTROS, PARADIGM. 



THE BEST FLIGHT 'EM UP SINCE SNES PILOTWINGS! 





THE MICRO-GOBLIN! 



TIPS! TIPS! TIPS! 



RESIDENT EVIL GUIDE. 



MIND-BLOWING NEWS ON 
STREETFIGHTER 3, EIGHT 
PAGES OF THUNDERING TIPS - INCLUDING THE COMPLETE 
RESIDENT EVIL SURVIVAL HORROR KIT. THE FULL ON WORLDWIDE 
CHARTS, YE OLDE LARKS IN THE COMPUTER CABIN. YOUR REVOLT- 
ING BITS OF ART AND OLD RUBBISH FOR SALE IN CLASSIFIEDS. 




14 WIN! WIN! WIN! WIN! 



AFTER THE MASSIVE RESPONSE TO LAST MONTH'S 
N64 COMPETITION, WE'VE DOUBLED THE BOOTY! 



NINTENDO. 6 *. 




KONAMI 

A COMPANY OF CONSISTENT QUALITY, WE TAKE A 
RARE JOURNEY INTO THEIR R&D HEADQUARTERS. 




KONAMI 




98 LE MANS '96 

WE SENT THE MICRO-GOBLIN TO THE 24-HOUR RACE, 
HE BROUGHT BACK PICTURES OF WOMEN! 




EASY REFERENCE TO EVERY GAME IN CVG, 




ACTUA GOLF 58-59 

AQUANAUT'S HOLIDAY 64-65 

BLAM MACHINEHEAO 24-25 

BLAST CHAMBER 97 

BROKEN SWORD 20-21 

CHEESY THE MOUSE 30 

CRASH BANDICOOT 4041 

DESTRUCTION DERBY 2 97 

FADE TO BLACK 54-56 

FORMULA 1 84-87 
FRANK THOMAS: BIG HURT BASEBALL 78 

GALAXIAN 3 FP 6 

KOWLOON'S GATE 32-33 

KUMITE 42-45 

OLYMPIC GAMES 6871 

OLYMPIC SOCCER 72-73 

PO'ED FP 7 

PROJECT OVERKILL 46-48 

RESIDENT EVIL FP 10-15 

RIDGE RACER REVOLUTION FP 7 

SLAM 'N' JAM '96 78 

SPACE HULK 79 

STARFIGHTER 3000 74-75 

STREET FIGHTER ALPHA 2 96 

THEME PARK FP 7 

TRACK AND FIELD FP 6 

VIRTUAL GOLF 78 

WIPEOUT 2097 88-89 










BAKU BAKU ANIMAL 

BLAM MACHINEHEAO 

BLAST CHAMBER 

DEAD OR ALIVE 

EXHUMED 

FIGHTING VIPERS 

HEART OF DARKNESS 

KUMITE 

NBA ACTION 

NEED FOR SPEED 

NiGHTS 

PROJECT OVERKILL 

SLAM 'N' JAM '96 

STREET FIGHTER ALPHA 2 

STRIKER 

THREE DIRTY DWARVES 

VICTORY GOAL '96 

VIRTUA COP 2 

WWF WRESTLEMANIA 









FP7 

24-25 

97 

96 

28-29 

90-91 

26-27 

42-45 

97 

79 

36-39 

46-48 

78 

96 

79 

97 

FP7 

22-23 

60-61 




BLAM MACHINEHEAD 

BLAST CHAMBER 

BROKEN SWORD 

DESTRUCTION DERBY 2 

F1GP2 

FINAL DOOM 

HYPERBLADE 

ONSIDE SOCCER 

QAD 

QUAKE 

SETTLERS 2 

SHELLSHOCK 



24-25 

97 

20-21 

97 

76-77 

97 

97 

66 

34 

10-13 

79 

78 




KEN GRIFFEY JR BASEBALL 
PILOT WINGS 64 



96 
92-95 



SNES 



STREET FIGHTER ALPHA 2 
TOY STORY 



96 
FP7 







SONIC 3D 



82-83 




DEAD OR ALIVE 
KILLER INSTINCT 2 
MANX TT SUPERBIKE 
STREET FIGHTER ALPHA 2 



96 
FP6 
FP6 
FP6 




ISN'T THAT THE MICRO- 
GOBLIN LEERING AT US 
THROUGH THAT LENS? 





ccmputer 

VKJEO 




mm 

PAUL DAVIES 
TOM GUISE 

JAIME SMITH 

inr -\m 

MIKE NEWSON 
ED 'PINKY' LOMAS 
PHIL DAWSON 

i: 

DAVE KELSALL, ANDREW 
CLARKE 

DOUG BONE, LAURA FIREMAN. 
ANDREW BLUMSON 

■ 

JON SLOAN, KENNETH DIRN- 
BERGER, TED MARKLEY, 
MASAHIRO UENO, ALLAN 
DITZIG, MELINDA CONKLING, 
NINTENDO 

MATT TAYLOR 

WARREN HARROD 

Editorial and advertising: 

0171-972 6700 

Editorial fax: 

0171-713 6701 

Advertising fax: 

0171-216 6219 

Subscription and Back Issues: 

(9.30-5.30 Mon-f ri): 

01858 468888 

CVG Headquarters: Priory Court, 

30-32 Farringdon Lane, 

London EC1R 3AU. 

GROUP ADVERTISING MANAGER: 

Usa Hawkes 

DEPUTY AD MANAGER: 

Tim Partridge 

PROMOTIONS MANAGER: 

Saul Leese 

PRODUCT MANAGER: 

Vicky Jacobs 

SYSTEMS MANAGER: 

Sarah-Jane Leavey 

SYSTEMS AND PRODUCTION 

CO-ORDINATOR: 

Sarah Best 

PROMOTIONAL MATERIAL: 

Petrea Doyle 

PUBLISHER: 

Harry Attrill 

EXECUTIVE PUBLISHING 

DIRECTOR: 

Graham Taylor 

SUBSCRIPTION ENQUIRIES TEL: 

01858 468888 RATES 

(Includes postage and packing): 

12 ISSUES UK: £29.00 

AIRMAIL EUROPE: £41.00 

AIRMAIL ZONE 1: £64.00 

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REST OF WORLD 

SURFACE: £35.00 

BFPO: £29.00, 

EIRE: £29.00 

PRINTED IN THE UK BY: 

St Ives PLC, Peterborough 

DISTRIBUTED BY: Frontline 

(c) COPYRIGHT: Computer and Video 

Games 1994/5 ISBN NO: 0261-3597 



DISCLAIMER: Although we take great 
care to ensure the accuracy of the 
Information contained in this maga- 
zine, CVG and the publishers cannot 
be held responsible for omissions, 
errors, misprints or mistakes which 
may occur. 



Nintendo 















Computer and Video Games uses 



□a 



DOLBY SURROUND 



to bench test all the latest games. 






ate to be corny, but this seems completely appropri- 
ate: There's a new kid in town. Things aren't going 
to be quite as they have been. Yes, I'm referring to 
64 and its affect on the video games market. 
Question is, does the new arrival dictate that we shall squeeze 
in and make room, or could our community grow to something 
marvellous in ways none can predict? Obviously my hopes are 
on the latter case scenario insofar as an exciting gaming envi- 
ronment goes. In terms of the magazine, space is about to 
become more precious for a little while. But, as ever, CVG's 
main aim is to maintain fair representation for all gaming plat- 
forms. We are not here to champion any in particular. What 
we want to represent, and what we hope you read CVG for, is 
the bigger picture. Enjoy the mag! PAUL DAVIES 





OPTIO 
OPTION 



NINTENDO 64 IN 'CHEAPER 
TO BUY ONE OVER THERE* SHOCK! 

With the whole world now baying for the most powerful games 
system on the planet, most UK gamers are weighing up whether 
to buy an import machine or wait for the (eventual) UK launch. Unfortunately, it 
looks like the bare minimum charged for a machine plus Mario and Pilot Wings will be 
well over £1000. With that much moolah to burn, may we suggest actually going over 
there yourself and bagging one? Hey, we're serious about this; to such an extent that 
we've prepared a list of approximate flight costs to the Land of the Rising Sun! What are you waiting for?! 
o ©[^JW/fS^L- Approximately £516, using Aeroflot via Moscow 

Approximately £668, using Alitalia via Rome. 

- Approximately £843, using Korean Airlines via Seoul. 

- Approximately £930, using Virgin Airways direct. 

Once landed, collect your baggage, check in at the Shiba Park Hotel (£75 per night), wander 7 minutes down the road to the 
'Toy Park' games store; hand over your £157 (N64), £61 (games), £7 (memory pak) and return home. The cost? Around 
£950 inclusive of the Aeroflot Right, food, and the plush hotel where Paul stayed last November!! So the choice is yours; 
buy from "Honest Frank's Video Emporium", or fly to Japan RIGHT NOW... (See Free Play for the latest N64 import prices) 

If you fancy staying 
much closer to where 
the main stores are 
likely to stock a 
machine, plus games, 
plus leads, plus just 
about everything else 
you could crave, 
Akihabara is the place 
to be. It's not as 
glamourous as Shiba, 
mind. But you don't 
care about that, right. 
Anyway here are 
some hotels in that 
district you might 
want to try for sushi: 

The Akihabara 
Washington: 10600 
Yen (£65) jjer n i ight 

Hotel Friend: 7500 
Yen_(£46) per night. 

Silver Inn: 

6800 Yen (£42) 

Bear in mind these are 
single rooms prices. 
Hey. you don't have to 
take this seriously! 





u 



PRETTY BAD 




jj} 



VERY POOR 





Outstanding quality. Only minor limi 

game from being an all-round "must have'. Among the 

best money can buy for your machine 

These games may not be Innovativ- 
body's notion of ideal. They ar ;er well produced 
examples of common concepts, or slightly flawed work 
ings of originality. But they are definitely worth looking 

There's something fundamentally wrong with the 
mechanics, or the presentation lets the game down 
it's in a foreign language). Could still keep some pec 
pie happy, but we can't wholeheartedly rec It 

An all-round loser: We're depressed by it. rhe compel 
responsible are emba ! hy it An ould re^ 

get by a lot better without it. 




TOM COX HAS LEFT 
THE BUILDING 

Never to return, we might add. Yes Tom 
Cox gave CVG the elbow, after he found 
out how much better it ■ ■■■■■■■■■■■■■■■ 
would be to work free- 
lance: More money, 
more sunshine, and 
more time with his mis- 
sus. "Thass the honest 
trufe guv", he told 

Paul, "Ssnot anyffing ^^^^^^^^ 
to do with 'aving ta work late and for no 
money... and BEING TOLD WHAT TO DO 
BY A BUNCH OF IDIOTS WHO WOULDN'T 
KNOW A DEADLINE FROM A DEAD 
ARM..." And so it went on, until Paul 
asked quietly for help. 

JAIME SMITH 
PROMOTED 

An expensive poster 
campaign is soon to 
begin across the coun- 
try. The product? Jaime 
Smith. Not really, we 
just made him Acting 
Art Editor in Tom's absence. 
Congratulations, Jaime, 
on behalf of the entire 
world! 



DITO 



RRENT FAV GAi 

■ Vampire Hunter 

• TeKken 2 

• VF Kids 

• Fighting Vipers 

• Mario 64 

• Pilot Wings 64 



omebody broke into Paul's 
house recently. Now it's 
been a very long time 
rice Paul reached into his game 
drawer, held each one into the 
light and shouted its name, 
"ore polishing the box and 
cing it back. So, as you can 
gine, he's quite worried. Like, 
ybe it's because he has ■ 

lected his children that this 
ul event transpired? We'll let 
i know once we have received 
>rd from his Psychiatric nurse. 



n 




DEP EDI 



Track and Field 
Fighting Vipers 
Tekken 2 
VF Kids 
Bust -a- Move 
Super Mario Kart 






IMOJTA 
HEREf! 




PT^ agic. You could see it light 
J [I J up his eyes - all bright, 
Umh and fiery like. It happened 
when the sun came out. Some 
might tell you the apparition Is 
only a reflection, but we know 
better. It's as though Tom's monu- 
mental performance on CVG last 
Issue touched the very heart of 
Mother Nature herself. If Summer 
continues to be as beautiful and 
warm as it has been, you know 
who to thank. When It rains, you 
know Tom's struggling to over- 
come a really dreadful game. 



G ART EDITOR 

ENT FAV GAMES: 

Street fighter 
Alpha 2 
• Street fighter 
Alpha 

• Super Mario World 
• Track and Field 



s got this Acting Art 
tr lark off to a tee. 
can't tell by looking at 
I when he opens his mouth 
speak that's the key. Why it's 
as if Tom Cox hadn't abandoned 
his position in the first place. 
Now, instead of saying "Plea: 
may I have the day off", Jaime 
barks "I'm not comin' in torn- 
morah! AWRIGHTT Uncanny. Nex 
month we're going to make him 
Acting Phil Dawson, so we can 
ble the amount of insurance 
ims on broken equipment. 



M\K€ 



NewsoN 



ART 

_VnTFAV«L 

Tekken 2 
Panzer 

Dragoon Zwei 
Resident Evil 
Vampire Hunter 
Duke Nukem 



eplacing Tom Cox in 

t like games much, 
just one more go' 
(Mike New son. We 
needed a deputy for Jaime, and 
Mike is the right man for the job. 
We must warn you, however, that 
Newson once used to work on 
"aximum magazine; an intense 

blication if ever there was. So 
if you detect an air of extreme 
seriousness about Mike, we've 
identified the reason right there. 
Soon have him wearing silly hats 
nd singing our favourite rhymes. 





STAFF WRITER 



Fighting Vipers 

Fl 

Duke Nukem 

Quake 

WipEout 2097 

VF2 



t's not just us who get 
Erg's name wrong: 
Psygnosis have this new 
game called "The Adventures of 
Lomax In Chaos in Lemming 
Land'* coming soon. Our staffy 
was positively overjoyed to hear 
the news. Aside from being 
Immortalised In the form of a CD- 
ROM, Ed is pleased to note that 
his local dentist has a copy of 
CVG in the waiting room. Makes 
quite a change fom Classic 
Clothes Maid, and Moss Monthly. 
Plant a copy of CVG today! 




CHIMP 



CURRENT FAV GAMES: 

• Resident Evil 

• Street Fighter 
Alpha 

• Super Mario Kart 
Vampire Hunter 
Super Mario RPG 



! reason for not printing 
an actual picture of Phil 
last month (we used Paul 
a horror mask in case you 
t noticed) is because... well 
for yourself. This time a few 
s ago the man didn't even 
a scalp. At least now that's 
Jn back we can show you 
Phil's head without being sued by 
Obscene Publications Bureau, 
from running the top of his 
through a saw mill, Dawson 
only accounted for 3.48% of 
orld disasters this month. 



com 

video 








i 



11 



IB 




* 



% 



I 





■■■■■a 
ilium 



■ 




■ ■ 



■0 














CHARACTER 



e^ 



At the recent Tokyo Toy Show Sega unveiled the 
second new VF3 character, to join the beautiful 
but deadly female Aoi Umenokouji. Sumo 
Takarashi once again observes a distinct Japanese , 
style, though there are still no details about his A 
background story or how he'll use his Sumo skills. ^ 
We suspect he probably has a modified Sumo 
technique to balance his performance against 
other fighters. Mr Yu Suzuki talked enthusiastical- 
ly about the new addition to a select audience. 

Just to remind you of the astounding quality of movement we can expect 
from Takarashi, dictated by the power of the Model 3 board: His ceremonial 
apron (Kesho-mawashi) is made of silk, so will ripple just like the real thing. 
Just like Jeffry, the musculature of this highest ranked Sumo wrestler 
(Yokozuna Rikishi) will tense and swell to mimic a real body almost perfectly. 
Yes. VF3 is that amazing. 





2^ 



akarashi 
ale 
27 

approx. 200kg 



HEIG 
FIGHT-S 



approx. 2m 



WEIGHT 



NATIONALITY 
OCCUPATIO 



Sumo 
Japanese 
Sumo Wrestler 



[in-r] 



t=5 




[TITUS BEGIN ^DEVELOPMENT]; [MEGA DRIVE SOFT ON TAP] 



0=9 





French software developers Titus 
have recently been chosen to pro- 
duce a game for Nintendo 64. While 
nobody knows the exact nature of 
the project yet, it is said to be fol- 
lowing similar guidelines of all N64 
development - promotion of the 3D 
stick for revolutionary gameplay fea- 
tures, and the speed advantage of 
cartridge over CD. The comments of 
Eric Caen, co-founder and R&D 
team manager of Titus, offer further 
testament to the power of N64: 
"After researching next generation 
technology, we hoped that the 
Nintendo 64 would reach the same 
performance level as the $100 000 
SGI lndigo2 High Impact worksta- 
tion. Indeed it has." 







AThe $100 000 lndigo2 High 
Impact workstation. Titus 



FnTilktmniTiriT^ 



of equalling its performance. 





[SONY DROP PS PRICE YET AGAIN!!!] 

In an effort to match the success of Flash 
Saturn in Japan, Sony have repackaged and 
lowered the price of PlayStation. At the new 
low price of 19 800 Yen (£120), buyers get one 
controller, with a lead extended by 2 meters. 
Otherwise there is no difference in the design 
of the machine. At a special 'PlayStation Party', Sony cele- 
brated sales of over 500, 000 units - which, they claim, is 
what enabled the 10 000 Yen price cut. Prepare for another 
PS price drop in the UK before Christmas. 



Sega is to establish a 
cool new service In 
co-operation with one 
of the world's largest cable communications companies - Flextech pic - in 
August. Called Sega Channel, the thinking behind it is that there are over 
two million Mega Drive owners in the UK, many of who might appreciate 
unlimited access to a regularly updated library of 25 games for £9.95 per 
month? These titles are updated month on month, with the most popular 
games being kept on to keep regular uses happy. 

Games are downloaded into a special Mega Drive adaptor where they are stored 
until replaced by another, or the console is switched off. There are five categories 
of games: The Arcade (X-Men, Batman Returns, Ranger-X); Strategy Room (Shining 
Force, Thor); Family Room (Ricky, Garfield); Sports Arena {Striker, California 
Games); and The Speedway {Outrun, G-Loc). Those are just some examples of 
those that will be available. The most promising feature of Sega Channel is that 
preview versions of games will become available before they are on sale. So you 
could be playing top titles such as Sonic 3D at least a month before anyone else. 
Telewest Communications pic are the first supporters of the service in the UK, after 
being very happy with trials held in Essex and Kent. So expect to be paid a visit 
from their sales rep soon! 

[SKA DROP HARRIER JET ON TROCADERO! ! ! ] 










In case you'd forgotten, Sega are opening 
Segaworld this August in London's Trocadero 
(big entertainment centre). Segaworld will be 
the largest indoor theme park on the planet, 
and this Harrier Jump Jet - the first ex-RAF 
Jump Jet in commercial use - will hang from the 
ceiling of the Right Deck zone there. The Harrier 
was towed through London on the back of the 
world's largest bungee tower, hence the gag 
with the policeman arresting Sonic for 'ultra-low 
flying'. Snarfle. By the way, 1996 is the 30th 
anniversary of the launch of the Harrier. 



v - 




Ere, Sonic! You're nicked son! Right, 
now how do we get off this thing? HELP! 







UNTOLD 




When you see the shots of Saturn Fighting Vipers we have for you this month, 
you will be amazed. It seems the new Sega Graphics Library (SGL 2.1) is 
pulling tricks out of the Saturn that even the world's leading software 
developers are stunned to find. Most notably Squaresoft who, as you know, recently 
shunned Nintendo to concentrate on PlayStation development {Final Fantasy VII, 
and Total No.l) 



A representative 
of Squaresoft LA, 
Mr Han Lee, post- 
ed an excited 
message on the 
Internet recently, 
detailing a private 
demonstration of 
the new Windows 
95 hosted Saturn 
development envi- 
ronment, and SGL 
2.1, which took 
place behind the 
scenes at E3. . 
Here's what he 
saw: 



Gr anChase JCyber P ^ shaded 
had a »•■"'"" a » 60 frames per 

ass Sl&tsss 

iSws onto the walls 



3D Sonic doing Fighting Sonic 
moves on Saturn. What was so 
impressive about this was that the 
entire process took place click- 
and-drop easy." 




VF2 Aklra with real-time Gouraud 
Shaded lighting.'" 





Sega Europe 
quizzed their 
Japanese counter- 
parts about this infor- 
mation, and were told that the content was 
accurate. So to fan the flames of desire even 
more, we'll leave you with this final comment 
from Han Lee: 

"One of the senior programmers of 
Square Japan recently told me tat Saturn 
has several undocumented DSPs that 
Sega never released any information 
about. If this is indeed true, we still 
haven't seen half the potential of what 
the Saturn can really do!" 



r 




i 
i 



i 











ere up to the sixth installment of our 'comprehensive' Quake 
coverage, and the shareware version hasn't even come out 
yet! Blimey! We ought to start a regular Quake section in the 
magazine or something! 



w 



Quakemania reached fever pitch in the CVG office this month, as the first concrete facts about 
shareware Quake started to pour in from various sources around the globe. Eye witness accounts 
from E3, internet reports from beta testers and journal extracts from the game's head program- 
mer have all helped paint a clearer picture of what will undoubtebly become the biggest PC 
release of the year, if not the decade! 





REVENGE OF THE SON OF 
DOOMVm 3! 

As it stands, registered Quake will feature four 
episodes of nine levels, each with a different environ- 
mental theme (relating to various time periods). The 
first level of every episode is set inside a high-tech 
government installation, and at the end of the stage 
you discover a Slipgate which takes you to that 
episode's Quake base. 

The shareware release will comprise the entire first 
episode, which is set in the past and filled with a 
mixture of military and mediaeval architecture. There is 
also talk of a number of deathmatch only levels on the 
final registered version, though that could change. 







© Wow! Look at that symbol on the ceiling! And the wood! It's unbe- 
lievable! Quake's 3D graphics engine takes PC gaming to the next 
level and beyond. How will the PlayStation and Saturn conversions 
cope with this level of detail?! 



JACKANORY! 




© There's the Quake logo in a 
cemetary! Ace! 

There's the rocket launcer as it 
used to be. Apparently this will 
only appear during deathmatch in 
the shareware version. 

Dead monsters stay where 
they drop. It's not known whether 
you can blow up the corpses a la 
Duke Nukem 3D, but we hope so. 




with the imminent release of shareware Quake, id have finally settled on a 
background story to go with the game. In the near future, the government 
have created a top secret machine (based on alien technology) called the ' 
Slipgate. When operated, the Slipgate causes an earthquake in the 
time/space continuum, creating a crack in time through which humans can 

travel to the past or future. However, 
a deadly terrorist organisation known 
as Quake have managed to steal a 
Slipgate, and are using it to stage 
surprise hit-and-run attacks on 
military installations all over the 
world. Which is where you come in. 
As a highly trained counter terrorist 
expert, you've been drafted in by the 
government to infiltrate Quake's base 
and shut down their operation at all 
costs. The fate of the free world rests 
on your shoulders! Again! 









computer 






feg£ 



LEVEL SELECT, (UUFSTYU ARR6H! REAL MONSTERS! 





Quake does away with the user-friendly difficulty and 
episode select menus of Doom, and instead makes them 
both into individual levels! The difficulty select is a large 
open chamber with three hallways leading to a visible 
Slipgate at the end of each one. The first hallway (the 
easy difficulty) has a flat floor and no obstacles, while 
the second hallway (normal) has an angled bridge and 
looks a bit more intimidating. The third hallway (hard) 
has a broken bridge with a bubbling pit of lava under- 
neath! There's even a secret route for the nightmare 
difficulty level! After you choose your difficulty setting you 
are warped to another stage where you must choose 
between four Slipgates each corresponding to one of the 
four episodes. 



The monster development continues with some hellish 
new additions to the Quake extended family and 
improved artifical intelligence all round. Highlights 
include the dog, the Hell Knight (a harder versions of 
the knight who uses magical attacks), the Enforcer (like 
the soldier but dressed in a chemical suit), the Tar 
Baby (a near invisible blob who explodes when he dies) 
and a spider monster who throws homing fireballs like 
the Revenant in Doom 2. All of the monsters are now 
much more aggressive, and if you don't kill them they 
will chase you from one end of a level to another, even 
through water! One of the beta testers told tales of a 
Shambler actually JUMPING OFF AN ELEVATED BRIDGE 
and running after him! Awesome! 























i 













PUMP UP THE VIOLENCE! 




In its time Doom was one of the most gory games around, and id look set to continue this tradi- 
tion with Quake. All of the monsters have multiple gruesome death sequences (complete with 
"orrible death rattles), and it is now possible to gib absolutely any creature in the game! Gibbing, 
by the way, is when you blow something (or someone) into bloodied chunks, each called a gib. 
The Zombie, for instance, can only be destroyed by gibbing. Quake also sees the return of 
Doom's explosive barrels, along with crushing ceilings, deadly lava, and giant spikes! 




© The explosions now have a sprite core to 
make them less pixely. They're also light 
sourced. 




O Watch the gibs fly! Here the new look grenade lobber takes apart a duo of maraud- 
ing Hell Knights. You can tell them from ordinary Knights because they've got spiked 
shoulder pads and horns on their helmets. Look at the way the blood spatters on their 
armour. That's top that is. 



LETHAL WEAPONS 



All of the weapons have received a graphical make over, with some of them completely changing in 
both appearance and properties.The Axe now looks a lot cooler (thankfully) with about three different 
attack sequences, while both the shotgun, rocket launcher and grenade lobber have all been slightly 
touched up. The biggest changes however are in the nail- 
guns. The ordinary nailgun is now a double-barrelled beast 
that fires twin streams of nails, while the super nailgun 
looks a bit like a black version of the rotating chaingun in 
Doom, and rocks the screen when you fire it! 



i 



© The new look Nailgun makes short(ish) work 
of a rogue Shambler. The screen actually rocks 
slightly when you fire this weapon, and the 
sound it makes is absolutely perfect! 




SOUNDS GOOD! 



One of the biggest new additions to Quake is the imple- 
mentation of ambient environmental 'background' noise. 
For example, when standing around an open area, you 
can hear the wind blowing high above you. Water makes 
a slow, splashing sound; slime burps and churns; lava 
bubbles and crackles; 
computer terminals 
bleep and click; heavy 
machinery rumbles... 
you get the idea. 
What's more, Nine 
Inch Nails have done 
an entire sound track to 
be included on the final 
CD! We haven't heard any of 
it yet, but we've been told its ace! 
Can't wait. 




I HAVE THE POWER! 



Like Doom, Quake will feature several power ups dotted about the many 
levels, each with varying effects. Along with the standard health and armour 
bonuses, players can find artifacts to boost the power of their weapons, 
make them invisible (all that's left are a pair of floating eyes!) and even allow 
them to swim underwater. The invincibility power up (called Satan Mode!) is a 
floating red pentagram which, when collected, makes your armour rocket up 
to 666%! This game's far more evil than Doom - the game of the devil! 


















FIVE THINGS YOU 
NEVER KNEW 
ABOUT QUAKE 

1. Quake is the name of John 
Carmack's character he used to 
play as in Dungeons and Dragons. 
Hence the original fantasy setting 
of Quake. 

2. Quake has already been 
banned in Germany! 

3. id started work on Quake 
before Doom. 

4. id timed John Carmack to see 
how long it would take him to 
implement dynamic lighting in 
QuakeX It took him one hour, 
including toilet breaks! 

5. We WILL have shareware 
Quake by next issue, and if you 
can find it on the net, so will you! 












I 



I 




{ 



** w**~ gyajpy^ 


PlayStation 9r?SRflS«fl 



on PlayStation. Sega Saturn and Windows 95 

DIE HARD TRILOGY' - 1996 Twentieth Century Fox Film Corporation. Alt Rights Reserved. 



I NT i t ACTI VI 



computer 1 




NINTENDO 64 prelaunch excitement 





Q Akihabara - the centre of video gaming in 
Tokyo. Anything you want can be bought here. 
Imagine the crowds here on N64 launch day. 



y the time you read this, the N64 has 
been available in Japan for almost two 
weeks. But we still thought you'd 
appreciate sharing En some of the excitement 
which occurred in the run up to launch day. 

Pre-orders for N64 were officially stopped on the 
9th of June. By that time. 100% of all possible 
reservations had been accounted for. To appease 
those left out who still wanted the chance to buy a 
machine, many shops announced they were open- 
ing the doors at 12:00 midnight to steady the flow 
of thousands more customers on first day of sale. 

In the two weeks prior to launch, shops had N64s 
running copies of St/per Mario 64 to satiate the 
public's need for this monumental game. Time 
with the controller was limited to five minutes per 
person, and our overseas correspondent has 
reported that tempers were getting pretty fraught 
under the circumstances 
- maybe because 
five minutes is 
barely enough 
time to get off the 
first level, so those 
queuing for a go were 
getting even more frus- 
trated. While all this 
was going on. camera 
crews filmed the faces of 
awestruck kids and 
adults alike for national 
TV news. If only you lot 
got so excited about 
games, eh! 




a&'km/h 



© Word has it, there's only one copy of Pilot 
Wings for every five N64s. Worrying news if it 
turns out to be true. 



O Look at them! Row upon row of N64s with 
crowds packed around them. If only stores 
here would do this kind of thing! 






© This is the game. The one that's been © Five minutes kid, that's all you've got. 

causing a sensation at stores all over Japan. Imagine what's going through the heads of 
Look below! You can win it with the machine! these people, after waiting for so long. 





A NINTENDO 6* - HOT FROM JAPAN 




en, maybe you are excited about N64, but don't have the 
same opportunity to show it as those lucky Japanese. Our 
competition to win an N64 (printed last month) has proven 
our most popular yet. Every day almost two-thirds of our mailbag 
consists of brilliant designs for a new Super Mario power-up. 
■ including some pretty far-out suggestions for the tie-breaker. 
We suspect there are thousands more of you who'd love a 
better chance at winning one of the first N64s In the world. So 
we're increasing the odds in your favour, as CVG now has TWO 
N64s TO GIVE AWAY! A rare commodity indeed. That's how much 
we DO LOVE YOU! Closing date for the competition in issue 
#176 was 23 July. That deadline has been extended until 20 
August. The rules are the same: invent a new power-up for Mario. 
Show us what the power-up looks like, and the effects it has on 
Mario. When you're satisfied with the -result, send to us with the 
answer to this tie-breaker: How did Yoshi acquire arms to 
steer in Super Mario Kart? Send your entries to: 
YOSHI USES HIS OWN EGGS IN HIS COOKIES COMP (Mk.2), CVG, 
Priory Court, 30-32 Farrlngdon Lane, London. EC1R 3AU 
And YES you can ENTER TWICE If your second idea is so much better 
n the last. Best of luck, we're looking forward to printing some of 
e best ideas in CVG sometime very soon. ^r 









OLYMPIC 





A football game lives c 
dies on the strength of 
its gameplay. 
You can have the best 
graphics and sound in 
the world but if the game 
doesn't play football 
then forget it! 
Olympic Soccer however, 
has everything. 

Olympic Soccer excels 
in the payability stakes, 
it combines speed & skil 
control with breathtakin 



L 



end-to-end action. 



I * 



j<> i. l.i. 1 itf llir 



PLAYSTATION™ 
SEGA SATURN 
PC CD-ROM 

Available Summer '96 




■ ial Licensed Product of The Atlanta Committee for** u> ."PC Games. Inc. © 1392 The Atlanta Committee tor the Olympic faamt 
All Rights Reserved © 1995 U.S. Gold Limited, Units 2/3 Molford Way. Holford. Birmingham B6 7 AX Tel. Q 121 625 3365. U.S Gckf is a registered 
tfademark of U.S. Gold Limited All Rights Reserved Silicon Dreams is a trademark ot U.S. Gold Limited All Rights Reserved. 

Jr and 'PlayStation" are trademarks of Sony Computer Entertainment Inc " SEGA and SEGA Saturn are trademarks of SEGA ENTERPRISES. Ltil 





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rt-*<ir*l 






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I"'*,* 



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fusion 



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computer 

video 




he after-effects of E3 have made 
themselves felt in no uncertain 
terms! Though N64 isn't sched- 
uled to arrive in the UK until Christmas 
at the earliest, it has left many 32-bit 
users feeling insecure. To which we say, 
"WHAT, ARE YOU MAD!" - E3 was an excel- 
lent event for Saturn and PlayStation 
too, y'know. just $199 for those systems 
now! What? Did we say something wrong? 



Address your potentially 
eternal tomes to: 



• \ i. 



SHOULDER TO CRY ON, 

Computer and Video Games,. 
Priory Court, 
30-32 Farringdpn Lane, 
London,. . EC 1R 3AU, 



By the way, there's still a prize going for 
anyone who can invent a happier name 
than "Mailbag" for this section! 





DON'T SELL ME CHEAP 

Dear C VG. 

I am not one for buying imports, but after waiting 14 
months for the N (Never) 64 I was goipg to make an excep- 
tion. I started ringing up a few shops only to find out the 
price would be somewhere in the region of £7OO-£1500! 
How can they charge that much for a games console cost- 
ing £125 in Japan? Okay so they might have to go to 
Japan and get them, and then do a UK conversion, but I 
bet if they sold it for £400 they could still make a good 
profit! After all, they wouldn't go all the way for one 
machine would they. 

At the above price I can't see anyone buying the machine, 
so in the end I think they will have to bring the price down 
to around £400 (and even then not many people would buy 
it, like they didn't buy the Saturn). 

Finally, in the issue 175 contents page you stated that 
Pilot Wings is one reason why you're all getting N64s on 
launch day. Are you still going to? If so, since you are all 
that rich, can you get me one? 

I don't own a game machine and I intend buying one. SO 
would you buy a SNES and wait for the N64 to be launched 
in this country, or buy a Saturn? I love Saturn games but 
then I loved my Mega Drive until I saw the SNES! Please 
help a confused but dedicated 5-year CVG reader. 
Andrew Spiretos, Leeds 

CVG: We know that importers are unable to 
buy in N64s, with SM64, for less than £500 
from Japan. That's after tax has been added 
from ''Japan to Hong Kong, then Hong Kong to the UK. 
We'd say that those people charging around £700 aren't 
ripping you off too badly. Anyone who has quoted around 
the £1500 mark are crooks, or else victims of crooks. 
Hate to sound smug, but the reason we all can afford 
N64s is because we have 'a man in Japan ' who can buy 
them in for the street price - £165 (25 000 Yen). And 
it's never too late to buy a Super NES. 



3 WELL, CAN THE SATURN 



LONG TIME NO SEE CAT TITTER 



HANDLE VF3? 



Dear CVG, 

Your mag's safe. Any news of new Capcom beat 'em ups 
coming out for the Saturn? Do you know is Alpha 2 is going 
to be launched on the Saturn and/ or what news of Street 
Fighter 3? Could the Saturn handle Virtua Fighter 3, and if 
so when will it be released? 
If Sega do make a 64-bit 
console, will it be a stand- 
alone or a Saturn add-on? 
In the UMK3 review last 
issue (175) you mentioned 
a 100% damage combo 
with Smoke, for the original 
MK3 game. I can get a 
100% damage combo with 

Kabal, on the Mega Drive game. Just wondering, can you? 
GREAT mag. High Five is a good idea! So go boil your head, 
someone from Solihull. 

PS Will there really be a 32-bit Game Boy and how much 
might it cost? 
Phil Westmancoat, Wolverhampton 

CVG: Yu Suzuki, Director of all AM's divisions and head of 
AM2, has gone on record as saying that VF3 is possible on 
Saturn. Make of that what you will. 
Ed: Yes, on the Mega Drive. But you can't do it on the 
Saturn because all his combos have been weakened. 



Dear CVG, 

That sad git, Dani from Barcelona who 
hates SFA. Why? It is totally cool! 
Maybe the strategy element of saving 
power for Alpha strikes and counters 
was too much for his limited intellect. 
And his mates? Well they obviously 
have such busy lives that they have 
nothing better to do. My only com- 
plaint is probably the fact that, where 
there is a Street Fighter game there is 
always another sequel. Surely after 
about nine or ten SFs Capcom could 
give it a rest? 

Next up. Alien Trilogy. I bought it on 
Friday afternoon and had completed it 
by 8pm the next day, on hardest set- 
ting. So why did all the reviews I read 
say it was very hard? Or is it because 
I'm such a hardened Doom player and 
so I waltzed through it. My mate also 
completed it after borrowing it off me. 
Finally, I want to moan about release 
dates. Why is it that only Capcom are 
bad at sticking to release dates. I 
have had six different dates ranging 
from 11th April to 31st May! Then 
Resident Evil. I went out to get it on 2 
May, and found it's been put back 
until 28 June. Bit drastic I'd say as it 
has been out in the US/ Japan for 1 
1/2 months by then. 
Neil Lewis, Wolverhampton 

CVG: You don't have to tell us about 
delays, and it isn't just Capcom whose 
seen as guilty. Nor is it really their 
fault. For the time being the UK, and 
indeed Europe, has got to realise that 
we are really just a very small part of 
major Japanese companies ' business. 
In some cases it's as though we 
should consider ourselves 
lucky just to have a sniff of 
the real action - some ten 
times more intense than what 
you know a games market to 
be. As for the British titles, 
they have less of an excuse! 





© Resident 
Evil, delayed! 




Dear CVG, 

I find your magazine very good for a read with over 100 
pages, and it is cheap. However you do have some bad 
points. For example you say on the front of your magazine, 
"Every new game reviewed and rated". This is not true 
because I own a Jaguar and I consider myself a Jaguar 
expert. I know that you have not reviewed l-War, Battle 
Morph CD, Creature Shock CD, Primal Rage CD, I 

Hoverstrike CD, and Myst CD. All of which are available to 
buy in the shops at the time this letter was written. You 
also said in your preview of Quake, "Saturn, PS, N64 ver- 
sions planned". Don't you even know about the Jaguar ver- 
sion? It is already 32% complete. I am 14 years old and 
have to go to school and revise for my exams. SO no mat- 
ter how hard I try I can't dedicate my whole life to my 
Jaguar and consoles. But you get paid to do this, so why 
do I know more about Jaguars than you? 
Please do not slag off the Jaguar because it really is a 
good machine if you have the Jaguar CD, and don't forget 
the Jaguar 2 and 3 which will be released Christmas 96 
and 97 . Please give me a Sega Saturn as, after the 
Jaguar, it's a great games machine. 
Jonathan Smith, West Midlands 

CVG: Our claim is relevant to all new games that are soon 
to be available, or at least have been presented to us for 
review purposes. We did ask Atari to provide us with sam- 
ples of all those games you mentioned. Jonathan, but they 
just didn 't pass them on. So we focused on subjects per- 
ceived hotter at the time - ie Sega, Sony, and Nintendo - 

all of whom were 
more forthcoming 
with software. By 
the way, you 're kid- 
ding yourself if you 
think Quake will 
ever be released on 
the Jaguar - that 
system is now 
defunct 




THE BABY SITTER 



© No sign of PS 
X-Men either! 



Dear CVG, 

I am a PlayStation owner who bought the machine from a 
well-known retailer. It cost me £379 with Tekken, Ridge 
Racer, and Jumping Flash. I had planned to buy one for a 
while, and, on purchase, was really impressed with Sony's 
Baby. However I have just heard that the PlayStation price 
is now reduced by £100 to £199. To add insult to injury, 
the deal I secured with the three games now only costs 
£249 - a massive saving of £130. 
Now it took a lot of time and hard work to save almost | 
£400 to buy my PlayStation, and at the time I was satis- 
fied with my decision. But now my loyalty has been thrown 
back in my face. 

I am all for Sony having a low price to compete with the 
Saturn, and to mop up more of the prospective Super 
Console owners. After all the extra revenue the PlayStation 
attracts will benefit me in terms of better software. 
However a £130 decrease overnight really p****s me I 
off. What the hell is going on? 
Here's a tip Sony: Don't treat your customers with con- 
tempt, else I'll buy a Nintendo 64. 
I want answers. 
Rob Allen, Staffs. 

CVG: You need a holiday. So we suggest going to Tokyo 
for a week, chill out in a cool hotel, and go shopping in 
the Akihabara district for an N64. It'll cost you less than i 
the £1500 you're considering to buy the machine on 
import 





Dear C VG. 

Street Fighter Alpha cack? 

Don't pull my nipples!... 

Gary Smith (oops!), Stevenage 

CVG: Sorry Gary, the rest of your letter was 
unprintable. In fact we have it locked in a 
room, and nobody dare go inside - it was 

that offensive! 

************************** 




GREAT ANALOGUE 
CONTROL SWINDLE 

Dear CVG, 

Oh dear, dear, dear. Reports state that Sega are 
bringing out a new 3D romp to rival Mario 64, and 
an analogue controller as well. Who are Sega try- 
ing to copy? Hmm, Nintendo? No doubt this new 
controller will be a quickly made bad rush job, and 
try to pitifully attempt to rival Nintendo's new con- 
troller. And what's the betting that the ideas 

and the new controller were 
: up and put into development 
iveniently after the Shoshinkai 
how in Japan where Nintendo 
evealed their forthcoming 
)lans? 

A/hy can't Sega just be content 
n being second best to 
Jintendo? Everyone knows that 
ega will never have the proper 
ge on Nintendo. And why? 
Because people don't trust Sega. Only a few 
months after releasing the Saturn they are report- 
ed to be working on a Saturn 2! What! Do I hear 
another transitional machine (Saturn)? They never 
learn. So that means people will have wasted their 
money again because Sega drop machines when 
another one comes out (32X, Game Gear, Mega 
CD). Why can't they fully exploit their new technol- 
ogy like Nintendo? That's why people don't trust 
Sega. Go on, I dare you to print this letter. I bet 
you won't, you favour Sega anyway! 
Paul Hurst, Chester 

CVG: While we have the highest respect for 
Nintendo, they're not the only innovators out there. 
Nintendo 's success rate is so high, simply because 
they are more careful with the number of products 
they release. Saturn is definitely not a transitional 
machine for Sega. Sure, the analogue controller 
idea is an answer to Nintendo's. But this doesn't 
make the result any less worthwhile. As for your 

last comment, CVG 
is a fan of every- 
thing original and 
exciting. Sega 
product fits quite 
nicely into that 
bracket at the 
moment; that any- 
one with eyes can 
appreciate. 





A FEW OF MY 
FAVOURITE THINGS 

Dear CVG, 

I was very pleased to see coverage of 

my favourite all-time game Vampire 

Hunter in your May issue. I feel that 

the game has more depth than even 

Street Fighter Alpha, and that the 

controls are very instinctive. I cannot 

understand why the game is so 

underrated in this country because my Japanese friend tells 

me that, when it first came out, it drew massive crowds of 

people - even bigger than the crowds of around Alpha 2 in 

London. I have to admit that when it first came out on Saturn I 

rushed out to buy the game and was pleased to add it to my X- 

Men, Zero, Capcom collection. Anyway, the two main questions 

that I would like to ask are as follows: 

1. Where do you think that I could get hold of an anthology of 
Capcom artwork (including VH)? I have tried the Japan centre 
in London, but I couldn't find one. I know these exist. 

2. Has Alpha 2 been confirmed for the Saturn and also Marvel 
Super Heroes? 

Thanks for your time. 
Sam Grant, London 

CVG: The book you're after is Video Game Magazine Gamest 
Mook Vol.17. It's published by Shinseisha, and was released 
last year for 2,000 Yen. The ISDN number is 
T1063381172000. We have news elsewhere in this issue 
about the Capcom line up, but, while you're here, yes SFA2 
and Marvel Super Heroes are coming to Saturn. PlayStation is 
on its way to PlayStation too. 



EXPENSIVE TASTE 




Dear CVG, 

Why don't you do a CD for Saturn 
and PlayStation containing cheats 
and guides for games. This would 
be a brilliant idea. Of course not all 
the time, but say one out of every 
four issues. And of course put the 
price up. You could use the cheat 
section of the issue for more 
reviews. Why is the paper differ- 
ent in the Free Play section? 
Could you do a poster now and 
again with the top games like UMK3, Alpha, and 
Darkstalkers. Oh yes. why did you do an April Fool? It was 
pid, and a waste of mag space. Anyway, great mag. Keep 
and thanks for your time. 
Ian Sewell, Merseyside 






^scznoiiEJ 





stu- 

it up 



CVG: A cheats CD is an idea we've considered, but we'd 
rather everyone can afford the magazine. Free Play is our solu- 
tion to moving unsightly lists of cheats and codes to make 
room for more attractive features on games. The paper is rela- 
tively cheap, which means we can expand it if necessary to 
accommodate even more red-hot, exclusive, insider game info. 



HARDER THAN YOU 



Dear CVG, 

The main reason I'm writing is to ask you about the Nintendo 
64. You see I was going to get a Saturn until I heard about the 
N64 and now I'm really puzzled and I can't decide whether to 
get a Saturn or the Nintendo machine. I can see that the 
Nintendo is more powerful than the Saturn, and therefore 
should have the better games. But as my favourite type of 
games are fighting games and I think the Saturn has better fight- 
ing games do you think I should buy a Saturn. Please help as 
I've puzzled over this for ages and I can't decide what to do. 

What do you think? 

AK Hudson, Walthamstow 



CVG: In quality and quantity, 
the Saturn is just about the 
best system for fighting games. 
It has the cream of Capcom 's 
recent efforts, and VF2. Still, 
some would argue that Tekken 
2 is all you'll ever need. Tough, 
innit. At this stage N64 is AK 
Hudson 's worst option. 




q VF2 is a 
godly game! 



HE WHO LAUGHS LAST? 

Dear CVG, 

With the launch of the Nintendo 64 
almost here, It looks like Sega and 
Sony's machines have already I 

become modern day dinosaurs. Both 
have great games, and many more 
big software titles in the pipeline for 
both systems. But ask yourself is it 
really fair that within such a short 
space of time the Saturn and the 
PlayStation have become outdated. I 
mean, when you've spent £300 to 
£400 on a console, you expect it to 
be superior to anything else around 
for quite some time. I purchased my 
next generation console at 
Christmas, which is a PlayStation, 
and at the same time grabbed an 
extra control pad, a memory card, 
and a copy of Ridge Racer. At that 
time I thought £350 was worth it for 
a, so-called, Next Generation con- 
sole. I also knew nothing about 
Nintendo's 64-bit technology. Until 
issue 171 of CVG when I read the 
eleven-page showcase on Nintendo 
64. And to my extreme annoyance 
not only found out it was twice as 
powerful , with Silicon Graphics etc... 
but a hell of a lot cheaper as well. I 
also had a brief look in Nintendo 
Magazine System, which stated that 
Nintendo 64 is capable of 3D fighting 
games that make Tekken 2 look like 
Mortal Kombat on the Game Boy. 
This is not good news for someone 
who has just bought a rather expen- 
sive 32-bit console. What I would like 
to know is how come Sega and Sony 
can produce their 32-bit consoles 
and slap a whopping £300-£400 
price tag on it, and Nintendo can pro- 
duce a 64-bit system which is better 
than most PC CD-ROM set ups, and 
is equivalent to Silicon Graphics 
Systems costing hundreds of thou- 
sands of pounds. And only have a 
price tag of around £200. I think that 
Sega and Sony owe it to their cus- 
tomers to consider producing a 64-bit 
upgrade at reasonable cost, to 
enable Saturn and PlayStation own- 
ers to enjoy the benefits of 64-bit 
technology. After all, we've already 
forked out almost twice the price of 
Nintendo 64. After all I've said, I still 
think Sega and Sony are great. The 
letter from Harold H Thomas was one 
of the best letters I have read for 
quite some time. 
Clare Roe, Liverpool 

CVG: You can't blame Sega or Sony 
for their price strategy. They depend 
on people like yourself, commonly 
referred to as "early adopters ", to 
pay top price for the machines at 
launch. You admit that you consid- 
ered £350 to be a fair price for the 
hardware and software you received 
in exchange - at the time. And could 
you really have waited any longer to 
own what you wanted? Probably not 
Once companies are satisfied that 
they have enticed enough people at 
that level, they lower the bar to 
accommodate still more peoples' 
cash constraints. Difference with 
Nintendo is that they aim to appeal 
to the average consumer straight- 
away. That's their whole strategy: 
"What does everybody really want?". 
To which the answer is invariably a 
cheap point of access. No need to 
worry about an extra £10-15 for 
games which are, without doubt, the 
best around. About 64-bit upgrades: 
don 't hold your breath. 



computet 

videc 



computer 

video 



5CART SINGING 




^ 



Dear CVG, 

The UK games market is a sick joke. It is totally stupid that we pay more for 
games and systems that run slower, have borders top and bottom of the 
screen, and are six months to a year behind what is available in Japan and 
the US. 

Those in the games industry should stop wasting time and money designing 
and manufacturing PAL consoles, and toning down NTSC games to run on 
them. What they should do is release the same games and consoles in the 
UK that are released in the US. The only difference needed is a different 
PSU. That way UK gamers could experience the same quality of games avail- 
able in the US, and the prices should be lower because of manufacturers not 
having to redesign them. 

This may seem to be an ideal solution only to those with a SCART TV, but a 
PAL Booster lead, a SCART lead and even a game could be bundled with a 
NTSC console and released in the UK. Those three extra things would cost 
under £100, which would be a far better deal than paying over £100 more 
for a PAL console, compared to a US NTSC console. 

I have not mentioned any particular system because it could apply to any. 
The way I see things is like this: you can either buy a US/ Jap console and 
games and pay through the nose for them from importers, or have a long 
wait to buy the lower standard official releases. It is a no win situation for 
UK gamers. What is your view on this? Do you know if the N64 will be yet 
another slowed-down machine? 
Daniel McAlister, London 

Paul: Cheer up, eh, Daniel! Not everyone is as keen as you to see the UK get 
what committed gamesplayers consider the ideal. I've been annoyed with this 
whole PAL/ NTSC thing for around six years, and nothing has changed. The 
only revelation I can think of is Psygnosis ' Wipeout which is better than the US 
NTSC version. Most UK gamesplayers are happily oblivious to speed difference 
and display limitations of games running on UK machines. Most people couldn't 
care less. Least of all the hardware manufacturers. Grrr! 



GEORGE AND THE DRAGOON 

Dear C VG, 

Thankyou very much for giving Panzer Dragoon Zwei a High Five! I went and 

bought it on the day it came out and I think it's the best Saturn game so far. 

I've got one problem though, I've finished it and I haven't got the Pandora's 

Box yet. Just how do you get it? Also, I think that your mag's the best one 

now (it was very rubbish about a year ago) and it's much better, bigger and 

cheaper than Gamesmaster or GamePro. Keep up the good work! 

PS. If there's ever a job going on your magazine, I will have it! Just a joke! 
Ha ha ha! 

PPS. If there's ever a free game going, I will have it! Not a joke! Ha ha ha! 
George Evans, Chadderton 

TOM: Glad you enjoyed Panzer. To be honest we've had loads of calls from 
people who can't find Pandora's Box. And nobody here can understand why. 
Our guide tells you all there is to know, and obviously it works, otherwise we 
wouldn't have the screen-shots to prove it. Maybe your Saturn is out of 
memory? Check the front-end menu. 



WEIRDO CORNER 



Dear CVG, 

Hi there! 

I've had them all, age or size doesn't matter to me, 8, 16, 32, or 64 I don't 
care. I've gone from a sleek one that liked to be touched to a small black 
one with rubber and a flash of colour on her side. Then there was the hunky 
grey, like a Lada without wheels, soon I moved on to a sexy little black num- 
ber, but I dumped her for a newer model, she was ugly but oh what power, 
and I liked the way she grabbed my cart. 

My latest conquest was a fancy beige number with keys in all the right 
places, but then SHE caught my eye, I had seen her on the telly and she had 
enticed me. The way her flat grey body shone in the glow of TV light made 
me tremble, her round top made me shake from ear to nose, I had to have 
her. I set off. Money in hand I walked into the shop and strode over to her, 
passing all the imitations without a look, but wait..., what's this? 
She was black with speckled bits, unlike anything else out there. I asked the 
man who was parked nearby waiting to pounce all about her. "She's a bit old 
for you sir, not your type, why don't you look at this little grey one, she's 
young and fresh not a wrinkle in sight". I wasn't convinced, I asked him 
about imports on the younger model, his greasy smile started to fade. I pon- 
dered over this older playmate, maybe she could tame me and get me to 
settle down. Price was important to me, I questioned him over the difference 
in dollars, his smile hit the floor with a thump. 

I proudly walked out of the shop with my little friend under my arm, once I 
showed her the TV and started to play and haven't looked back since. We 
have fourteen little ones now each with their own title. I have settled down 
and I'm getting married next week, I've learnt all my vows, my favourite is "I 
take thee 3DO". 

Mr V Jackson, Doncaster 
CVG: What a load of crap. 




BEST THINGS IN LIFE WE KEEP FOR 
OURSELVES 



*:/. 



0ȣ &1C0 




q Games like SM64 are easy as 
falling off a log for N64! 



&::■■■ 




Q Incredible special effects! 
Wow, can't wait for the sequel!!! 




q Pilot Wings 64 is another top- 
notch launch game for N64. 



Dear CVG, 

Answer these questions or I'll sue you, 
cheers! 

1. Is there a Super Mario 64 2 in the 
pipeline for the N64? 

2. I have been informed that the UK 
N64, if released, will run 17.5% slower 
than the US version because of differ- 
ences in TV sets. Is this true? If so, 
will it affect the quality of gameplay 
and the general performance of the 
N64? 

3. What will the box for the N64 car- 
tridge look like? 

4. Is CVG buying an import version of 
the N64, or are you waiting for god 
knows how long until it is released 
over here? 

5. Is there any Monkey Island/ Simon 
the Sorcerer types of adventures being 
produced for N64? 

6. I was flicking through Ceefax and I 
saw that the N64 would be $250 
WITHOUT a game, and Mario 64 would 
cost an extra $50-$70. Is this true? 

7. When Sega brought the Saturn 
price down to about £300. why did 
they state that the price could not be 
cut any more, and then when a cheap- 
er system (N64) is produced they bring 
it down to £199. I feel very distressed 
as I forked out over £350 for my 
Saturn. 

8. In Mario 64, Mario can climb, swim, 
perform cartwheels, helicopter jumps, 
kick off walls, punch, ride a magic-car- 
pet, fly. hang on to various objects, 
carry things, and crawl. Are there any 
more techniques which Mario can per- 
form, and how can all these be 
achieved with just two action buttons 
and a Z Trigger? 

9. Are Mario 64, Pilot Wings 64, and 
Saikyo Habu Shogi the only release 
games for the UK N64? 

10. Please could you send me a 
poster of Mario 64 and N64, if you 
possess such tremendous things. 
Thank you, you magnificently kind- 
hearted people. 
Chris Drew, Walkington © Okay that's enough, I wanna go 

down now. I-WANNA-GO-DOWN!!! 

CVG: 1. Good grief. 

2. Informed by who? Anyway, whoever it was is probably right. But Nintendo 
are usually pretty good at ensuring their first-party games are adapted to suit. 

3. Hopefully there will be pics of the initial line-up in news. If not we can DEFI- 
NITELY show you next month. 

4. Yes. No. 

5. LucasArts are working on a new Monkey Island game. 

6. Yes. 

7. They had to, didn't they. 

8. You missed a few abilities that we already know about - but aren't telling 
until we can show you them in action. You'll also be amazed at how just two 
action buttons and a Z Trigger can work miracles with the 3D stick. 

9. Shogi is unlikely for the UK, but expect to see at least ten others to ' 
accompany Mario and Pilot Wings. 

10. Magnificent? Probably. Kind? Not this time, sorry. 

ONE FLEW OVER THE CUCKOO'S NEST 

Dear CVG, 

Am I the only person left waiting for the N64? All of your readers are going ' 
on about the PS and Saturn, while one of my mates who was waiting for the 
N64 has opted for a Saturn. With all the delays I must say I am tempted to 
do the same. So if there are any people out there in the same situation as 
me. please write in. Maybe CVG can set up a group with monthly meetings | 
to help us out until N64 is released over here. | 

Andrew Spiretos, Leeds 










CVG: Sign here. 



N64 THERAPY GROUPS 



SUBSCRIBE... 

PAUL DAVIES • DAVID SJ HODGSON* DAN JEV0NS 
ED LOMAS • DAVE UPCHURCH- TOM GUISE 
RICH LEADBETTER- JAIME SMITH- GARY HARROD 




ctjB*K our New OXYBLAtkotfT ' f W it*u»L *TW ftfes 
T«*T Lift o«r 0tMKWW &&y. dUMfflWl 1 OYTCV& W 






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19 
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1^1 






To date, there's been only one point 
and-click adventure on PlayStation. 
Discworld. And it was a huge suc- 
cess! Not surprising really, considering 
it's a direct port of an excellent PC game 
based around the best-selling Terry 
Pratchett books. However, if Discworld 
has any weakness, it's the fact that it IS 
just a PC portover. For a PlayStation 
game, it all looks a bit primitive. At least, 
that's what York-based developers, 
Revolution, reckon. And they're not just 
spouting hot air. This is the team that put 
together Beneath A Steel Sky, one of the 
best PC adventures to date. And their 
next project promises to be far better. For 
Broken Sword, Revolution have drawn on 
the finest cinematic, animation and 
musical talents around. What's more, 
they've concentrated on optimising the 
PlayStation version to make full use of 
the hardware. This game could well 
demonstrate that PC isn't the natural 
home for point-and-click adventures at all! 



Considering the mass popularity of point- 
and-cKck adventures on PC, it's bizarre 
they haven't been pushed onto the consoles. 
Well, all that could be set to change with 
the first PlayStation-dedicated adventure. 







O Backdrop detail unlike any seen before! © Characters move freely behind scenery. 



i^> 







The PC version is already in its Beta stage (final testing) 
and looks incredible. However, Revolution claim the 
PlayStation version is going to be even more impressive. 
The PS*s FMV capabilities have allowed them to increase 
the colour and resolution of the cartoon streams. 
Likewise, the speed and frame-rate of the in-game 
animation is superior. This is all due to the PlayStation 
version being created alongside the PC game. 





ill-screen movie quality cut-scenes on PS. 



O Here we are, outside a Parisian hotel. All very gallic, dontcha fink? 




Q One of the many cinematic intermissions. 






Q Inside the hotel now. The view neatly pans across as you move around. 



US THE STUFF OF 



Ml 




Broken Sword is a game steeped in ancient myth. "AM the historica 
information used in the plot is thoroughly researched and accurate, 
however it doesn't ram a history lesson down your throat." explains 

I Charles Cecil, director of Broken Sword. "It's similar to an 
Indiana Jones movie in that respect." 

Indeed, the plot covers similar historical territory to the likes o 
Indiana Jones and the Last Crusade. It's all based around the 
legend of the Knights Templar, an ancient sect of warrior monks 
from the Tenth Century crusades, who lived in the Temple Of 
Solomon and dedicated their lives to protecting the Holy Land 
from the Saracens. They were said to have committed hideous 
atrocities during the peak of their power, and also possessed 
incredible treasures, including the Crown Of Thorns and the Holy 
Grail! However, in the Fourteenth Century, to escape persecution 

King Philip of France, their massive fleet vanished - taking 
their treasure with them! 




2. 







Broken Sword's superb cartoon 
intro starts the plot rolling. • 
Introducing the main character, 
George Stobbard, a californian 
enjoying a holiday in Paris, the 
action soon kicks in, when a street- 
performing clown steals an elderly 
gentleman's briefcase, before blow- 
ing up a cafe! As it turns out, this 
clown is a member of terrorist cult, 
the briefcase contains a medieval 
manuscript and George is plunged 
into a race to uncover the leg- 
endary power of the Templars! 




PlaySldtio 





EAR CANDY! 



The sound in Broken Sword has 
Ibeen carefully calculated. Music 
subtly underscores the dialogue 
and only surfaces at precise 
Imoments. Professional soundtrack 
directors used their experience of 
Influencing peoples moods, to help 
jlay out the soundtrack. For 

ance, on entering an alley, 
spooky music starts up to create 

ominous feel. But on future 
visits there's no music, as this 
would spoil the initial sensation of 
dread. What's more, individual 
music bites were created for each 
specific situation. The composer. 
Barrington Pheloung (bless you!), 
who was responsible for music on 
Inspector Morse, Truly Madly 
Deeply and Nostradamus, claims 
he's put together enough music 
for 

three ^^^^^^^^^^ 
feature I 
films! 




CARTOON TIME! 







Revolution has spent a considerable amount of time and 
money (over £1,000,000 to date) on making Broken Sword 

as cinematic an experience as possible. To this effect, 
professional filmmakers were consulted for the project. For 

instance, using a low 'camera' view was suggested over the 

more regular heightened angle, to give the player a greater 

feeling of 'being there'. 
The incredibly detailed backdrops (of which there are over 80) 
have all been hand-drawn by a senior artist from the Don 
Bluth studios. These scenes were then coloured using a com- 
puter art package. The sprites were also hand drawn by a host 
of international artists, including some who were responsible 
for the likes of American Tail and Tank Girl the movie. 



© This shows 
how the 
scrolling hotel 
scene original- 
ly looks. 
Multiple van- 
ishing points 
is sometimes 
required. 




© Original pencil art of 
an in-game scene. 



* - 




© And the final 
computer-coloure 
scene. Magnifique! 



NEXT MONTH... GO BREAK A SWORD! 



ve 
Broken d. He 

promised to be 
going to confirm when we re\ 





Sega have taken the wraps off the first of 
their big upcoming releases. And first of 
the first 




u 



Virtua Cop. It's a bloody awesome 
game! Those who criticise it as just 
a walk-through 'seen-it-once' shoot- 
ing game, don't know what they're talking 
about. Played in Ranking Mode, it's one of 
the greatest highscore challenges around. 
Hanging onto your x9 score multiplier is 
one of the most fearful feel- 
ings a game can generate! 
And now Virtua Cop 2 is set 
to take that sensation of 
terror further still! RELOAD!! 




IP 



v> 



U> 




WW* 



FREE PLAT PRESS STAfi 



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HELP MET 




<•> 



Coin-op VC2 features considerably 
more impressive graphics and a larg- 
er play area than its predecessor, and 
there've been doubts as to whether 
AM2 would be capable of pulling off as accurate a 
conversion as they did with the original game. 
However, from this first version, signs are very posi- 
tive. Currently, the graphics are at a slightly lower 
resolution than you'd expect, and the sound effects 
seem ropey. With AM2's near untarnished reputation 
for quality though, it seems likely that this is merely 
because these are early renditions. Once all the parts 
of the game are in place, touching up the quality of the 
textures and improving the sound quality will be much 
easier. This is something AM2 did with the conversion 
of original Virtua Cop. 





PRETTY BOLD, AREN'T WE? 

Revealed at the Los Angeles E3 show was a surprisingly advanced playable demo of 

Saturn Virtua Cop 2. Only half of the beginner's 
level was actually there, however the demo 
seems to have been specifically made for the 
expo, as it features all the on-screen indica- 
tors, the music, the sound-effects and the - 
speech - things which aren't normally included 
until much later in development. And, aside I 
from some minor missing details (the 
shootable road barriers, for Instance), this 
whole section was basically complete! Plus, ] 
just to tease those dedicated enough to \ 
complete the section, the words COMING SOON 
appeared on-screen at the end! 








FREE PLAT 



© A heart-stopping moment as rookie, Jayne 
Marshall, almost runs down some bystanders! 




© "Don't shoot!" they cry strolling across the screen, 



SHOOT OUTSIDE THE 



SCREEN! 



Virtua Cop 2 is, of course, going to use the 
Virtua Gun, and the demo worked superbly with 
It. We've noticed that some of the coin-ops seem 
badly set-up, with the guns firing slowly or off- 
target. Saturn VC2 though, is as rapid and accu- 
rate as the first Cop conversion. No problemo! 




I'LL TELL YOU WHAT YOU 
WANT TO KNOW! 

Even this short section of game demon- 
strates how much tougher coding Virtua 
Cop 2 is going to be. The opening area 
leads into a spacious jewellry store, with 
multiple glass cabinets that can be 
destroyed. EVL gunmen run around an ele- 
vated balcony, and there are huge chande- 
liers that can be swung around when shot. 
This scenery manipulation, when used in 
the VC2 coin-op, led to enhancements in 
Saturn Virtua Cop - the swinging hook on 
the level one warehouse being a prime 
example (it doesn't move in the arcade, 
just try it!). 

Most impressive of all though, is the 
car-chase scene. This shifts the 3D back- 
drops around at an amazing rate, and 
there's masses of interactive scenery (all 
the cars can be shot to pieces). All these 
features are already present, which bodes 
well for other complex areas such as the 
train stage - which wends into the dis- 
tance - and the panoramic Zeppelin 
hangar. The only noticeable criticism, is 
that the demo was running about a third 
slower than the coin-op. Considering the 
Saturn conversion of the first game 
actually ran faster than its arcade parent 
though, this isn't something we need 
worry too much about. 









f* There's far more action and 
more panoramic scenes in VC2. 
More complex texturing too! 




O Expect more destructible 
scenery than before! Oh yes! 





© Those signs up ahead provide 
Level One's route choice! 



NEXT MONTH. 

MORE PUNK-SHOOTI 



Once the ball starts rolling 
on an AM2 conversion, big 
things happen every month. 
New stuff next month is gua 
anteed, as we build up to the 
autumn/ winter release! 



TION! 




arrives 



I 












o 

u 




o 

Q. 




W 



O 

o 



Of all the excuses for another 3D shoot 'em 
up, Core Design have invented the least 
lausible of all. But what the heck... 






imilar to how the red weed envelopes the Earth 
in HG Wells' War of the Worlds, Machinehead is 
a planet eating pest. Typically this is all the 
work of one mad scientist, which could amount to a 
lot of the same old thing - only, the cure this time 
around is a 'tastefully nude' woman sitting astride a 
missile. And, of course, it only makes sense that you 
adopt the role of this unfortunate gal. We know 
you're just dying to find out more. 



D 







§)Ppu. 



m^ 




p 





Her name is Dr Kimberiy Stride, and she's strapped to this missile 
because a sick-in-the-head scientist named Orville (the geek) put her 
there. Originally Kim had planned to launch the missile herself, to 
waste the geek's nanotechnological parasite - aka Machinehead. But 
the geek caught her in the act, and devised a perverse little game: 
survive his traps and he'll free Kim, then terminate his creation. 





a«s=s«S=££E=5s 

SSSrsbsssb sasaassa. 

is loaded with flashy artillery: 



^> 



The most awesome 
weapon is Disrupter, 

which powers three 
nuclear capsules Into 
the air, which explode 

on contact to emit a 
wave of radioactivity! 





4* 



We also like the 10-Storm - 
a temporary, localised elec- 
trical disturbance which 
obliterates all. This pic j 
shows the after effects of 
that assault. Blam! Blam! 



As the game is a way off completion yet, the monster gallery isn't 
fully catered for. However a couple of them are worth mentioning at 
this stage. The spiders are pretty creepy, though not as realistic as 
those in Resident Evil. Better examples are the mutated creatures, 
presented as horse-headed machines, and a giant spider with a 
human head. 





„ W»Wt»^ll^' gff £»*S but the flul.it, a »»»► 




tide this plane 
& *skage. You can 

h debris ns covf 

though, should you find 
roursetf under Are. 



I wan 





ur hand 



Similar to Thunderstrike (Thunderhawk 2) from Core, there are 
'assist' missions In Blaml. Again, as the code presented here is 
unfinished there Is nothing as yet to show. However these roles 
Include charging railway lines with electricity in order to kick- 
start a cargo train, then clearing a safe route ahead; the speedy 
rescue of a fellow agent from behind enemy lines; and the 
destruction of a spy satellite - routine Core Design game struc- 
ture, only this time it looks much better. 



HAPPY TRAILS 



We'll leave Kim strapped to that thing for just one 
month longer, as Core expect to have Blaml turned 
around in time for review next issue. 






i 



1 



I 



\±H 



I 



i 



time 









1 



Rendered FMV is almost standard in today's 
games, but is still distinctly separate from 
the game itself. Amazing Studio's plan is to 



merge the two... seamlessly! 







s* 





Isewhere In this magazine you can 
find the review of Delphine's Fade To**- 
Black on PlayStation. A game which 
takes the pioneering mix of incredible 
cinematic visuals and platform gameplay 
from predecessors, Another World and 
Flashback, and turns it into an mind* 
boggling 3D adventure. On the flipside, we 
have Heart Of Darkness on Saturn. The 
brainchild of Another World's creator, Eric 
Chahi (who left Delphine to start his own 
company - Amazing Studio), this game also 
aims to take the Another World formula 
and push it into new innovative realms. 
However, with Heart Of Darkness the basic 
platform formula has been kept, although 
that's not something you'd easily recog- 
nise. The visuals, you see, are simply 
awesome! Every bit as cinematically 
ground-breaking as Fade To Black, but 
which one will prove to be the true 
successor to Flashback? 





Hi these are in-ga 
The quality is staggering? 



HEART OF THE MATTER! 

As you can see from the screenshots. Heart Of Darkness 
leans heavily into rendered graphics territory. Indeed, the 
game features some stunning cinematic scenes which 
unfurl the plot. The opening sequence shows the main 
character, a boy called Andy, misbehaving at school and 
being locked in a cupboard as punishment. Which, con- 
sidering he's terrified of the dark, isn't very pleasant. 

After school he rushes home 
to see his dog, which promptly 
scampers off into some dark- 
ness. Thus Andy has to face 
his fear by following his pet. 
So he rushes home, builds a 
rocket car and follows... into 
another dimension 



CAN'T SEE THE JOIN! 

The actual in-game graphics are made up of 
rendered backdrops and sprites, which perfect- 
ly match the many SGI-generated intermissions. 
This cinematic illusion isn't ruined by start- 
stoppy loading times either. Amazing Studios 
have gone to great lengths to blend the two 
sections seamlessly. As the opening scene fin- 
ishes (with Andy falling into a cave) so the 
game instantly begins. There's also a point, as 
you lead Andy up a cliff-face, where the FMV 
starts up. Suddenly we see Andy fall away from 
the cliff via an FMV sequence. However, this 
footage merges in as Andy is climbing. You 
don't realise you're no longer controlling hinv^ 
That's how impressive the blending is. 




ANOTHER 







HoD's gameplay is clearly derived from the pioneer- 
ing Another World. A straight mix of fighting baddies, _ 
reflex-testing manoeuvring and intricate puzzle- 
solving, ali chopped together with cinematic scenes. 
So far it all looks to be shaping up well, but we 
hope there's more freedom to the gameplay than in 
Another World. 





Q This is the afore- 4 
mentioned cliff-face "^ 
scene. It's still under 
player control here. 



I 




HEART CONDITION 

lie this may be one of the first times you've 
lid of this game, we've been waiting for it Tor 
'. Heart Of Darkness has been in 
pment for nearly four years, and was 
jnally scheduled for PC release over a year 
aver. Sega have secured the first- 
ights for the game on Saturn, with PC 
illow. To date, the game is rumoured to 
ave cost near £1.000,000 to develop. That's 
attracting Its fair share of interest 

§;igh. Both Steven Spielberg and George 
ps showed distinct interest in Amazing 
at the recent E3. 



imas 
work In his bedroom. 



q The in-game view Is 
very much like that of 
Another World. 



^ 



« , 



-What do you reckon, Spielberg old 
boy?" u l like H t George, I really do/ 










-. 



"Just like Jaws, George. 



* 



ri' 



m 



f'l.jySrotirjr 




HEART EXTRACTION! 



Currently Heart Of Darkness is 
scheduled for a September 
release, but we've got our 
doubts it's going to meet this 
deadline. It it does, expect a 
full review in one moon cycle! 




ber mdy, Steve?' 



the 3-D action adventure 



I 



1 



-'; -^ 



5?U 



Ddphine Software 

'I K T E R K A ' i N A L 



I 
1 



ELECTRONIC ART- 





It's almost criminal that a 3D-wielding 
machine such as the Saturn has yet to get a 
decent Awn-style game. Well, video games 
justice is finally going to be delivered via a 
game engine far superior to that of Pooml 




© Yes, this really is a light-sourced and 
fully texture-mapped scene on the Saturn! 






uke Nukem 3D. If you read last month's review, you'll know we 
flove it! Even with Quake imminent, Duke has managed to stand 

tall, thanks in no small part to its brilliant game engine. Why are 
we blethering on about all this? Well, Exhumed actually uses the Duke 
Nukem engine, amazingly translated onto the Saturn! Running as fast 
as Duke on a standard Pentium, Exhumed is a superbly impressive 3D 
maze shoot 'em up. This all bodes well for the forthcoming Saturn 
conversion of Duke Nukem. But who cares about that right now, cos 
Exhumed is shaping up to be totally excellent in its own right! 



© Not a distant giant floating spider, but a 
small spider leaping right into your face. 




MUMM-RAH'S GUN STORE! 



To support its 3D maze-exploring, multi-weapon car- 
nage fest, Exhumed has adopted an ancient Egyptian 
scenario. Each level is an ancient, temple/ tomb cata- 
comb affair filled with THE TERRORS OF A THOUSAND 

YEARS AGO!! In the early five-level version we've 

played, these mainly consist of annoying red spiders, 

wasps and birds, with a couple of mad stereotypically- 

clad magicians appearing further in. Expect the usual 

mummies and probably Anubis though. 



You can always judge these 3D maze 
games by the quality of the weaponry 
within. Pe'ed, for example, featured 
meat cleavers and frying pans. CVG 
judgement: not good. Exhumed however, 
has a fair smattering of decent arma- 
ments that blend traits of Duke Nukem 
and Heretic. Being an archaeologist 
type, you start off with a machete and 
pistol., eventually acquiring the likes of 



a flame thrower and M-60 machine gun. 
Clearly though, the finished game sees 
you uncovering Ancient Egyptian arti- 
facts of power on your journey. There's 
the Cobra Staff, which unleashes a dead- 
ly green spray. The Ring Of Ra gives you 
naughty groping hands that fire out red 
sparks. Most powerful of all though, is 
The Manacle. Charged up, it explodes a 
near-smart bomb 








TUTANKHAMEN'S HANDY 
STREETFINDER 

Maze-exploration is only fun If you know where 
you're going. Thankfully Exhumed solves this 
problem In a similar way to Duke Nukem, by 
allowing you to overlay a transparent map onto 
the screen. This rotates around, making sure you 
only steer upwards, making it very easy to negoti- 
ate even the most complex tomb. 






CU 












One factor that makes the Duke Nukem engine far superior to Doom, is Its ability 
to put one floor above another. Thus Exhumed s levels are quite complex. 
Moreover, you can look up and down. Great for looking at the lovely Egyptian sky. 



LOOK, LIGHTING 
EFFECTS OVER HERE! 

Exhumecfs most impressive feature is its lighting. When 
firing off your weaponry, the walls glow accordingly. It's 
particularly chilling when an enemy launches a fireball at 
you. Even outdoors it lights the floor up. Brilliant, and 
more proof the Saturn can do lighting effects. 



Ill 



NEXT MONT 
EXHUMED UNWRAB$ 

Sega are publishing Exhumed 

on Saturn themselves, which is 

surely a good sign they're 

impressed by it. If it features the 

level of ingenuity and action that 

marked Duke Nukem, we could have a winner here. 

Review next month hopefully. 





L 






PlayStation 





D£H1 






Cheesy the rhino. No, that's not right. 
Cheesy the baboon. Nope. Cheesy the 
Duck-billed platypus. You know, somebody 
had so much fun giving this new character 
a name, they almost forgot 
to give him a game. 

y the skin of his rodent incisors, 

Cheesy the Mouse (couldn't 

have thought of a more 
appropriate name if we tried) 
kind of slumps into some kind of 
platforming role. Whatever his 
creators were thinking at the 
time, the categories marked 'orig- 
inal' and 'ground-breaking' were 
not among those recognised as 
worthwhile. However 'successful 
formula' and '3D' would seem 
to have been flashing in neon. Popular opinion is that Cheesy is an 
okay mouse. We're reserving judgment until next issue, and finished 
cheddar code on a CD. Meantime a formal introduction is in order. 





\ 



i ■ 



/ 





tHHl 



Q£L£J 







The delights of the Cheesy storyline well 
pass on next month. In this short space, 
■ centre stage should go the mouse 
himself. Go Cheesy! 




Initially Cheesy 
lives up to his 
namesake and 
bounces on the 
heads of ene- 
mies. Armed with 
a gun, Cheesy no 
longer needs to 
bother as much. 



tas©SMSfr».w 



■ T 






.- ♦ 



Stages are accessed by directing 
your charming, yellow, 3D polygon 
mouse to an area marked with an 
arrow. These sections are real- 
time 3D, with fixed view points. 




rvsa 



This looks and 
moves very slick. 
While guiding 
Cheesy down the 
sewer, dodging gates 
and fallen pillars, 
fish jumping out of 
the water are blast- 
ed for points. 



•*0k- 



•- ■ 



W 








MSM 



Pressing down 

enables Cheesy 

to get a glimpse 

of what's below 

him. Which is 

essential if you're 

to prevent him 

making too many 

leaps of faith. 



j*<« 



I 1M 



**+ 



OC9 t ^O 



Another attractive 3D routine 
here, where players adopt a 
Cheesy-eye-view to tackle the 
obstacles ahead. Lean left or 
right to steer the mine cart. 

ffotr- 



r?w 



CMEfSY 



4*> , 






Why Cheesy is 

required to perform 

all these crazy capers 

is explained via high 

production computer 

animation sequences. ^ 

Inevitably one is used 

to set the scene 

before even starting 

the game. From then on they 

crop up to illustrate the transition from one predicament to 

another. Care to know how Cheesy winds up with that gun surgi 

cally attached to his arm? The FMV reveals all. 






* 



**-•*«.«! \ 



V * 



jf Z 3 



COX0 2*. 



' 



* I 



m 

Whaddya knoi 
There are seci 
areas too. Not 
very big ones 
mind. 



~ 



This stage is a cross between 
Micro Machines and Smash TV, 
minus the cars and classic shoot- 
ing action. Cheesy walks and fires 
in whichever direction Is pressed. 



(MES7 OK MA i .. 

Yes. The gameplay in Cheesy is much like e 
thing else experienced countless times before. 
Still this could be what Ocean are aiming fc 
virgin territory and all that. Everything else 
could say at this point would be bordering on an 
opinion of the game's quality. For that you must 
wait for the review. Can't wait. 








OF A GAME OF YOUR CHOICE 

RE ENTRIES IN THE DRAW 



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Toshinden 2 £38.49 

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Victory Boxing £36.99 

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Zero Divide £34.99 



["31 





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i 







eve heard of games transporting 
players temporarily to an imagi- 
nary place. But permanently alter 
someone's life philosophy? That's an alto- 
gether more serious proposition. Yet the 
only way to succeed in Kowloon's Gate is 
by adopting the Chinese art of feng shui, 
by which students learn to manipulate the 
currents of power believed to govern the 
earth. More specifically these are said to 
represent the ancient spirits of four sacred 
beasts, linked to the geographical features 
of north, south, east, and west. Assuming 
the credential "Feng Shui Master" doesn't 
feature on your CV, what are your chances 
in this cyber-punk vision of Hong Kong? 



«•> 



«•> 



«/* 




f And some people think the net is complicated now! 



i/> 




► 




(* How the Kowloonet 
appears to an addict... 




CO 



ALL ARTWORK COPYRIGHT© 
SONY MUSIC ENTERTAINMENT 

(JAPAN) INC. 



philosophy 



ame! But it is the deep 
Kowloon's Gate which 



could shake your world to the core. "From 



Director Nakaji Kimura, is the project's 
foremost objective. Ommrnr' 




STRANGER IN A STRANGE LAND 

In order to convey the rich storyline of Kowloon's Gate, Sony adopt two of the 
most popular forms of exploratlonal gameplay: JPEG and real-time. This 
Combination lends a unique feel to Kowloon's Gate. 



JPEG DUNGEONS 

These develop Warp's successful 
concept as used in D, and their forth- 
coming game EO {Enemy Zero). In 
the case of Sony's game, loading 
times are improved to an extent 
where they go unnoticed. A Yin Yang 
styled cursor directs your path. Click 
on the place you wish to go, and an 
animated sequence depicts the tran- 
sition from one area to another. The 
adventure takes shape under these 
circumstances, with all conversation 
and interchange of key items 
between characters occurring here. 




O Pay attention to clues. Like, don't 
visit this man's barber! 





Q Hermaphroditic Wig. 
Whoever wears this may 
choose to become a man or 
woman. We dare not imagine 
Its practical uses. 

Q Mercury. According to the 
Taoist philosophy mercury is val- 
ued highly by their alchemists 
for its potential to enable 
immortality. 




REAL-TIME DUNGEONS 



Once all the requirements are 
met in one section of the JPEG 
dungeon, gameplay continues in a 
3D polygon environment. Enemies 
are encountered, and important 
items are found. Accomplishment of 
the given task in this situation is 
made easier by the presence of four 
Kowloon Navigators, professionals 
who know every corner of these dun- 
geons. However the only way to 
employ their services is by making 
contact via the Kowloonet - 
Kowloon's electronic communica- 
tions network. 




SUSS THE GUILTS AND 
MAKE THEM FLY 








Evil which inhabits the city is referred to as Guili. 
Apparently no Guili launches a physical attack, but they 
do hinder progress. The trick is to find the route of this 
evil in order to destroy it. Guili does manifest itself in 
the form of evil spirits however, and that's when the 
game's exotic battle system - involving panels of 
Chinese Kanji arranged in a circle - kicks into play. 



* Antisocial? Me? Sod off! 





« I'm six-feet tall with 



O As kids, Sony's artists must have had a 
really tough time with kitchen utensils. 



FENGS YOU SHOULD 
KNOW ABOUT 

You ought to be familiar ^ 

with the Chinese symbol 
for light and darkness I 
living in harmony - the 
Yin Yang. As explained 
earlier, the events which I 

transpire in Kowloon's Gate 
are wider reaching than lin- 
ing the hero's pockets or get- 
ting the right girl. No, the ulti- 
mate task is to redress the bal 
ance of feng shui in the world so 
that the Yang, the dark side, does not overcome the 
light. To further help you solve the mystery, the first 
important item required is a Lao-pan. This seeks out 
the locations of the four mythical sacred beasts 
said to symbolise the currents of power which 
course the earth. 




O Ugh! This Guili really is grotesque! See 
if you can make out the various parts. 










Once an access card is in your hands, 
Kowloonet opens its cyber corridors to 
explore. Here is where much of that walled 
f s status is discussed openly, so is a gold 
te of helpful information. It's also a great 
e to make contact with "Netizens" who 
it affect the course of your adventure, 
ungeon Ushers, for example. Some important 
haracters will only talk through the Net - you 
an't meet them anywhere else. Plus extended 
e on the wire triggers a new series of 
mts. Basically it pays to get hooked, 




She looks pretty, sure. But can you trust her? 







/ 



iiH9 



Sony have announced a July release date for 
Kowloon's Gate. So CVG ought to have an 
imported version in time for a good play 
through next month. 

is gives you 

tt enough time ^ 

raid the library 

1 every book ■ 
Chinese philos 
phy you can rea- 
y digest! 




1 



k>j 




wV 



lEBIAL BLASTER 




^RELEASE 



/IbTpRi 



I LiS 



• PLAYSTATION & SATURN 

VERSIONS PLANNED 

STORAGE -ICO 

PRICE- TBC 

PWLISHEO BY: 
PHILIPS MEDIA 
TEL: 0171 911 3001 



ROM 







0„e of ft. •**£££ pS{ rf 

Plus some very 

which allows it w^j* 





IHH3 








action 



r^-n 




D 




Cj 



SSiS-» £*" "£2 i **- / SS?t j- Bi,n,an ' 5 

of the bigs a\^»*eaaaa%aaf^^^^^ 

CS offices- - «^*-a»aaaaaaaa^aaVr .^ 








No need to worry 
about the storyline 
too much with QAD. 
The Idee is simply to 
collect 75% of 
hostages roaming 
some alien land- 
scape, from the lux- 
ury of a cool space- 
~ 3 And It doesn't 
matter if you shoot 
25% of them to 
make it easier! As 
well as the anti-air- 
craft fire, adversity 
takes the form of 
another CPU or play- 
er-controlled space- 
craft with the same 
mission objective as 



frantic as heck. 



Beyond landscape 

supenorDep" 

Sssgr 

g on landscapes. 

JfflC 

Generates random 
scenarios for games - 
a 'dungeon keeper' of 
sorts. In QAD this 
applies to the ridicu- 
lous storyline which 
changes each time. 



MtB0ffl?2 



IX JLW^ js a comple te| y 

SSSsSSSsss: 



Sprout 



into the ba " ,e ' fsDrouts are d ® sc ""T ac ing a comP»" 
S the job Po Jg5 productof J'^^e. tran! , 

the detail «■■ 



QUINTESSENTIAL COVERAGE CONTINUES 

"n^e CVG has QAD to toy around with for any length of 
i T we'll bring you more in depth coverage. Hopefully 
to discover that Jon Ritman has returned to glory. The 
omise is there, and QAD is onlv the beginning. 



r 







Stunning 3D graphics. 16.8 million colours, powerfully-real CD quality sound and over 80 software titles. 
Basically, we're talking the most advanced games console around. So now you can come out of the dark ages. 

■ 

DO NOT UNDERESTIMATE THE POWER OF PLAYSTATION. 




PlayStation 



''.«< ttoySWlw" i >t S«*y Ump* 





i^WJF^r 



(jSjlON SAME I (fl SONIC TEAM 



RELEASE PLAYERS 




IMPORT VERSION 

AVAILABLE 

NO OTHER VERSIONS 

PLANNED 

STORAGE 1 CD 

RELEASED B* -SEGA 
TEL: 0181 996 4620 



? 




ard to believe it was only two months 
ago that we showed you first pictures 
of this incredible action game. But in 
this short space of time, events have pro- 
gressed at an mind-boggling rate. And noth- 
ing has been more surprising - or exhila- 
rating - than the news that NIGHTS' 
Japanese launch date is (or in your ' 

case - was) the 29th June, not September 
worldwide as we were previously told. 
Suddenly, this abstract dream-flying concept 
has become a full-blown rollercoaster-pin- 
ball-speed-challenge! If this is what Sonic 
Team's dreams are like, they must wet their 
beds every night and have shot-white hair. If 
Sonic could fly, this is how it would be - 
with a rocketpack strapped to his back!! 



By the time you read this, HiGHTS will have 



^L' , i'WJirfjf4-iw«i iffwiii.riEn 



a near-finished version of Sonic Team's mas- 
terpiece, and now we're gonna tell you all 
about it! Face the G-force and scream! 




• • • 



• * ■ 



t^> 



i*> 



innmrMi 



i/> 



From what we can gauge, it seems some people's conception of how NiGHTS 
plays is a good deal different from the actual thing. Maybe we haven't 
explained it clearly enough, or perhaps you've been reading the wrong 
magazines. Whatever, with the final in-game features now present, we can 
clarify the situation. It's all a lot simpler than it looks! 



<•> 



is> 



As we've explained before, when playing 
as either Claris or Elliott you have total 
freedom to wander around the 3D land- 
scape. However, the only real objective 
here is to follow the arrow, find NiGHTS, * 

and take to the air! 





/ 



M 



4 



t Off you go, little fella. 
Go and find NiGHTS! 



4 She's heading the 
wrong way! 





.11 










* • • • 



., %m 





^ Caption in here, in here, in here cap 



HOW NiGHTS IS 
CONTINUED! 



i Isn't very 
hard), the kid merges with him and the 
game proper begins. This is the bit people 
seem to be getting the wrong idea about. 
The gameplay here ISN'T 3D! NiGHTS can fly 
left or right, soaring around the screen in a 
fashion similar to Ecco the Dolphin! 




e analo 
D-pad provides a 
amazing degree on 
steering control! 



NEASE SElEtl 



TMIffilMI 



These pictures should give you a better 
idea of how NiGHTS operates. He basical- 
ly flies around a set course. Within this 
circuit he's free to move up and down, 
but can't actually move into or out of the 
screen unless the course leads that way. 
There are four courses to each level. 
Once NiGHTS completes one, he immedi- 
ately moves onto the next. Course maps, 
like the ones seen here, can now be 
viewed before each level, together with 
the best completion score for each one. 
It's like Time Attack all over again! 



Era 



* 


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If f ?• 


%J 


tfilA 


kS 




r*t*t^ 


fe> 


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i U 11 


^■V^ 



M 



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Amazing looking levels! 



s 1 1 ; • 

7tM t 
ifJMC 

MOM 

ftfCftf IK 
t Mil 

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I 



iMilii 




Perhaps you think this whole course concept sounds 
a bit naff. Perhaps you want NiGHTS to steer around 
in total 3D. Well, you don't know what you're talking 
about! This game is so fast-paced and manical that if 
you could go where you wanted, you'd be completely 
lost. The horizontally-scrolling gameplay though, is 
essential to give the game a Sonic speed-test feel. 
It's all about racing, collecting and performing flashy 
stunts. Here's a rundown of the minimum 
requirements of each course. 



There's far more to NiGHTS than just the basic objectives. All manner of score-multiplying 
tricks and secret rewards can be uncovered. We won't even pretend to understand everything 
we've seen. Things just happen! Wait until next month though! 




* NiGHTS is off! His mission: to collect silver balls 
(signifying dream energy) dotted around the course. 







?f c€& 




SWti 



Wl 



Collecting chains of anything, or flying through rows of rings is rewarded by 
nk' scoring. You can loop around objects too, to suck in a chain of points. 



%*% 



% 



&> 



iv 



A 



* Each one picked up 
registers in the now-pre- 
sent on-screen indicator 
at the top-left. Notice 
NiGHTS is on a time limit. 





CO 



VM 



t The balls need to be 
dropped off at this float- 
ing structure. A meter 
appears to show how 
many more balls are 
needed. * 



T* Once enough have 
been collected, the 
structure explodes. 
NiGHTS is given a 
coloured gem and Bonus 
Round flashes on-screen. 




t- This stunt ribbon is ace. The music 
changes and for a brief time tricks are 
rewarded. Loops, figure-eights, fantastic 
~, dances - reckon you're up to it? 



4 If time runs out before the 
course is completed, NiGHTS sepa- 
rates from the kid, who falls, losing 
their silver balls. You now have to 
steer them about, picking the balls 
up and delivering 
them to the 
structure. 



^ Certain actions yield icons. Expect 
something similar to the awesome 
Sonic 3 po wer-ups. 



CO 




* NiGHTS has to return the gem to his palace. All 
the balls have been replaced, only now they're gold. 
This is the Bonus round! Collect as many balls in the 
remaining time! . , 




* Back at the palace! 
Your chips (gold balls) 
are counted and perfor- 
mance rated (it's not A, 
we just took the picture 
as it spun round.). 
Course Two opens up. 



-r- At the end of the 
level your overall rating 
is calculated from your 
course average. A dismal 
D in this case. Never 
mind, onto the boss... 




• * 



+ You don't turn back into NiGHTS until 
you've returned the gem to the palace. 
It's painfully slow after all that flying, 
and tense too, as the spectre of reality 
threatens to wake you up! 






I 



And we've got names for everyone of them! For each kid, 
there are three levels which have to be completed in 
'er. Bizarrely, when you complete each one the 
.ne finishes and you have to go into your saved 
,—Sition to play the next one. We've yet to see 
each level completed at C or above. Our reckoning 
is, if you do, secret goodies are revealed. Meep. 



rn 







fi&&3 




-the POf&tttlTY- 



Ml SIIC FOREST I SPLASH HARDEN 




•t Land hangs magically above. As NiGHTS rotates around a rock the 
screen spins about! 




* Definitely the most beautiful 
level. Rainbow in the distance, 
waterfalls you can splash through. 



* NiGHTS is blasted up to the 
next bit of course, as leaves swirl 
about him! It looks brilliant! 




? Claris can wade through t 

urky swamps. On foot the 
levels are too vast! 




ng off the vines 
celerates the action! 




f 4 Collect enough stars on a 
certain section, and this vau 
opens up. 





ve water bubbles 
ng in the sky. When NIGHT 
sses through them, he 
efly gains flippers! 




im pared to the full-on 
iderwater section. 




o 



;rong current sends hii 
ugh an into-t he-screen 
el section. 



& 




4ft mm 




lore's a brilliant bit wher 
game switches to a top- 
down view. Look, it's a workii 

er-garden doc 



1L*1 



:*i 



TOOTTOOll 



•^ • 




It's amazing the difference the 
analogue pad makes to controlling 
NiGHTS. Delicate spins and twists 
can be performed. Plus, the L and R 
buttons can be used for different 
' hniques. You wait, real NiGHTS 
sters will wield amazing control! 



can make him brake, flick 
up his leg, roll over. Beg for food, 




We've witnessed brief examples 

Sonic Team's Artificial Life system. 

" ittle Nightopians were born. We 
iped out a few of them. They 
fayed us tunes and, best of all, a 

hill grew in rVi if us. 

Living landscap' 







lli 0> 






mn 







'- 



*♦ * 



^ Check out this train. 



.®®. 



■ c 



adness! 



^ It pulls into the station and 
look, little Nightopians are 
waiting and waving! 



^ The incredible icy landscapes of the Frozen Bell look incredible. 
Realistic terrain with surreal objects thrown into the mix! 






* _ 



» • 



• * 



r r we light-sourced. 



t. 



*» 



L) 






j*.i^ 



This level is 
amazing! The floor 
warps and ripples 
like it's made of 
1 rubber. 









And wait until you go inside. 
The Soft Museum! 



I 



v 



1.1Q> 









. 



*^ 



V 



va 



Industrial madness 
that wees on Sonic's 
Chemical Plant Zone. 



I 



We've already revealed two of 
the bosses, a giant snake and a 
fat woman called Puffy. Now 
meet Reala, NiGHTS' opposite 
and equal. A scary boss, who 
we'll cover more next month. 



120 






ease win NiGHTS! 



u. 






7 



And you haven't seen 
the bit where NiGHTS 
gets magnetised and 
everything sticks to his 
body. Nuts! 



in 



I, evil, evil, evil, evil, evil. 



Yes. there's a split-screen 
tie option! We're not 
ng lo reveal too much, 
just look who you 

gel lo play! 




ip WGHTS 



RCAl A %r 



© 



eart of Nightmare! Great stufFI 



NiGHTS' music js classic 
Sonic stuff, only better. The 
tunes really do change to 
suit the tone of the action, 
switching from cutesy pop 
sounds to doodly jazz, to 
funky guitars. Increases the 
madness! 



YOU AIN'T GETTING NO SLEEP! 

The import reviews of both Mario 64 
and NiGHTS\ But for all their sur- 
face similarities, take our word for 
it, these games are leagues 
apart. NiGHTS is unlike anything 
else. Next month, CVG is going t 
crack the very planet! 















Nope, we haven't made a mistake. 
That's what he was originally going 
to be called! Whether Sony intend it 
or not, Willy the Wombat AKA Crash 
Bandicoot is being set up as the 
PlayStation's hot new platform star. Now 
we'll be honest with you. When we first 
saw the chap - googly-eyes, tongue lolling 
out, bandy-legged gait - we weren't exact- 
ly impressed. Thoughts of a hokey hilly- 
billy voice, matching bandicoot girlfriend in 
blonde wig, and evil professor-type villain 
(who kidnaps innocent animals) filled our 
minds. And we were right on all accounts. 
Yep, Crash Bandicoot is totally predictable, 
except in one respect - we didn't expect it 
to be fun, which it is! G-g-golly! Hyuk! 

WALKING THE DOG 

From the screenshots, you may think Crash 
Bandicoot is competing with Mario 64 and Jumping 
Hash 2 in the 3D platform game stakes. But no. 
While the graphics are polygon-generated, the game- 
play is definitely of the 2D variety. Classic running- 
in-one-direction stuff, dodging obstacles, bashing 
baddies and smashing open crates. However, to add 
a new slant to the traditional proceedings, the game 
is split into two linear styles. There's the usual run- 
ning from left-to-right routine and, more commonly, 
a 'follow the path into or out-of the screen' affair. 
Don't be fooled by the different angle though, you 
can't go lumbering off through the foliage! 



Pack away your bteakable objects, lay down 
a bit of old straw and put a bucket out to I 
collect his dung. Yep, the all-new 
PlayStation superstar has arrived. Meet 
Willy the Wombat. Hyuk-hyuk-hyuk! Burp. 

CRASH BANDICOOT 





RUNNINGS LEVELSI 



O Despite its linear gameplay, the views in CB are 
stunning. This waterfall pans below in awesome 3D! © Rolling wheels are just 

some of the obstacles. 





O A fork in the stage. Q Oiv finished da level. 

W-which way, hyuk hyuk? Gee, golly, shucks, snuffle. 



MANOEUVRING LEVELS! 




O The side-on stages give © Flames and spiky 

a wider view of the action. pillars. The usual stuff! 



© The backgrounds are 
still impressively 3D. 






THE MAP! 

Sine the days of Mario 
World, its been the done 
thing to have a stage 
select map. Crash can 
backtrack and redo any lev- 
els he's already completed. 
Useful for going back to 
get extra lives. The 3D 
spinning island is impres- 
sive too, although in the 
early version of the game 
we've seen, It takes time 
out to load it in!! 




BANDICOOT ATTACK! 

Crash Bandicoot is clearly a game that intends to appeal 
by being completely familiar. Anyone who's played ANY 
platform game before will find Crash an immediately con- 
trollable character. He has a spinning attack similar to 
Tazmania, and jumps like Cool Spot. Which, of course, doubles into a 
stomp attack for popping baddies or busting open crates. 



y- 



rs- 



can 



Spinning for a few seconds, he Good for exploding walls of 

ulded like a spinning top. crates, ^vealing loads of fruit! 






r-i^i 



i 



A nice flip-jump from the In this instant, he's gone and 

Cool Soot school of bendiness. jumped on a TNT crate, Typical. 




FRUITS OF THE FOREST! 



You can't be a platform character and not have things to collect through- 
out each level. So Crash collects... fruit. Papua New Guinea Peaches or 
something. And yes, you get extra lives if you get enough of them 



PIG-RIDING FUN! 

Most of the levels we've played were jungle path levels, with 
few Aztec-style fortress stages in-between. However, the fin- 
ished version promises 28 stages with six bosses. From early 
sketches we've seen, family favourites such as 'the minecart 
level' may well surface. The best stage we've seen so far has 
Crash riding a wild pig at speed! 






Q River-negotiating, lily- 
jumping shenanigans. 



© Indiana Jones-stylee ball- 
escaping escapades ahoy! 




Q High-speed pig-related thrills and spills! Oink, oink! 







O Papu Papu, the first boss, tries to whack you with his staff! 



Mi K 



/ 












*V NEXT MONTH... 
^ BANDICOOT SEASON! 






seen, seemed nearly complete, the game lent 
set for release into around October, to 
dde with the pre-Chrlstmas rush, 
we'll keep you Informed on any devourments. 




compute^ 






NAML 



While Paul was over in America to 
cover E3, he was invited by Konami 
to take a look at two key titles in 
development. This involved visiting 2nd-party 
developers 47-Tek in San Francisco, then a 
further pilgrimage to the sacred in-house 
R&D at Chicago. In 
both places our intre- 
pid Editor had his eyes 
and ears well and truly 
blasted! Here's what 
he came back with. 



For over a decade, Konami has pushed back 
the boundaries of video games. While the 
company is establishing itself as a leading 
sports game developer, Konami is best known 
for amazing action games. Now, on the 32-bit 



systems, they're back with a vengeance! 




YTi 



vr 






*! 







KONAMI 



TEK 



Why would a huge company like 

Konami assign a major project 

to a little-known San Francisco 

development team? Well, It 

started when Konami decided to 

publish their own 3D fighting 

game. But not just to equal 

Tekken or Virtua Fighter, but to 

produce the world's first true 3D 

fighting game. 47-Tek have been ^^^^^^^^^^^^^^^^^^^^^ 

breaking a lot of ground with 3D 

technology for almost three years. They also share a combined total 

of 35 years experience within the various martial arts disciplines, 

and profess to a "long-time fascination with Japanese animation and 

science fiction." You could say that 47-Tek have a destiny to make 

this game. It's title? KUMITE! 



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© This is Karambi, who was 
raised by hunting cats. 



• * •* 




Q Here's some real fighting 
action from Kumite. 



To date nobody has explored 3D fight- 
ing in the way that 47-Tek have with 
Kumite. For Director Derek Mitchell, 
himself a third-degree black belt In 
Tae-Kwon-Do, It is important that his 
game portray martial arts in their 
truest 
sense. To 
this end 47- 
Tek have 
concentrat- 
ed on devel- 
oping these 
key factors: 



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"We are woefully unhappy win most hght- 

NG GAMES ON THE MARKET. LOOKNG AT FT FROM 
A MARTIAL ARTISTS STANDPONT. PRMARLY 
BECAUSE YOU DC*fT HAVE FREE RANGE OF 
MOVEMENT." DEREK MrTCHELL, 47- EK 



X-ING 







In any form of one-on-one combat, it Is never the 
case where moves take place on a 2D plane. The 
most sensible thing to do when being attacked is 
to side-step out of the way. Those who know what 
they're doing may side-step toward, or away from 
their opponent, then execute a technique of their 
own. This is called X-ing because If the action were 
viewed from above this is 
the pattern you would see. 
Introducing this crucial 
element has enabled 47- 
Tek to clearly distinguish 
Kumlte from any other 
fighting game out there. 






X-NG OUT 



Imagine that the opponent Is throwing 
a punch with his right arm. A savvy 
fighter may 'X' forward and to the right, 
stepping In to hook the attacker with a 
left to the stomach. 





Moving away and to the side from an 
attack leaves fighters with some enter- 
taining options. You could trip someone 
who has gone for a high kick. Or retali- 
ate with a powerful hook or roundhouse. 






"Our artists have to know how a body moves, because we're mot using 

motion capture." 

Derek Mitchell on why all 47-Tek designers are required to learn 

martial arts. 



NJURY 



KATA FRAMNG 




Kumlto's advanced hit detection system allows for 
all fighters to sustain damage. When a compara- 
tively weak area is targeted by a powerful strike, It 
will become visibly bruised. Similarly In weapons- 
based combat, puncture wounds will occur. In both 
cases the damage temporarily handicaps a fighter 







The world's best fighters are able to confuse challengers with mis- 
leading techniques. 47-Tek have Identified three key elements to any 
attack: the Salute, or Ready position; the Transitional; and the Finish. 
For Kumlte to Imitate a true martial artist, and to enable players to tap Into this way of 
thinking, 47-Tek have mapped these three stages into all moves for all characters. This 
technique is called "Kata Framing", where three frames are used to plot a move, and the 
computer interpolates all the rest. Essentially this allows players to custom their 
moves on the fly, according to Derek "Every move In the game can be transitioned 
Into every other move." For example, a Side Kick to the stomach shares the same tran- 
sitional as a Push Kick to the face. Users can interrupt one with another from 
the second frame. "If it looks like a front kick, but hits like a round kick, 
then you get a point. That's the way to win." 

Another advantage of these transitional positions Is the possibility of 
withdrawing altogether, and switching to something completely differ- 
ent. In order to achieve this, Derek and his team chose not to motion 
capture the routines, and instead relied on their combined knowl- 
edge to painstakingly plot all the key positions for all characters. 








© These pictures show how the characters 
get visibly injured during the fights. 





CHARAC 





ASSOCIATION 



1 



sfipufKwr 




HONAMI. 




47-Tek recognise how important it is to invent characters which players 
will care about. Street Fighter, Tekken, and Virtua Fighter all feature per- 
sonalities that we can identify with or respect. That's why Derek and his 
team intend the Kumfte challengers to boast a similar charismatic appeal. 
While at 47-Tek Paul was introduced to the two lead male characters. 

MARSHALL 

As you can see, Marshall is very 
proud of his Native American 
heritage. At the time of entering 
the tournament, this ex-Navy 
SEAL is working for the CIA as an 
undercover agent, busting drug 
barons and the like. "Of course 
the Mohawk's not regulation. But 
they make allowance for him 
because he's such a badass!", 
explained Derek. 



Marshall's distinctive fighting 
style owes everything to time 
spent with the best Capoeiria 
Maestro in Rio De Janeiro - this 
after being inspired by watching 
his captors practice after being 
imprisoned in a South American 
hideout. He escaped during a raid. 
Marshall's technique is coloured 
by his early training in the art of 
Savate, which his father had 
learned from a French foot soldier 
in WWII. 

Rated alongside the other 
competitors, Marshall is notice- 
ably the most balanced character. 
He is good at close-quarters 
exchanges, and his acrobatic skill 
is second only to the female 
character Lu. 







© Here's Marshall demonstrating his high kicks. 








AfcAMBI 

Created to be the bad guy of the 
tournament. Also 47-Tek used 
Karambi to demo the weapons 
element of Kumite. This charac- 
ter derives his name from his 
chosen tool of destruction: 
"Tiger's Claw", aka the Karambit. 
This is a sharp hook which pro- 
trudes from between the user's 
fingers, and is used to tear or 
drag opponents painfully around. 
At last year's Kumite, Karambi 
emerged from the Sumatran 
wilderness of Indonesia to 
become the champion. 





This mysterious character's 

origins are all explained as rumours, one of which tells of his being 
raised by hunting cats in the jungle before being taken under the 
wing of a legendary Penjat Silat Pandekar (Master). The rumour 
continues with Karambi having his lessons based around the natur- 
al grace of a tiger In the hunt. The result: "a perfect warrior, with 
the ferocity of a Bengal... tempered by years of Martial discipline. 

To guarantee his chances of retaining his title, the six feet five 
inches tall, 250 lbs warrior has studied other Martial disciplines - 
among them the softer Kung Fu styles such as Hop Gar, and Tai Chi 
Chuan. He has adopted elements of each for his own repertoire, 
but the intention is that nobody can surprise him! 




M, 



■ * 









This sequence shows 
Karambi demonstrating 
selection of his attacks. 



ADDITIONAL CHARACTER 

Though Konami are limiting the amount of Information to be 
released on Kumite, we are able to reveal something of the other 
fighters In the game. Remember these models are "place 
keepers" meaning that they are very early mock-ups. - In fact 
they only took seven days to complete in time for E3! 

MASTER LO J 

Can take on armies using his 
Shaolin training. 



LU 



The original Chinese super- 
heroine, raised by monks. 




rights to the tune of Korean 
disco. 



SW»m}3M 



KONAMi 




Flashy American Kick Boxer, 
complete with Stars and Stripes! 



Spent some time in prison where 
he learned to tight really dirty! 



RMS® WE> 

Sophisticated Japanese bus! 







U) 



TRUE-TO-WK MOTION, THAT'S WHAT WE ARE TRYNG TO CREATE CHARACTERS SETTNG THER 
FEET ARE READYNG THEMSELVES FOR THE NEXT MOVE, ONLY OLYMPIC GYMNASTS CAN FUP AND 
LAND LIKE A CAT " NOT SETTNG THER FEET A SECOND THE AFTER THEY'VE LANDED. ONE OF OUR 
CHARACTERS WLL BE ABLE TO DO THAT; LU. SHE PRACTICES ON PYLONS SET N THE GROUND.* 

OTHER UNIQUE KUMITE FEATURES 

• 8 sets of four moves for each character (sequences) - plus more - but user can create their own. eg 
Reese hook, hook, straight punch, and uppercut, when moving forward. 

• Pitch and Sway algorithm - is the character in balance or not? 

• Dynamic sound, relevant to the position of the fighters in their environment. 

• The only fighting game that allows users to switch stance without attacking. 



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RELEASE 




ONAMI 



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PRICE m; 
SATURN 

VERSION PLANNEO 
S10RAT.E 1 CD 

PUBLISHED BY- KONAMI 
in N7A 



Two years ago, at a time when many Japanese 

software publishers were abandoning 
America for their home market, Mr 
Kagemasa Kouzuki - president of Konami 
Company Ltd - decided to stay* 



COMPUTER ENTERTAIN 




What everybody 
else saw as 
the end, 
Kouzuki-san regarded as 
an exciting beginning. If 
the Western world 
couldn't stomach 
another Goemon adven- 
ture, they could have 
Tiny Toons instead. 
Konami knew all about 
creating fantastic 
games, it was just a 
matter of getting the 
cultural 'thing' right. 



Last year Konami Computer Entertainment Chicago was established, to 
nail the US market once and for all. Including Europe. Previously 
the Chicago building was a site for coin-op development (Lethal 
Enforcers, Bun and Gun, etc). Now the consumer soitware division, 
under the presidency of Kenneth Lirnberger, is growing to meet the 
demands of 32-bit console and PC CL-R051 players. In just two years 
KCEC will grow to number approximately 200 people dedicated to 
research and development of awesome games. During our visit they 
were already laying cables, and creating extra space. 
Already KCEC has had enormous success with their first title 
KBLPA* Bottom of the 9th (produced by none other than Liasahiro 
"Mitch" Ueno of Castlevania IV fame). But the wholesome family 
entertainment values of a great baseball game couldn't be further 
away from KCEC's next offering. 




What was originally planned to be the 32-bit 
incarnation of Contra (The Maelstrom 
Wars) soon began to take on a diabolical 
life of its own. Instead of a two-player action 
game for boys, Project Overkill is now a blood- 
thirsty, one-player psychothon, guaranteed to 
earn itself an MA rating onrelease. 






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* 








Given a few more centuries, mankind is sure to find itself stepping on tentacles as well as 
other peoples' toes. Meaning it Is more than likely that a planet not unlike the fictitious 
Viscera 5 will turn its armies against us. The way Konami's Overkill team see it, earth will be 
battling the Viscerans for domination on a galactic scale. But ultimate victory requires cold 
strategy. Which Is where the four player-controlled characters enter the picture - a 21st 
Century SWAT team under no restrictions. 

Their mission: to cleanse the 
known universe! 




ALTHEA TIMMERON 
EXPLOSIVES EXPERT 
Players adopt a tactical 
approach with this female 
'Transhuman' character. 
She's quite weak. 








JENDRYK ESPION 
ASSASSIN 

Begins the game armed 
with a knife, useful for slit- 
ting Viscerian gizzards. 
Stealth is his forte. 





LANSLOW KREEG 

ARMSMAN 

The most evenly balanced 

character in the game. 

His weapons power-ups 

are the best of all. 




QUOGG S'SENTHINON 
INFANTRY 

He's slow but weaker ene- 
mies are foolish to catch 
him up - Quogg is powerful 
beyond belief! 



POWERTULTHRE 



Ultimate success requires players to complete the 
game with all four characters in one piece. Each time 
you elect a mere to head into action it's a win or lose 
situation: Win, and they emerge with an amazing com- 
pliment of weapons upgrades. Lose, and your team has 
lost a valuable member. Given the tactical element to 
the game, some characters are better than others for 
specific missions. So it's worthwhile ensuring that 
nobody goes down. 






victw* wum ftlNTWmi MMiMl* 



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MQQLIMO ^^ 




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Blast some- 
body against 
a wall, and 
watch the 
blood go 
splat. 



Project Overkill gains most of its aesthetic appeal from the graphic violence it contains. 
Graphic violence, and blood. Even when the ammo is completely spent, the meres can slam 
enemies on the back of the neck with the butt of their gun. Or sneak up behind to stab 
them in the back. Crack someone over the head enough times, and their skull pops open. 
Blast a gook in the abdomen, and witness the fountain of blood shower from the gaping 
hole. Most disturbing of all, any bloodshed which takes 
place in an enclosed area is likely to paint the walls 
red. And where the body lies like a pile of offal, those 
treading over the mess leave bloody footprints behind. 



/ TF YOU'RE LAUGHNG AT THE FACT THAT YOU'RE ON A 
COMPUTER CONSOLE AND YOU'VE JUST HfT SOME POOR / 

\ guy m the face. or there's this guy on the fw)or / 
/that's stunned and you go 0ver*nd boom! that's/ 
i what makes the game so funny." 

Producer and Designer, Project Overkll 





Of course, you could 
tell yourself this is 
really tomato ketchup. 







1 



Weapons-based tactics go way beyond just point- 
ing a gun and shooting. Each weapon is tailored to 
fit the four characters* needs - who they are dic- 
tates the kind of power-ups they receive. In addi- 
tion to that, Overkill runs an interesting line in 
explosive devices. Examples are shown below. 






firq wtlie button is prtMnod (ouch buh* 3 itvcb damage) 



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Wind it up and let it go. 
Wanders right up to the near- 
est enemy, the KABLAM! 
Players may control the time 
of detonation - let them 
sweat a little. Our eight- 
legged friend can even tippy- 
toe around corners. 





As with all the great corridor games, negotiating 
this isometrically viewed environment involves the 
use of pass keys and pressure pads to open the 
road ahead. Spend time wasting the enemies, defi-yTw 
nitely. But in the end it's another part of your ?a^ 
brain that's required to solve the ^ 
puzzle of getting out alive. f 



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These are cool too, as they make a huge mess of everywhere. 
On impact they blow whatever it is all to pieces. The bigger 
they are, the longer they take to crack. But it happens. 
Eventually. And it isn't pretty at all. 






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ENEMIES 



Viscerans cowering 
behind monitors don't 

have a hope with 
homing missiles 
in the area. It's a 
favourite gag of 
the game's pro- 
ducer to stand 
facing away from 
a guy, then watch 
the smoke trail 
circle the area 
before - KER- 
RACK - making 
hash of a spook. 



Some of the larger enemies have great characteristics. Like the claw beasts 
who lunge and tear, or the acid spitting Boss creature who spawns tiny lava. 
Can't wait to bring you shots of the mutant, whose shell breaks to reveal its 
vulnerable fleshy underside. Bleugh! 



So far the PlayStation code is furthest 
ahead. But KCEC have someone who they 
describe as a "Saturn Guru" planning the 
Sega version. Saturn should have no trouble handling the speed, but we look 
forward to seeing those transparencies work so well. As for N64, our friendly 
prod ucer and director said that the amount of information required was almost 

.too much for a CD - let alone a cartridge. 
And that's with everything compressed. 
Maybe when the 64DD unit ships... 







All Viscera 5 breaks loose next moi 
when CVG infiltrates Project Overkill 
once more. 




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Swords, clubs, skewers, whips, swords, scythes, batons and swords. 
Battle Arena Toshinden 2 has enough lethal hardware to start a small war. In your living room. 

So be careful. Or you could have someone's eye out. 

DO NOT UNDERESTIMATE THE POWER OF PLAYSTATION 



PlayStation 



Battle Arena Toshinden 2 and it's characters are trademarks of Takara Company.. LTD. AH rights reserved. © Takara Company LTD. 1 996. " J^ and "PlayStation" are trademarks of Sony Computer Entertainment Inc. 



computer. 





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URSCRIBE TO CVG AND SAVE ED FROM TROLL WEDLOCK! 












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© 1981 OCTOPUS BOOKS LIMITED 



1 feel you quivering, my babushka. Fear not, 
the shaven monkeys will never find our nest!" 




As loyal cuggies know, Computer and Video 
Games just keeps getting better! This is of 
course due to the unique talents of the CVG 
team. And there's none more ij 
of Jaime Smith. We call him 'Art E for", but only 
to keep the Pentagon off his trail. He would, you 
see, be of particular interest to their Tr 

Catcher Division, for that is what we ben ~ 

is! Jaime does not work in the office with us. We 
o not know when^|^lwells. But each night we 
*ke our freshly written work (together wii 



selection of screen photographs) and lay them 






And this we've done 
for inoi . never tl \\\\ his nocturnal 

habits... until now! One night young Ed decici- 
to see what Jaaymee k> I like. We warn 
him never to wander into 'he garden after da. 
especially not in his nightdress - 
i? Now he is gone! Worse still, oui 
( bring designed! It's a dl 



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ONE QUICKIE WEDDING LATER 
IN TR0LLT0WN! 

ss, Jaime was only visiting us nightly in search of a troll bnd 
Now he has found the prettiest of them all and doesn't need: 
us anymore! Who knows what dank scummy bridge he lives 
under, eating hot meals cooked by his new wife! We despe 
ly need our pages designed. Getting Ed back would be ac 
able too. In fact, maybe if we steal Ed back, it would lure 
after him. But the only thing that could shake Ed free from the 
troll love spell would be a jumbo jet of M&Ms. And the only wa 
we could afford them would be with money raised from your 
subscriptions. In return, we'd give you 12 issues for the p 
of 10. Plus you'd get your copy before it hits the shelves! 
quick though, we think Ed likes his new life... 




our friendly operators 

are ready and waiting to 



mm. mm m& mimm 



"S«i««lllAWM' 




and 



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jars, CiU^'i 



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Dear News Vendor. 
Would you be so kind as to 
keep me a copy of 
Computer and Video Games 
Magazine each month so I 
don't miss out on my 
bestest games mag. Ta. 

NAME 
ADDRESS 



SIGNED 
DATE 



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4 







The month's events and software releases at a glance. July-August 



While you're in Tokyo buying that N64, 
why not drop in at the Tokyo Game Show. 
If you're planning staying at home, here's 
a Kst of some other stuff you might be 
interested in. What a month! 




LU 




Before we begin, there's good news from T.H.E. 
Games, regarding the UK Super NES market this 
year: To quote their communications manager, 
Alex Fitzgibbons, directly: "I can assure you that 
T.H.E. has HUGE balls, and will be bringing DK3 to the 
UK". So that's great news for all Nintendo 16-bit fans. 
Virgin are another company to have come up trumps 
(finally) with Resident Evil on PlayStation, and Night 
Warriors for Saturn. Finally the PC CD-ROM market is 
blessed with Geoff Grammond's F1GP2 masterpiece. 
So there you have it - a lot of what we've been wanti- 
ng to hear for almost six months in some cases. And 
summer's usually such a quiet time of year... 

As always this games listing is representative of every- 
thing released during the time we're on sale. The stuff 
we've seen and loved is highlighted in red. The stuff 
we've run away from is ruled out in blue. 



H 



lives: the opportunity to win a free copy of 
Capcom's monumental game! For your pleasure 
this month. CVG would like you to transform your- 
»elf into the most terrible ghoul, then take snap- 
shot and post it off to us. The sicker the better. 
Think "grotesque'. Address to: SOMEBODY 
LOVES... THIS, at the usual address. 

»ur Saturn is crying 
out for this game. It's 
saying, "Feed me! 
Feed me Night 
Warriors from Capcom! 
NOW!". If you were to 
have an imaginary con- 
versation with your 
Saturn, how would it 
^^^^^^^^^^^^ go? Budding script writ- 
apply now! Address to: MAY OTHER INVISIBLE 
FRIEND'S A RHINO, at the usual address. 



'I 



1 



K 1 



4 



,Vi 



,ti 



>nnection between the three titles we're 
giving away this month (it isn't hard) to win yourself 
a copy of Gene Machine. Virgin were just dying to 
give copies of this away, so we just had to oblige. 
What wonderful people, eh. Address to GENIAL 
CVG. at the usual address. 



CHECKPOINT #176 FREEBIES, 
Computer And Video Games, 
Priory Court, 30-32 Farringdon Lane, 
London EC1R 3AU 



TOKYO GAME 
SHOW 

TOKYO BIGSIGHT (INTERNATIONAL 
EXHIBITION CENTRE) 
22-24 AUGUST 1996 

What looks set to be the biggest com- 
puter entertainment software show of 
the year takes place in Tokyo, Japan 
this month. Dubbed the Tokyo Game 
Show, this is purely for the benefit of 
the general public - ie games players 
eager to try their hand at the latest 
software. And what a choice they're 
going to have! Two of the main spon- 
sors are Imagineer, and KonamL Also 
very much in high profile are Sony, 
Sega, Namco, Capcom, Enix, Square, 
and Taito. But not, we must stress, 
Nintendo whose main event is 
Shoshinkai/ Famicom Space World, as 
always. Games on preview are expect- 
ed to include 100% complete versions 
of Street Fighter Alpha 2 (Saturn 
and PlayStation); Final 
Fantasy VII (PlayStation); 
Virtual On (Saturn); and 
possibly Soul Edge: Version 
B (PlayStation). 

We'll be reporting on all the show high- 
lights - the games, as well as the 
hard-fought challenges. We might even 
consider bringing you pictures of on- 
stage Anime personalities, and live 
music. Whatever, it's going to be fun! 




© Sakura will be socking it to 
Saturn and PlayStation in August. 



© We wait with bated breath to see if the Saturn 
can wield the mighty Virtual On. 




Actua Golf 



Gremlin 



Desktop Toys 2 



EA 



Saturn/ PlayStation 



PC CD-ROM 



Destruction Derb 1 



ade To Black 



Ps^ 



Discworld 



Fire Fight 



Psygnosis 



Saturn 



PlayStation 



Saturn 



EA 



PC CD-ROM 



Impact Racing 
I Last Blitzkrieg 



Virgin 



Saturn 



EA 



PC CD-ROM 



Need For Speed 



EA 



Saturn 



PGA Sawgmss Data Disk 



EA 



PC CD ROM 



Shockwave Assault 



Shining Wisdom 



EA 



Spacehulk VOTBA 



Sega 



EA 



Saturn 



Saturn 



PlayStation/ PC CD-ROM 



computer 





Santa Fe Mysteries 
18th July 



Activision 



PC CD-ROM 



Water wo rid 



Ocean 



Saturn 



19th July 



_Aqunnauts Holiday 
Count On Frank 



Cheesy 



Dungeon Keeper 



Sony 



PlayStation 



EA 



Ocean 



EA 



PC CD-ROM 



PlayStation 



PC CD-ROM 



Madeline - Thinking Games 



EA 



PC CD-ROM 



NFL Quarterback Club '96 



amors 



Time Commando 



22nd July 



Acclaim 



Virgin 



EA 



PlayStation 



Saturn 



PC CD-ROM 






Deep Space 9: Episode Guide 



CIC Interactive 



PC CD-ROM 



Next Generation: Episode Guide 
25th July 

Centrecourt Tennis 

Gene Machine 



CIC Interactive 



PC CD-ROM 



Tel star 



PC CD-ROM 



Virgin 



PC CD-ROM 



Myst 



Sony 



PlayStation 



Gears n Guts 



Gremlin 



PlayStation/ Saturn 




Hardwar 



Gremlin 



PC CD-ROM 



exen 



GT Interactive 



PlayStation/ Saturn 



Reebok Centrecourt Tennis 



Tel star 



Robopit 



PlayStation 



THQ 



PlayStation/ Saturn 



26th July 

Namco Museum Piece 1 



Sony 



PlayStation 



[ 



Offensive 



Resident Evil 



Road Rash 



Ocean 



Virgin 



PlayStation/ Saturn 



PlayStation 



EA 



Saturn 



Time Commando 



EA 



PC CD-ROM 



Worms 



31st July 



Ocean 



Super NES 



Deadly Skies 



Virgin 



PlayStation/ Saturn 



No Set Date 



Chaos Overlords 



US Gold 



PC CD-ROM 



Descent: Levels of the World 2 



Interplay 



PC CD-ROM 



FPS Baseball '96 



Sierra 



PC CD-ROM 



Frank Thomas Big Hurt Baseball 

I Have No Mouth... 



Acclaim 



PC CD-ROM 



Acclaim 



PC CD-ROM 



Iron Man/ XO 

Lighthouse 



Acclaim 



PC/ PlayStation/ Saturn 



Sierra 



PC CD-ROM 



Shadoen 



Interplay 



PC CD-ROM 






Top Gun: Fire At Will 



Microprose 



PC CD-ROM 



Transport Tycoon 
Z 



Microprose 



PlayStation 



Warner Interactive 



PC CD-ROM 






2nd August 



EA Classics; 



PGA 486 Classics 



EA 



PC CD-ROM 



Wing Commander 3 Classics 



EA 



PC CD-ROM 



Bioforge Classics 



EA 



PC CD-ROM 



US Navy Fighters Classics 



EA PC CD ROM 



Sth August 



Beavis's Makeover 



CIC Interactive 



PC CD-ROM 



Beavis's Minis 



8th August 



CIC Interactive 



PC CD-ROM 



Worms 



Sega 



Mega Drive 





© Shining Wisdom - great depth of gameplay. 





3 



CO 



Q Namco Museum Vol.1 - cool 80s classics. 







CO 




Q Night Warriors - 'monster' impressive fighter! 



5 

CO 





Q Resident Evil - scariest console game EVER! 





DRAGOON ZWEI - POEM 

M.'lode onscreen, 

i** i*vr>n)tflti frvrafcc of sound, 
|Thc swws <vo heightened beyond b* i 
Rngcfi mpcw deftly and svrift 
The putee quickens* heartbeat pounding, fldreniv 
|r*wdose t 

_Tbe jcqu'siuon of Pandora's Bo» <«' closer. 

D. Dtwar, TByikJe 



. 



CVQ: Ohweeurl Crtngo! Cringe! 

•BUM) M PC - ALTERNATIVE USES FOR FOOTBAU. 

1, TV 'randftn/ rr»moto contra ;>ly throw at but 

ftw v* r ..mnW m tc and possibly ew- 

ft** mtant death move* 



7. Goldfish bowl - paint on Ran. gravel 
cheap alternative to keep 
^ tngreairx 

3. B*try "No Body" - the Weal sola corn 
m he sits contantly < ■ oty, never 

disagrees with your commef tecWOfl 

and doesn't want a share of your crisp* or lege* 
the unlikely cvunl that he; does annoy you. Be*, 
above for what to tto Wfd 
Tony Mw, Surrey 

CVQ: The Goldfish bowl Mm b Implied! 

•EURO 9% SATURN - CVQ SOCCER CHANT 

We lo« you CVG. wo do 

With (ha best games and news 

And wttfl TantasUc rev>ew$ 

Oh CVG wo love you 

Christopher Ba'dock* London 

CVG: Simple, end to the point- And thank*. 



resident evil * written on your tomb 

as the body of a CVG fanatic. 
Who collected every copy of Wits great magazine, and 
now sadly is unable to go to the newsagents every 
month tu colled his next Issue. Those trips wtii be 
sadly missed! 
Paul Shotton* Stoke-on-Trent 

CVQ: Glad to m you've got the proper perspective 
on thtnc* Paul. Not that you'll ever be sorely missed 
or anything, right? Dear oh dear. 

SPECIAL MENTION: 

Here lies Saro Brown, 

Oh boy d*d shr M men who challenged her on 

you know 
Sara Brown. Leicester 

CVG: Cool, but totaHy kre»evaml 



THANKS TO- I 

...the excellent blokes at HMV Level 
One i ng the info, and sort- 

ing out the free games. If there are 
any mistakes don't blame them, as 
these are the facts as confirmed 
mere days before total deadline. AncJ 
that's a big, fat. fact. So - nyuh! 



H3HMV 



KNOW HMV • KNOW GAMFS 





computer 






n 





(m) 



BVENWRE 



PlayStation 




RELEASE 




ELPHINE 



*2 



PLAYER 




• PRICE HBA 

• SATURN VERSION 
PLANNED 

- PC CD-ROM VERSION 
AVAILABLE 

• STORAGE 1 CD 

• PUBLISHED BY EA 
TEl: 01753 672161 



The awesome Flashback is like a brilliant 
movie - you get to the end wanting to 
know what happens next. Here's what... 





© The robotic spiders explode in a shower of legs. 




elphine Software have got an excellent reputation. They are 
responsible for some of the most engrossing adventure 
games around, as well as being well-known for their excellent 
animation techniques. Prime examples of these are Another World 
and Flashback, both of which were particularly impressive when 
they were released and still are today. Flashback is still one of the 
best-looking platform games, has an ingenious control system, a 
fantastic plot, and an atmosphere not found in many video games - 
it's a classic. Fade to Black is the sequel - Flashback 2 in 3D... 




The introduction sequence shows what happens to Conrad B 
Hart after he defeated the Morphs at the end of Flashback. He 
floats in his small ship, In a deep sleep, only to be awakened 
when he's captured by a giant Morph mothership, whose occu- 
pants immediately lock him up In New Alcatraz Pennitentary. 
When in his cell, a message comes through from John O 
Connor, a stranger to Conrad, who offers help... but why? 








Sr«LD 

J 

Ft!* VJsTTCH 



\ / 



I HAF BIN EXPECTINK YOU! 

During level 2, Conrad, John and Sarah work together to 
rescue Professor Bergstein from a Morph prison cell. 
Once Conrad finds him, the Prof needs to be lead to the 
teleporter to the next section, but this isn't as basic as 
it sounds. Seeing as the the Professor is getting on a 
bit, Conrad has to walk REALLY slowly to help the old 
man on his way. Impatient players who want to run on 
ahead will be driven mad by this section, as the Prof 
gives them a telling off whenever he gets left behind! 




© Here's the FMV professor... 





■■ 



mMamM 



© This bit's worth looking out for. In one of the 
bases, there's a bank of computer screens and 
each one's playing an ancient video game! There's 
Pac Man, Space Invaders and Block Out, but unfor- 
tunately they can't be played. Darn. 



AWESOME RENDERS! 

The excellent intro sequence isn't the only bit of 
rendered FMV in the game, there are lots of 
sequences during and between levels to keep the 
plot going. They are all of a really high quality, and 
make finishing a level even more worthwhile. Also, 
we can tell you now that this is a game with an end 
sequence worth playing for, unlike most these days. 









© And here he Is In the game. He 
will wind you up with his moaning. 



PUT THE DATACUBE WHERE? 




The puzzles in Fade 
to Black aren't so 
complicated that they 
slow the pace of the 
game down too much, 
but can occasionally 
cause problems. This 
is an example of a 
nice, simple puzzle. 




© These birds need to be 
stunned, but how? 



© Easy, stepping on the floor 
panels makes blue healing 
plasma fire out of the wall, 
paralysing the birds! 








I'l.iySi.iiifin 




Don't tread there! 



When Conrad is killed, ren- 
dered sequences kick in to 
show how he dies in close- 
up detail. They are all of 
excellent quality, like the 
intro, and make dying more 
interesting than usual. 



Just stand in front of the panel, activate It, and 
Conrad floaU In the air while hie personal shield Is 
recharged I 




The health systei Fade to 
Black is again similar to \ 
Flashback, in that there Isi 
basic energy bar. Instead. 
Conrad carries a personal shield 
which takes damage whenever 
he's hit, eventually resulting in 
him dying. The shield can be 
recharged at any of these 
points, simply by activating the 
control panel. 




ii 




TAKE TO THE SKIES! 

To add variety to the game, it's not all just walking around 
shooting - this section, for example, involves Conrad steal- 
ing a ship and piloting around the inside of the base. The 
controls are quite tricky as the inertia of the ship takes a 
lot of getting used to, meaning that it's easy to collide with 
the walls and bridges to begin with. 



I 



FJL 





Q Find the little space 
podule and Initiate the 
launch sequencel 



© Hit the 
thruster and 
go! Avoid 
flying into 
the scenery, 
and take out 
anyone who 
tries to stop 
you getting 
away! 



© Use the D-pad to 
move up and down, 
avoiding the bridges. 










IN THE ARMY... NOW! 

Some of the later stages are particularly 
impressive, as Conrad joins an rebel force 
doing battle against an invasion of 
Morphs! Dead and wounded soldiers litter 
the base, and battle sounds can be heard 
from every room! 







Conrad bursts into a 
corridor to find a 
lone soldier battling 
against something... 

The soldier doesn't 
listen to Conrad's 
advice and Is wiped 
out by a shot from 
the side! 



Uh oh! It's a giant 
security drold! It 
only attacks when 
you move, so tread 
carefully! 

Sneak round behind 
it and blast away! 
Those evil Morphs 
will pay for that! 





COMMENT 






Initially I found Fade to Black frustrating. 
As with Flashback, there are very exacting 
objectives to be met, where just one foot 
wrong in a situation often means repeating 
a long series of set pieces again. In fact on 
the whole the control feels very heavy, and 
the 'camera' viewpoints zoom in and out in 
a very confusing manner. However, 
patience has its rewards and it's easy to 
appreciate how Fade To Black was consid- 
ered a state-of-the-art PC title this time 
last year. Fresh challenges are met with 
every stage, and the learning process is 
graded perfectly. Though you may struggle 
to even aim the gun early on, later you will 
be ducking and shooting like a pro. 
investigate immediate*! ^ 




I 



I REVIEWER 






O Do you trust this cook? He claims to be © When shot, he turns out to be an evil 

innocent but... Morph soldier! 





© There's a friendly soldier! Go 
and have a chat with him... 




© Death says: Bash him © Death says: Release 
on the head... harder! radiation on him. NOW! 



© Eeek! it's a horrible Morph, 
disguised as a human! Kill it! 










In my opinion, Flashback is one of the 
best games ever. Fade to Black has a 
very similar feel to it, as the intro kicks 
off the movie-like plot and Conrad is 
immediately as versatile. The 3D graphics 
are very impressive - good animation and 
scenery, but the frame rate occasionally 
gets a bit slow - never enough to affect 
the gameplay, mind. The game becomes 
very atmospheric very quickly, as you 
interact with other characters, working 
with them to complete your objectives. 
The control of Conrad is great, with him 
being able to do almost everything you 
want him to, making it feel even more 
like Flashback. The game involves more 
exploration and shooting than Flashback, 
which requires more well-timed jumps, 
but Fade to Black still feels similar. The 
levels are really varied, meaning that 
you're going to want to play right the way 
through, and that's going to take a fair 
while. Fade to Black is a worthy sequel 
to Flashback which, while not being quite 
as good as the original, continues the 
story brilliantly. ^ ^^ 




© No, no... electrocute 



An excellent action adventure game which 
has a real movie-like atmosphere and 
enough in it to keep you playing to the end. 







2Q0SP0RTST 
LYMMOTON 
HAMPSHRE 
3041 




SOFTWARE 
HARDWARE 



PlayStation • Saturn • Mega • SNES • 3D0 • PC CD • Jag 

• Ultra 64 • 
PSX SATURN 



Alien Trilogy 
NBA In The Zone 
Need for Speed 
Magic Carpet 
Actua Golf 
Pinball 

PC-CD 

Fl Grand Prix 2 

Wing Commander 4 
Comm & Conq Covert 
Manic Karts 
Top Gun 



Magic Carpet 
Wipeout 
Sega Rally 
Toshinden 

Panzer Dragoon II (imp) 
Gun Griffon (imp) 

MEGA/SNES 

Toy Story 
S. Evermore 
Yoshi's Island 
Donkey Kong 2 
Spot 2 




PGA Tour '96 (PSX) 
FIFA '96 (SAT) 
Top Gun (PC CD) 



£29.95 
£31 .95 
£29.95 



Jaguar - while stocks last 


Sensible Soccer 


£19.95 


Cannon Fodder 


£19.95 


Syndicate 


£19.95 


Club Drive 


£19.95 




( MAIL ORDER . FREE CATALOGUE AVAILABLE 






With C&VG being the world's longest running comput 
er and video gaming title, the industry recognize it as 
the most influential multi-format magazine reaching 
11 - 16 year old computer gamers... 




DO YOU? 



If not, why not? With it's new look and feel, C&VG is 
ever more influental in 1996. With over 286,000 people 
reading C&VG isn't it about time you marketed your 
products through "THE" market leader... 

Call Chris Perera or Tim Partridge on 0171 972 6700 



NOW! 



EMAP Images - Leading the console market 





MAIL ORDER ONLY 

6 Oeechwood Rd, \ 

Warley, Smethwick, 
Birmingham, D67 SEP • 

(main store) 
336 Londondonderry Rd 

Warley, Smethwick, 

Birmingham. S6S 9MB 

Tel: 0121 511 1436 

Fax: 0121 544 704 1 

FIRST WITH ALL IAP 1MPRTS 



WE SPECIALIZE IN: 



334-336 Oldbury Rd 

Whiteheath, Odlbury, 

Birmingham 

Tel: 0121 561 4550 






MEGADRIVE, SNES, PSX, STAURN, VIDEO CD, CD-ROM, 
HONG KONG AND JAPANESE CINEMA-ACTION-ANIMATION 



ULTRA 64 - PHONE FOR DETAILS 



ALL HARDWARE AND SOFTWARE . 



WE WILL BEAT ANY PRICE IN WEST MIDS 

HAVE YOUR PLAYSTATION CONVERTED TO PLAY ALL 
JAP/US IMPORT GAMES - PHONE FOR DETAILS 

Salurn Video CD cartridge ECALL 

PAL Saturn with game ECALL 

PAL Playstation with game ECALL 

IAP Saturn with game ECALL 

IAP PSX with game ECALL 




SATURN/ Vampire Hunter, Panzer Dragoon 2, Darius. X-Men. 
Gebockers, Sonic Fighter, Wipeout, Magic Carpet, King of Fighters 95 
Fatal Fury 3, Ultimate MK3 

PSX/ Tekken 2, Biohazard, Gradius Deluxe, X-Men, Darkstalkers, 
Jumping Flash 2, Cyberia, Need For Speed, Rave Racer. Soul Edge 

Tel: 0121 511 1436 Fax: 0121 544 7041 




PlayStation 





Who says that golf games are only for dads? 
This one's so good, everyone should be 
playing it - wnether they're a dad or not! 








ACTUA 



Gremlin's Actua Sports series is a 
success already. There may only 
be Actua Soccer and Actua Golf 
now available, but before long we 
expect Actua Tennis and hopefully 
Actua Cricket as well. This game is simi- 
lar to Actua Soccer, as the players are 
all motion-captured models, the scenery 
is all 3D, and there are loads of camera 
angles, and it's likely to have a similar 
amount of success. The game has been 
delayed for quite a while, as a new 
Peter Alliss commentary and new golfer 
models and animation have been added 
to make it one of the most realistic- 
looking golf games ever. 




© It's possible to move the view around before 
taking a shot, then play from that angle. 




PRESENTED BY 




-! • 



ALLISS! 



One of the reasons for Actua Golf to have been 
delayed for so long is that a new commentary 
was being added. And it's not just an actor - it's 
Peter Alliss! During the game, he comes out with 
excellent criticism, as well as giving a detailed 
guide to every hole on each course! He adds a 
lot to the atmosphere of the game, as do Murray 
Walker In Fl and Barry Davies in Euro '96. 





© Before teeing off, players 
can walk around the entire hole 
to plan their shots. It's also pos- 
sible to move the view high into 
the air to get a clear look. 




i*H«**" 





HOW TO PLAY 



Playing Actua Golf'is fairly simple for anyone who's 
played a golf game already. The button is pressed 
once to start the power bar moving up the arc, 
pressed again to set the power, and again as the bar 
gets to the bottom, setting the way the ball is hit. 



Stnaiqht 




j^«*M 



© Shots from the bunker are 
much harder than they look. The 
ball has to be hit extra hard to 
get it out of the sand. 




£ 



JMriiififflfo 






© Take aim, set the power, and tonk it! 



MORE ANGLES THAN E7B% BEFORE 

Actua Golf doesn't just settle for one replay view - It's got loadsl 
They range from reverse angles, through moving TV views, to three- 
way split screen! 



Pan 

Aerial Pan 
Into Cam 7 roc 
Into Cam Reverse 
Into Cam Pan 
Split Track 
Split "* 



lulti Track 
Multi I 
Multi Pan 
Behind Golfer 
Static Reverse 
EXIT 




CREAlE-A-GOLFER 

One nice feature Is that players can create their own golfer. 
Options allow players to set their skin type and costume colour, 
choose their set of clubs and save It all to memory card. 
Whenever the character plays, all of their statistics are updated 
and stored, and can be called up at any time. 




Just look at all those gorgeous view options! Replay fans rejoice! 






O Just like Jaime's trousers. Q Just like Paul's trousers. 





IcMrEKi lEnflrEKT 

The motion-captured golfers 
move really well, and they've 
got a wide selection of move- 
ments. At the start of each 
hole, the players bend down to 
set up their tee shot, and 
always collect the ball from 
the hole at the end. When play- 
ers do particularly badly, the 
character will shake his head 
or swipe his club in frustration. 





@too <n 






TWO BIG FIELDS 

There are two courses available in Actua Golf- River 
Valley and Royal Glen. Gremlin are also planning to 
release course disks in the future, each containing a 
famous course or two, and they should be nice and 
cheap as they only need to contain the course data 
and hole fly-by commentary. 











REVIEWER 







I saw an early version of Actua Golf last 
summer, and it looked brilliant back then 
- it's hard to see where the extra year's 
work has gone. It plays very much like 
EA's excellent PGA Tour series (probably 
the best golf games available) only it 
looks even better. The 3D graphics make 
the courses look very realistic, and the 
sounds help a lot as well (trickling water, 
wind, sea noises). The new Peter Alliss 
commentary is also brilliant - lots of 
phrases, very detailed hole descriptions, 
and some funny one-liners! Two courses 
isn't really a lot, but hopefully the new 
upgrades will be available soon, and they 
should be fairly cheap. The putting is the 
only part that can be a bit annoying, as 
even three-inch putts need to be hit 
almost perfectly to get them down the 
hole. Other than this, the very slow 
loading times and overall pace of the 
game may frustrate some people, but 
that's all part of golf, isn't it? 4ctua Golf 
is the best of its kind on the PS, and a 
very impressive game indeed. _„ . _ _ 






■ 







The best PlayStation golf game available, 
and a particularly pleasant experience, 
even for those who aren't dads yet. 






© Both courses look absolutely fantastic! 






TUNG GAME 



SPpUTRfi? 



OUT NOW 





ly midway 




FF5 PLAYERS 



PRICE SU 99 
PLAYSTATION. SNES. 
MECAORIVE AND PC 
VERSIONS AVAILABLE 
NO OTHER 
VERSIONS PLANNED 
PUBLISHED 8V ACCLAIM 
TEL01T1 3*4 5000 



True enough, most wrestling games have 
been atrocious until now. But Midway's 
;ame features all your favourite WF 




uperstars and MK-style combos too! 











At last Wtestlemania: The Arcade makes it to 
Sega Saturn! The game has already made its 
presence felt on the 16-bit machines, as well as 
the PlayStation. Even the PC has had a look in. So it's 
about flipfr^T time! Wrtetlemania received a lot of 
sntion irahe arcade for its ci^yye moves, jjuti 





geous humour, but still tight-as-a-too-small-jock game- 
play. Yep, fun oozes from every pore of this game, 
which is pretty unbelievable when you think about 
other wrestling titles that have come and gone. When 
Wrestlemania hits the shelves, Saturn owners across 
the^ountry should suplex shop owners 



There are two types of energy meters in 
Wrestle Mania. Stamina is represented by 
the Energy Bar - once that runs out your 
luck goes with it. The other is a Combo 
Meter, powered up by kicking, punching, 



and throwing opponents onto the mat. 
Once the Combo Meter starts to flash, 
and depending on which character is 
being controlled, combos of at least 5 
and up to 24 hits are possible. 
Impressive eh! 



There are two different Circuits to 

choose from: Intercontinental 

Championship Belt (Easy), and Wrestling 

Federation Championship (Hard): 




?ro 



First of all, players compete in a one-on- 
one battle. The next fight features two 
opponents, and the final bout pits you 
against three CPU players! 



K* 



▼J 



H LU6ER 



mf) 



1 1 



ZUNA 



coMOor 



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OIKK/ RAZOR 



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Top-Middle- The Undertaker unleashes 
some of his spirits. 



RA20R RAMON 



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Razor Ramone demonstrates his awsome 
Rug Shaker Move. 

Below - Bam Barn's Pogo Piledriver. 



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Wrestlemania includes 
some of the wackiest 
moves ever seen in a 
game of this genre, 
but unlike many other 
fighting games the 
'Specials' are incredi- 
bly easy to do. While 
this gives the game an 
easier access point for 
those players who 
aren't so skilled, 
there's still a lot of 
scope for pros to build 
on their potential. 
While activating some 
of these moves the 
word High Risk' 
frequently appears 
on-screen, indicating 
that a risky manoeuvre 
has been activated. 
If you're not quick 
enough the opponent 
will pull a reversal 
move and slam you 
head first on to 
the mat! 



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REVIEWER 



The Midway boys have done good. Wrestle 
Mania is a light-hearted alternative to the 
likes of Virtua Fighter 2, Mortal Kombat, 
and most other hardcore technique com- 
petitions. All sound effects are brilliant; 
from the noise of necks cracking under 
the strain of awesome piledrivers, to the 
bone-crunching sound of the Undertaker's 
fabled Tombstone Smash. Eight distinct 
fighters boasting around ten moves each, 
plus specials, assures the longevity of 
the game. And every last one of those 
moves is sure to make you cringe as 
these giants are thrown around the ring 
like rag dolls. Wrestlemania is an ace con- 
version of a cool arcade game, and I am 
sure that all fighting game addicts would 
gladly add this to their collection. 

mi vMfcto 







It's nothing ground-breaking, but 
Wrestlemania is a sure treat for combat 
fans, and WWF followers alike. 










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Imagine a massive ocean, created in 3D, 
opulated by all sorts of amazing 3D life. 
ow imagine getting in a sub ana exploring 

the ocean by yourself, just relax... 



AQUANAUT 

•m quanaat's Holiday was released in ■■BR^^IH 




ts> 
















quanaat's Holiday 
Japan over a year ago, but didn't 
get much coverage as no-one could 
understand what was going on, and no- 
one expected it to ever get a UK release, 
tt can't really be described as a game, as 
there's not really any objective other 

than to attract fish to 
your reef and explore 
the ocean. Instead, 
it's more of a stress- 
relief tool, and a very 
strange idea indeed. 



HEY, WHAT DO 
I DO MAN? 

Aquanaut's Holiday is a v 
difficult "game" to explai 
It's best described as a 
"stress-relief exploration" 
game, as it isn't like anything 
else available. Most of the 
time, players just pilot their 
submarine around the 
absolutely MASSIVE playing 
ocean, simply exploring. 



O A well-build reef will attract loads of species of fish. 

HOLIDAY 



Q Three whales at once - not 
a very common sight at all! 






By piloting the ship around (a bit 
like Magic Carpet) players not 
only discover loads of species of 
ocean creatures and strange 
underwater structures, they also 
uncover segments of the map. 



Returning to base, players can 
add to their reef by placing 
coloured blocks in a grid. They 
can be put anywhere, so it's 
possible to build strange shapes. 



As the reef grows, more fish are 
attracted to it. A bar on the map 
screen fills as you get more fish, 
and the "game" is finished once 
it reaches the top. 



TALK TO THE 
ANIMALS & 

Your sub is equipped with four 
different sonars, which can be 
used to communicate with 
some of the life you come 
across. Some creatures can be 
frightened away, others can be 
made to dance for you. 





O By using one of the sonars on 
this Octopus, you can make its 
head inflate! 



© These giant sea snails can be made to spin 
upside down really quicklyl 




© If you want to add to the "I'm in a submarine" feel- 
ing, you can change the screen options so that you 
view the game from an oval window, rather than it fill- 
ing the whole screen. 



Q The clams open when sung to 




LOOK OUT FOR THESE! 

By exploring the ocean, you'll discover that 
there are loads of major landmarks. Here are 
just a few of them: 







i 



i 



i 



i 



t 



i 



There are absolutely 
Holiday, far too many for us to list here. Part of the novelty of the "game" Is that 
it's always interesting to discover something you've not seen before. Some of the 
rarer creatures are the pink shark and the giant white whale. 






ars from a tern 














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A massive ornamental palace 



-\1 



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balancing rock. ^ Massive turnips! 



«v 



mi, 



HEADING ABOUT MAP 

The playing area in Aquanaut's 
Holiday is absolutely huge, meaning 
that a map is necessary. It only 
lights up areas already explored, but 
makes planning routes possible, ^w 

\2 

POINT VIEW = 




EXIT 



These buoys can be dropped at any 
time to mark important areas. Players 
can view them on the map and warp 
to them whenever they want. 










REl/IEWER 



This is a very weird game indeed. It 
would be easy to say that it's rubbish 
and boring as nothing ever happens, but 
for something to keep me playing non- 
stop for nearly five hours at a time, it 
must have some plus points. It's got a 
strange addictiveness - there's no "just 
one more go" feeling, it just seems 
necessary to keep playing! The graphics, 
music and sound can relax you almost 
into a trance, which means that the 
"stress-relief part works really well. The 
game part of building a reef to attract 
fish doesn't seem particularly important 
when you've got exploring to do, and as 
there's not way of failing at the game, 
it'll be completed within 6 hours of play - 
something that could easily be done in 
one day. Also, the graphics can be 
slightly rough, as the cliffs and floor 
appear very close to the ship, rather than 
appearing smoothly from the murky 
water. Overall, it's something that can't 
really be highly recommended to every- 
one, but will get many people totally 
hooked. Just think - are you the sort of 
person that could spend hour upon hour 
doing pretty much nothing? I am, 

therefore I can - and I love it.._ /(i . _ M AG 

1>V i/>"h## 




Time to return to real life. 




A very strange cxpenc 
tin hours of your fife, and 
relaxed at the end of it. 



akc 
otally 








computer 






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•„ 











Soccer is the biggest money spinner 
around at the moment. That's why 



■Mihmi 



ultimate package. At least, Telstar's plays 

as well with botn feet. 





As anyone who's ever enjoyed a 
great footy management game 
knows, they are the most addic- 
tive SOBs ever devised. Give a man 
Championship Manager 2 and he'll quite 
happily ignore the rest of the world for 
as long as family temperament will 
allow. Likewise, a great hands-on soccer 
sim is guaranteed to provide a goal-tas- 
tic evening's entertainment for lads who 
are a bit low on cash for the weekend. 
Imagine a combination of the two! That 
would be awesome! And that's exactly 

the hook we suspect 
Telstar adopted when 
planning their Onside 
game, reviewed right 
here. 





Just two buttons are used to create what is hoped 
will be footy magic. The main action button Is 
tapped for general hoofing about or held down If 
you Intend to pass the ball, In which case a 
direction arrow appears beneath the player's feet. 
For more speed, or to chip the ball, the other 
button is used. And that's it. 



© Note the real advertisements. 





O When taking penalties you have one frame of 
animation's worth of time to judge the ball!! 




r*tncliMl«r C Ar»«ntf 






20:17 



rl 



SfflMMi 



Players wanting to get stuck into a match 
proper have three options available: Friendly, in 
which you can play any team from any country 
against another. Knockout, In which as many 
teams as you like are entered into random play- 
offs. Then League, where there's an option to 
design your own, alongside competing inside of 
any of the four prominent European ones. 
There's a flve-a-side option for all of the above, 
and In all cases the player names are authentic. 






REVIEWER 




M 

Don't be mislead, the management option is 
far from being as masterful as the best on 
the market, but is still more substantial than 
being 'just' another option. Onside isn't the 
first to try this idea - Sensible World of 
Soccer has been doing an amazing job of 
this for around two years. In the case of 
Onside you have nine main options, which 
include Finance along with Training, and the 
chance to par- 
ticipate in a cru- 
cial game if you 
feel your skills 
are needed. 
Just like SWOS. 



Select a Quick Play game and the CPU 
matches two teams at random. 



UWViii 



lift AMI 



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There are far too many footy games 
around at the moment, which makes judg- 
ing one against the other very difficult. 
Unfortunately, Onside doesn't confuse 
matters too much as it is clearly below 
form. In case you care to read any more 
on the subject, here's why: Most impor- 
tantly the game control is basic beyond 
belief. Players expect much more than 
pass, shoot, and after touch. And even 
these simple requirements are awkward 
to achieve. Aside from that the visuals 
are shoddy - as the Lego man taking the 
penalty kick ably demonstrates. Or is this 
a bonus game where you have to squint in 
order to guess the celebrity? Presentation 
is good, with an extensive array of 
options, plus it's easy to find your way 
around. However, Sensible World of 
Soccer kills Onside for value and game- 
play, and you can see for yourself how 
much better Gremlin's Euro '96 fares by 
comparison. Sorry, but the ads sell this 
game way better than I'm prepared to. 

TM. VMM 






® It's best to watch a few 
games before transferring a 
player who could turn 
out to be another Andy Cole. 
Know your team. 



A cross between an arcade football sim 
and a management game - only it doesn't 
do either part well at all. 






ANDN 




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Nintendo 



MAGAZINE SYSTEM 



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Do you explode typewriters with your 
overpowered fingertips? You could well be 
the next Olympic champion... 

ur thumbs are still blistered and weeping from the last 
month's orgy of joypad abuse, brought on by the re-emer- 
gence of Track And Field. However, there's no time to heal our 

festering digits, because the summer sports fiesta 
isn't over. The Atlanta '96 Olympic Games has 
brought with it a licensed game of its own. A fif- 
teen-event extravaganza ladened with yet more 
button-bashing madness. However, this isn't just a 
lame copycat of TnF. Nope, Olympic Games is from 
US Gold, whose near-annual sports packages date 
back as far as the superb Winter Olympics on 
Commodore 64 (although it was joystick waggling 
in those days). And Ed Lomas' famous Olympic 
Gold technique (see last issue) was discovered 
through continual play of US Gold's Megadrive 
game of the same name. So does their first 32-bit 
Olympic license match up to the past greats? 





Olympic Games' clearest selling point over Konami's Track 
and Field (apart from the official license) has to be the 
sheer wealth of events. Fifteen in total, ranging beyond 
mere track and field, to swimming, shooting, weightlifting 
and fencing. And with only four pages to cover them all, 
we'd better get right on the case. 



OLYMPIC GAMES 



100 HEMES 



The cornerstone of every Olympic 
video game. Exactly the same as in 
Track and Field, with frenzied (but 
rhythmic) tapping of the two run but- 
tons charging up your power bar and 
pushing your on-screen sprinter faster. 




*^3?S 




Q It's like Planet Of The Hamsters or something. 



M E1IH - 

Rapid tapping is needed for the run- 
up, however there's now a new 
action bar to contend with. During 
the approach, an indicator moves up 
this bar. You need to stop this exact- 
ly on the red mark in the middle, 
keeping the button held down to 
increase the angle of the throw. Fail 
to get this right and your spear- 
thrower either runs past the line or 
spoons his throw! 














Although this throwing event starts 
from a stationary spin, the tech- 
nique is much the same as with 
the discus. Rapid-tapping increases 
the power of the spin, and correct 
direction and angle are decided by 
precision control of the Action Bar. 




O Swing 
around too 
much and you 
end up on your 
backside, with 
a feeble throw 
to your name. 
Hahahahahaha! 









Rent any latest release from just 



? 

Stamina bar time (see 400M)! Two lengths of the pool 
require you to pace your tapping. Keeping your speed up 
without losing stamina is tricky. In fact, hardly tapping at 
all before the final sprint, seems the best method. 




i.'.lnVM 




MrontEKflM 

There' s a 70's Dirty Harry feel to this event. You have to 

shoot the centre of each target in a 
limited time. Each round, it gets harder 
as the time-limit per target gets shorter. 
\ With six rounds in which to increase 
your total score, this is a particularly 
good multi-player challenge. 




skeei mmm 

It's like classic Duck Hunt, sort of. Moving 
around a shooting arena, you have to hit 
25 'clay pigeons', but you only get 25 
shots, which come in double-barrelled por- 
tions. The judge calls 'PULL' just before 

each pigeon is 
launched. Which 
has driven Paul 
mad, as he 
keeps looking up 
saying "Yes, 
what do want?" 





i 



Hamsters in trunks hit the water! 



ARCHER! 



111 

Atlanta 1W 




Q Tapping the buttons in amusing rhythms 
keeps your minding from wandering. 



Thankfully, this event doesn't use that 
old Heimdalt shaky hands technique to 
increase the challenge. It does, howev- 
er, make things trickier with added 
'wind factor'. You have to judge how far 

out to aim, to 
compensate for 
any turbulence. 
It's actually 
quite tricky. 








It might look like a 

one-on-one beat 'em 

up. but this is more 

of a reflex test. 

Dodging left and right, 

you need to get a 

swipe in. Various D- 

pad commands perform different lunges, but the best 

move is the 'reposte'. Wait until your opponent 

attacks and dodge, following through with a swipe. 




WHUMIIFIIM! 

Possibly the best event of the game, although it's 
very tough. Technique is broken into three sections... 

First you lift the weight 
to your athlete's chin. 
As you tap the power 
bar, a 'jerk bar' increas- 
es beside it. You need to 
stop this at exactly the 
same height to succeed. 




The way your fighter behaves after an attack 
can be quite distressing! 




400 Wltl RES 



The technique required here is some- 
what different from that of the 100 
metres dash. Under the power meter 
is another bar that represents your 
athlete's stamina. You can rap away at 
the buttons straight from the onset if 
you wish, but this decreases the sta- 
mina bar, and soon your runner slows 
down exhausted. The only method is 
to tap the buttons slowly, preserving 
enough energy for the final push. 





Q Now you need to repeat this technique to 
raise the weight above the athlete's head.The 
judges have to deem the lift a success. If the 
athlete starts to stagger, you need to tap left 
and right to balance him! 




©Tap. 



.tap. 



tap. 



.tap. 








£3.49 for three evenings 









<•> 







Planting the pole accurately, adds to 

the difficulty of this event. As your 

athlete runs towards the jump area, a 

marker descends on the meter next to 

your Power Bar. You need to stop this 

exactly in the middle to accurately 

place the pole. Now, as you launch 

upwards, you need to stop the marker accurately again, to power your 

spring. An easy event at regular heights, but it's hard to break any records. 





Identical 

technique to that 
of the Hammer. 
However, your 
athlete performs 
less spins, giving 
you less time to 
build up power. 
The throwing 
angle should also 
be higher. 



FRU I 



i»lanlal9% 

* 




*» 




Q Ha, the Bionic Hamster can easily 
overcome such pathetic heights. 




TRINE 

jkm 

Much more com- 
plex than the Long 
Jump. When you 
get to the jump- 
line, hit the action 
button to activate 
the first hop. An 
indicator now 
moves along the 
action bar, which 
has to be stopped 

exactly on the red mark twice more, to 
correctly perform the skip and jump. 












lone jump 

Plenty of sprinting needed here, 
before hitting the action button 
at the precise moment to get an 
accurate jump at the line. 
Timing a good angle is also vital 
to get a good distance. 





Q Muchos tapping applied here 
for optimum results. 




Q Ooh, a little bit early, 
but not so bad! 



© Watch that green indicator on 
the lower bar. Stop it correctly. 



HIGH tlUMP 

Introducing an all-new meter - 
the Jump Bar! As usual, rapid- 
tapping is needed to power up 
the speed bar. As you near the 
jump, though, a second bar ^ 
starts increasing. You need to 
stop this as near the height of 
your speed bar as possible, for 
the best jumping result. 








© Here he comes. What a strap- 
ping figure of a gerbil he is. 



O Yipes, not such a good 

measure of the old jump bar. 



© But it's done the job! He's over 
the bar. Give him a tray of feed. 








Rent any latest release from just 



OI.YMPK 



US GOLD 





UNCINC 



> The option screen is a challenge. 



If you've read our Olympic Soccer review (page 72, 
cuggies), you'll know that Alan Green from Radio 5 Live 
was employed to do the commentary. Well, in what seems 
to be a package deal, he's also done sound duties on 
Olympic Games too. Being a football commentator though, 
this isn't exactly his forte, and it shows. Perhaps his best 
line is "You'll notice the weighlifters have to wear a strange 
one-piece leotard. Goodness knows why!" What a fact, eh? 




Q To finish, the flames go out... 



v ■ -',.-■ 






N- • 



MRU! 

It's during the 
four-player 
tournaments that 
Track and Field is 
at its most 
brilliant. Well, 
Olympic Games 
goes four better, 
with a massive 
eight-player link-up. 
Yep, if you've got 
two multi-taps you 
can enjoy near- 
party sized tourna- 
ments. Especially 
nail-biting during 
the 100m dash. 



STANDINGS 



'H-il'lj 



suf :> 3 • is 




© Those little spinning sweets are 
supposed to be your medals. 



...and fireworks kick in. Yaay! 



NOW 1 Rf 

811 IMC MODE! 

Uncoordinated button-tapping might 
be good enough for your average 
joypad joe, but for herculean D-pad 
daddios, Olympic Mode is the only 
option. This expert control method 
puts an extra marker on your power 
bar. As well as bashing the buttons 
really fast, you now have to main- 
tain a really tight rhythm to keep 
the marker centred. If it swings too 
far to one side, you lose speed. 









■ 



I 









COMMENT 



compute 



mm 



Olympic Games has got an excellent 
selection of events, some of which are 
particularly good fun. As Tom says below, 
the pick of the bunch are the non- Track and 
Field events - shooting, archery, weight 
lifting, fencing - as they break up the 
constant running and throwing. The graphics 
are the same as Olympic Soccer (see next 
page) - the characters are a bit pointy and 
plain, but look fine enough from a distance. 
The Alan Green commentary doesn't work 
anywhere near as well here as in US Gold's 
footy game, as he only occasionally speaks 
and what he says is usually stupid anyway! 
The wide selection and variety of events, as 
well as the official licence, will appeal to 
some people more than Konami's Track and 
Field - mostly fans of the Olympics; but TnF 
is likely to be the sort of thing more 
average gamers are after - a simple, fun 
button-bash. What you need to do is work 
out what sort of player you are, and get the 
game that suits you. ^ j^^ 




QS2P 

III 

Atlanta W 



REVIEWER 



Okay, I'll answer the most important 
question straight off - Olympic Games 
isn't as good as Track and Field. But 
that's not to say it's at all bad either. As 
intended, the game's biggest selling 
point is its wide range of events, 
although not for the. reasons you'd 
think. It's not the variety that's impres- 
sive - to be honest, most of the events 
play so similarly - it's the fact that the 
events not featured in TnF are really 
quite smart. The two shooting events, 
weight-lifting and fencing are all well- 
thought out and highly enjoyable. It's 
the regular events that aren't so good. 
What made Track and Field fun was the 
way the control system made you feel 
you really were doing the events - ie. 
holding down the jump button and 
releasing to flip over the bar. Here the 
controls sometimes don't make sense. 
Why do you have to stop a jump bar at 
the same height as your power bar? How 
does that relate? Likewise with swim- 
ming. Where's the tension in barely tap- 
ping the buttons to pace your stamina? 
Furious tapping throughout the gruelling 
distance would give a far more realistic 
sense of fatigue - in your own arms! The 
graphics too, are patchy, and the com- 
mentary is plain annoying. It's a cou- 
pling of all these things that put Olympic 
Games second to TnF. ^ - - « . 






An enjoyable multi-sports game, but poor 
presentation and non-instinctive controls 
stop it from being truly outstanding. 






£3.49 for three evenings 











When a company gets the exclusive official Olympic Games licence, you'd expect 
them to do a lot with it. US Gold haven't just made a game of the whole event, 
they've also made a game specifically of the soccer - Olympic Soccer. This means 
that there are no real professional players in the teams, but that's not really all that 
important - what matters is that it's brilliant fun to play! 











The rendered introduction sequence shows a 
^ young boy practising with his football in a 
^ street, occasionally flashing to a real stadium. 
The boy eventually ends up playing for real in 
the Olympics, scoring a goal in the final! 









Olympic Soccer gives the player a large amount of 
control over what happens on the pitch. So much so, 
that with practice, the little men can be made to do 
just about anything possible in a real match. Almost. 



It's strange that it's not 
normally possible to chest the 
ball in football games, but 
that's not the case in Olympic 
Soccer. When a ball is com- 
ing in at chest height, press- 
ing the Square button will 
chest the ball, and it can be 
aimed to drop the ball into 
the path of another player! 




Like Euro '96, Olympic Soccer has got a 
button which will perform an automatic 



Headers and 
Bicycle Kicks 
are normally 
moves pulled 
off by accident 
in football 
games, when 
someone press- 
es "shoot- 
while a player is 
in the air, but in 
Olympic Soccer, 
they've each 
got their own 
specific button, 
meaning that 
they can be 
pulled off at any 
time. 





Volleys are easy in Olympic Soccer- just 
press one button when the ball is at the right 
height and the player will attempt a powerful 
strike in the direction he's facing. The chest 
and volley moves can be combined so that a 
player receives a ball, chests it into the air, 
turns, and volleys it at the goal! 






PlayStation 






Rent any latest release from just 




Olympic Soccer has got a commentary by 
Alan Green - the excitable Radio 5 Live 
presenter. He says the names of all the 
players, gives an introduction to each 
match, and explains what's going on very 
well. The commentary is also quite light- 
hearted at times, as Alan takes the 
mickey out of bad players and comes out 
with some very strange phrases! 



HI 






..AND THAT'S HALF TIME! WHERE'S liY ItEa? 



9 



Olympic Soccer doesn't go overboard with loads 
of complicated and fiddly options for setting up 
the tactics of your team. The options it has got 
are useful and detailed - it's possible to tell 
each separate player exactly how to play! 






REVIEWER 



Unfortunately, Olympic Soccer looks a 
little bit rough compared to other 
PlayStation football games, meaning that 
some people are going to be put off 
buying it. They'll be missing out on some- 
thing special though, as OS is one of the 
most playable football games around! It's 
incredibly fast for a start, but never so 
fast that it's not possible to control the 
players. In fact, the players are some of 
the most controllable in a footy game - 
being able to perform loads of moves 



<•> 








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The arrow under the player points to 
the goal they should be aiming for. 



tactics. The computer opponents are very 
hard to beat to begin with, as they per- 
form flowing passing movements and set 
up excellent goals while you're still 
playing the long ball tactics required to 
win in almost every other football game! 
After some practice and when a few of 
the tricks have been mastered, it 
becomes a lot fairer. The commentary, as 
with all others, gets a little bit repetitive 
after a while, but it's still very good. All 
you need to do is play the game once and 
you'll see how good it is straight away. 
It's the best PlayStation football game, 
in my opinion. . 






III 

Atlanta 19% 



US Gold have managed to get the 
official Olympic licence for their 
football game, meaning that there 
are no famous professional players 
in the teams. In fact, the player 
names in Olympic Soccer have all 
been made up! The licence also 
means that the real soccer grounds 
to be used in the Atlanta Olympics 
are in the game, as well as the prop- 
er Olympic soccer tournament rules. 





It may not look very good, but there's so 
much to loam and it's so fast and fun to 
play thai it tomes with a high recom- 
mendation. 



I 







£3.49 for three evenings 






PlayStation 




O 






HOOT EM-OP 



PlayStation 



JULY 




KRISALIS 




PLA YE, 




• SATURN AND PC-ROM 
VERSIONS PLANNEO 

- NO OTHER VERSIONS 
AVAILABLE 

• STORAGE 1 CD 

• PRICE IMPORT 

• PUBLISHED BY TELSTAR 
TEL: 01932 222 232 



Master the controls of a futuristic fighter 
plane, as you decimate the land of all 
those who rebel against FedNet - your 
superiors. An average day for a 3037 AD 
citizen of earth. WA-^ 

STARFIGHTER 3000 

One of the most impressive titles on 3DO is Starfighter 
3000. Mainly because, for a machine whose sell-by date 
looms dangerously close, it puts out some seriously 
impressive real-time 3D routines. Now this widely acclaimed 
graphical tour de force is being offered to the PC, Saturn and 
PlayStation masses, the question raised is how significant can a 
high-end 3DO product be to an audience who expect complex 3D 
as a minimum requirement. 




© It's real-time 360° action all the way In 
your Predator Starfighter. 




© Pilots may target anything they choose 
and blow it all to pieces (of parsnip). 





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STARFIGHTER UNIVERSE 

Action takes place within a limited area, but a 
Starfighter's options within those confines are mas- 
sively extensive. Pilots are given free reign to demolish 
everything ground or air based, excepting, of course, 
the mother ship which must be protected at all costs. 




tS 






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-*HF LOOK 



■ 



£ ■ 







SPACE HOT ROD 

Your ship is a Federation planetary assault vehicle, 
named Predator Mark-IV. The control method is simple, 
with all directionals handled by the thumb pad, and 
only one button to fire whichever weapon is selected. 
Speed remains constant if nothing is pressed, but 
afterburners increase thrust should you need it. The 
Predator is enhanced with ECM (Emergency Counter- 
Measures) as standard, though this missile deterring 
mechanism is limited to number of uses. 





© ATG Missiles lock-on to build- 
ings, and display a green matrix 
to highlight the target. 




© So long as you're vaguely on 
target the docking computers 
handle the rest for you. 




O The on-board computer 'talks' to the Mother 
Ship, which relays information for display on the 
strategic map. From here pilots may lock-on to most 
targets, and track them through a direction arrow. 



© Predator's powerful 
lasers not only scorch 
the earth, but are so 
intense they remold the 
landscape, in a process 
known as Terraforming. 
Just like you hear about 
in the movie Aliens 



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HEAVEN SENT 



Fellow Feds on the Mothership occasionally deem it 
necessary to help by parachuting supplies to the war 
zone. Snatch these before they fall, and the Predator 
receives an immediate upgrade. 




FORMATION FLYING 

Later missions involve commanding a small 
squadron of Federation fighters. Pilots may dictate 
which formation is best in a situation, and may 
choose to adapt at any time. Another tactic involv- 
ing team members is using the Mother Ship as 
cover. If the action gets to hot in the skies, move in 
close and she'll blast a few enemy fighters from 
the sky with her powerful cannons. 




In Normal Formation fellow pilots hang 
tough until the group falls under attack. 




Using the Fly Past 
camera to view the 
formation in action. 




Q Have the squad take 
all the heat for a while! 



Wing Pods 
add more fire- 
power and 
more speed 
to the 
Predator. 
Usually they 
come in pairs, 
but solo pods 
are common 
too. They're 
fragile 
though, so 
don't expect 
to hang onto 
them if reck- 
less flying's 
your game. 



CRYSTAL CASTLES 

Each time something is destroyed, at least one strange crystal-like arti- 
fact is left behind. These come in a variety of colours. By collecting 
them in a certain order, the Predator's matter-energy converter boosts 
the performance of the ship in some way. For example two 'blues' 
increase the number of Air to Ground missiles available; red with yellow 
tightens ship control; reds combined amplify laser power, and so it 
goes. It's down to pilots to memorise different combinations, as the 
on-board computer doesn't store this information. 




Megaship 
is a power-up 
reserved only 
for parachute 
drops. As the 
name sug- 
gests, this 
maxes out 
everything for 
a limited time 
- ultimate 
control, 
speed, and 
armament. 




© Trash everything 
to exhume as many 
crystal power-ups 
as possible! 





PlayStation 







RE1/IEWEF 






© Act upon this message quickly... 




© ...and you could end up with this, 







© The Predator's destructive power 
is increased significantly. 



Technically Star fighter 3000 is an 
impressive piece of software, and there 
are many clever aspects that a strictly 
pragmatic reviewer could point out to its 
favour. The use of artificial intelligence; 
multiple camera angles; volatile land- 
scapes. However examining program- 
mers' potential is not we're here for, and 
there are many more reasons why 
Starfighter ultimately fails as a game. 
First of all it lacks style. The least con- 
structive comment I could offer is that it 
looks like a great Jaguar game, but the 
best way to put it is that the landscapes, 
buildings, and craft don't look ready to 
have left the drawing board. StarWing on 
the Super NES has more chic. The ship is 
a dog to control too - sluggish and 
heavy, which doesn't help in a tight situ- 
ation. Explosions are great for a time, 
but when it comes to immersing yourself 
in the game all that exists is extensive 
target practice under increasing duress. 
Any ingenuity is swamped by a lack of 
speed; foggy objectives; and little varia- 
tion. I am sure that if the programmers 
worked on the look, and graded the flow 
of the missions better, they may have 
created something immediately more 
appealing with Starfighter. But, to my 
mind, there's just no fun in repetitiously 
demolishing polygon constructs to the 
tune of dire techno. ^aa\ ++m**ima 




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There's some pretty awful clipping' of scenery in the game. 



bitious project that set too many 
brave targets and fell short of most. 
Extensive, but cumbersome all round. 



M^B^m 




computer 




ROM 






<*j 






NG SIM 



RELEASE 




OFF CRAMOND 




PLA YERS 



PRICE UU 

PC AND AMIGA PREOUELS 

AVAILABLE 

NO OTHER VERSIONS 



.11. 



PUBLISHED BY MlCROPROSE 

TEL:QU5& 326532 






Geoff Crammond is known by almost every 
single video gamer as one of the best pro- 
grammers in the world. Here's what he's 
een doing for the last few years: 





Geoff Crammond's first Grand Prix game has become a legend. 
This sequel is pretty much as well-known already, as it's been in 
development for years - the original release date was about a 
year ago! This version is based on the 1994 season and features all 
the drivers from that year, except Roland Ratzenburger and Ayrton 
Senna, obviously. But the major difference is the excellent new graph- 
ics engine, enabling fantastic Super VGA graphics with light sourcing 
and shading to make the tracks and cars look incredibly realistic. 



om, mm 

With the car in the garage, it's possible to configure 
absolutely everything so that it suits your needs for 
the next track perfectly. Players can change the gear 
ratios, wing angles, fuel levels, brake balance, pit 
strategy, and more! All the settings can be saved, 
ready to be reloaded at another time. 






b"-ESSSI 



The car models in GP2 look absolutely 
fantastic, partly because they are light 
sourced. As they drive past, the light 
moves around the surface of the car, 
making everything look totally solid. 
From the close-up view of the driver 
it's possible to see the light reflecting 
off the helmet visor! 



As with the first Grand Prix game, there are absolutely LOADS of views available! 
That's something we say a lot about games these days, but GP2 is just plain 
excessive! The main view is from inside the car - which gives the best impression 
of speed - but there are also views from each wheel, behind the car, looking out 
the back, straight at the driver, following behind, from the real BBC TV camera posi- 
tions, spinning around the car - and that's not the lot! There are only two that are 
really worth using while playing, but a wide selection is nice when watching 
replays. 

There's also a special "TV Director" mode which can be used to view the action, 
either when you've crashed out or if you're watching a computer race. A virtual TV 
director will cut between the TV camera views and in-car shots to give the best 
view of the action! What an excellent idea! 







One of the major enhancements to the GP game 
engine is that the cars can now flip and roll 
over, creating far more realistic collisions. 
Getting close to other cars is very risky as 
touching wheels can send one car riding over 
and into the air! High-speed crashes are more 
spectacular, as cars are launched into the air, 
spinning and rolling a they go! Also, chunks of 
cars and their wheels fly off to make for some 
amazingly realistic replays! 





computer; 



miStK DATA! 

For the real Formula 1 fanatic, 
GP2 Is heaven. Not only has It 
got all the real drivers, teams, 
cars and tracks from the 1994 
season, it's got more statistics 
than normal people can handle! 
During the game, it's possible 
to record all the data from your 
computerised car then look at 
the data in the form of graphs. 
These graphs can tell you how 
the suspension on each wheel 
moved, how fast the car went 
around the corners, the engine 
revs... everything! 





mwmn 



It isn't necessary to have two PCs or a modem to play with more than one driver. As In 
the original game, there's a hotseat mode which has players taking it in turns to control 
their car, while the computer takes over the other player's. It's an interesting idea, and 
one that works fairly well, though it can be annoying to watch your friend driving well 
while your computer-controlled car drives into a wail! 




REVIEWER 



Just look at these incredible cars! The graphics are so good and the models are so real- 
istic that these graphics are almost unbelievable! The game is awesomely detailed, too! 




This may (no, it will) sound sad, but I 
used to play the original Grand Prix on 
the Amiga for 100% race distances - 
that's up to 80 laps at a time! For a 
while, it was my favourite game on the 
planet, and I played it all the time. I, like 
many other PC owners, have been 
looking forward to this update for what 
seems like years, and I haven't been 
disappointed. It plays almost identically 
to the original game - supposedly the 
most realistic Fl car handling around, 
lots of helpful driver aids for beginners, 
plenty of views, all the real tracks, 
replay modes, and all the strategic 
elements of real Fl driving - but looks so 
much better than before. From the TV 
cameras in SVGA mode with all the detail 
turned on, it sometimes looks of photo- 
graphic quality! The amount of work 
that's gone into the game is astounding - 
the tracks are so detailed that it's 
possible to learn the real things from the 
game, and the car physics make the cars 
move exactly as you'd imagine them to. 
This is by far the most comprehensive 
and realistic driving sim available 
anywhere, and is even great fun for 
those who can't be bothered to take it 
seriously. This comes very highly recom- 
mended to absolutely everyone with a 
decent Pentium PC. --, , _ u - n 



The drivers lean their heads to the side as they go round corners! Also, all the 
suspension moves seperately from the car! This game is just too realisticl 



Definitely the most detailed and realistic 
racing simulation that a normal amount of 
money can buy. 




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he premise here is very simp 

festooned with heavy-duty firepower, into battle against 
terrorists. Players start out as a rookie in a group calling 
themselves 'Da Wardnez'. and are promoted according to 
performance in the field. Key targets - ground or air-based - 
show up on radar; and are hunted down, while taking out minor 
troublemakers. A neat touch is how terrain sometimes impedes 
the tank's performance, however the team leader's 'advice' is 
very annoying. In a multi-player situation, assuming the role of 
assassin feels cool as in any 3D shoot 'em up. Unfortunately this 
doesn't come close to the grandeur of Terranova, or match Duke 
Nukem for thrills. Hardly terrible, but hardly good by any stretch of 
the imagination. 1 

PAUL DAVIES 



PRICED 9 

'SATURN AND PLAVSTATI 
VERSIONS AVAILABLE JL 

• NO OTHER VERSIONS PU 

• fORRUT I CI) 

• RELEASED BY CORE 
TEL: 01332 297797 



Q Core's Battlecorps on Mega-CD was much 
superior to Shellshock. 





cclaim are a big enough company to wield a baseball game, 
and handle the silence of a UK ball park without shedding a 
tear. In my book there has only ever been two hardball 
[ames worth recognising if you're not a big fan of the sport: 
Powerful Pro Baseball from Konami, and Ken Griffey Jr from 
Nintendo - both for the Super NES, and neither available in this 
country. What Big Hurt lacks, that those games have, is an element 
of fun - which is the perfect draw for somebody who would other- 
wise turn a blind eye. As it stands. Big Hurt functions well as a safe 
baseball game which will sell to fans on its name alone. But for 
most players this whole pitching and batting routine becomes 
monotonous. And besides the music and sound effects are espe- 
cially dire, which I personally cannot stand. PAUL DAVIES 






FttMAT 




m mm 




Q Very bad music and speech. Something 
Paul personally cannot stand, apparently. 



— 











ny game that proudly sports 'virtual* in its name, as if it's 
the latest buzzword in 3D technology, is clearly off to a bad 
start. But criticising this game's name is just being unfair, 
because there's far worse here to moan about. We reviewed 
the Saturn version of Virtual Golf back in our March issue, and were 
distinctly unimpressed by it. The PlayStation version is exactly the 
same. So, unsurprisingly, we're distinctly unimpressed by it. More 
so this time around. The problem with Virtua Golfls that it's just 
too basic. Although it employs a swing-o-meter similar to that of the 
PGA games, it lacks the depth or skill of the latter. The gameplay 
really amounts to pressing B twice, with no real thought required. 
On top of all this, the graphics only amount to reasonable, and the 
sound is. well bizarre is the kindest description. With Actua Go/fin 
there's very issue, there's really no contest. TOM GUISE 



(f^core design 




PLAYERS 



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Q The word at the top left of the 
screenshot says it all, we feel. 




B ff IStOft* ATAIUMC 

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s we head toward the third generation of PlayStation soft- 
ware, it seems the next breakthrough in game advancement 
is to make them look crap. At least if Slam N Jam is any- 
thing to go by. Boy, is this one going to make you laugh. Goodness 
knows what licensed superstars, Magic Johnson and Kareem Abdul- 
Jabbar, think of their deformed monstrous sprite caricatures. More 
portantly, what do they think of their on-screen performance? 
rking back and forth like lobotomised freaks, they don't exactly 
generate thoughts of sensational basketball. Neither does the cool- 
ster commentator with remarks like "He must have springs in his 
shoes!" It's funny that the attempted special effects - such as the 
reflections which only extend as far as the ankle - only emphasise 
the hideously poor quality of this game. TOM GUISE 




7P 





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his is pretty much identical to the PlayStation version which 
was released at the end of last year. The graphics are the 
same - fast and smooth, but with rough players. The sounds 
the same - awful commentary - and it plays the same - ball that 
weighs a ton and doesn't roll, power bar for shots, 
computer opponents that move twice as fast as you... This isn't 
really acceptable when the Saturn's got Euro '96 already, with 
Olympic Soccer and Victory Goal 2 coming soon. There's really 
nothing at all in Striker that is better than any other football game, 
making it a totally pointless thing to get. In fact, it does just about 
everything far worse. Don't bother. 
ED LOMAS 




PL A YERS 





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Only 55 seconds Into the game and already the 
action Is heating up! The crowd goes wild! 



Gornputei] 



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pace Hulk isn't just another Doom clone. It plays differently, 
in that the player controls a squad of space marines rather 
than just one. This gives the game a strong strategy feel as 
marines are positioned and assigned tasks. The graphics are slight- 
ly smoother than the 3DO version's, but the game speed is the 
iame - slow. This is because you play as a marine in giant armour, 
admittedly, but it can get very tedious when you're trying to get to 
the other side of a stage and it takes ages. There are loads of 

ipressive weapons, and it's always fun to blow the Genestealers 
up the wall, but the overall pace and feel of the game will only 
appeal to a minority of PlayStation owners. Still good and well worth 
a look. 
ED LOMAS 



(SECTION 



STRATEGY 




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© Fulfil your dreams of confronting 
Genestealers face to face. Aieee! 




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eed for Speed on the 3DO was pretty amazing for its time. It 
wasn't just amazing for a home machine - it looked good 
even compared to Cruis'n USA in the arcades. The PC and 
PlayStation versions didn't make such an impact, as graphics of 
that quality come as standard in most games nowadays. However, 
Need for Speed has always been great fun, and the new Saturn ver- 
sion is just the same as the PlayStation version reviewed in issue 
174. The only real difference is that the smoke from skidding tyres 
looks a bit rough. Otherwise, it looks just as good - smooth and 
solid cars, with good-looking tracks. The crashes are the highlight, 
as the cars can roll and flip, so there are loads of homemade 
bonus games to play. Also, there are a bunch of tracks, hidden 
modes (and a car) which mean the game's going to last. Great fun, 
especially the crashes! 
ED LOMAS 




© Lovely view, but keep your eyes 
on the road! 



© Saturn handles the speed of 
two-player mode well. 




Ti I 



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he idea of Settlers 2 is a simple one, even for those who've 
never played the original - keep your men alive. They start 
off shipwrecked on an island, and the you begin by getting a 
small town running. Eventually the game transforms, giving the play- 
er far more to do - sorting out the armies, trading, etc. Graphics 
re 'functional' and quite pretty too, as are the atmospheric 
sounds. If you ever get bored of the sound effects, just put a 
Metallica CD on (but not the new one) with the player option. 
Though it starts off a bit boring - just following orders, waiting to be 
told what to do - it gets better. Much better. Just like the first 
ime, the little people can be left alone overnight to do what they 
'ant, and they won't all die. Slow moving, but top quality. 
ED LOMAS 



TRATEGY (S^LUE BYTE 



E < '. .99 
MAT 1 CD 



RELEASED BY BLUE BYTE 
: 0160=1 232220 





Spend that $199 on more 
games! That's the message on these 
pages, because CVG is giving YOU the 
opportunity to win a Saturn or 
PlayStation - AND that system's top 
three recommended games. 

■ ust like you, the CVG staff were completely taken 
I aback by the 32-bit system price crash. £199 for 
WJ the games machine of your dreams! This marks a 
50% price drop for Saturn since its first release, and a 
similarly mighty gesture from Sony. They want you as 
much as you want them, get it! 



VIRTUA COP 

This is one game PlayStation owners just wish they 

had! Coupled with the arcade-perfect Virtua Gun, it's 

a high-adrenaline, ear-splitting experience! What's 

more, even your gran can play it - if she's got arms! 

For gun-slinging experts though, this is one of the 

greatest highscore challenges invented! 

SEGA RALLY 

Still one of the most graphically stunning arcade racers around, with intense 

gameplay to heighten the appeal. And this is one heck of a conversion. We 

mentioned a long time ago how this game was hot enough to sell the machine. 

And from your letters we now know this to be the case. 

VIRTUA FIGHTER 2 

The UK may be slow to catch on, but VF2 is stitl the number one coin-op in 

Japan's game centres - where they take gaming very seriously. Yes, this is prob- 
ably the world's hottest video game even now, believe it or not. 
We've been in love with VF2 since we first played the game on 
test in London. You must own it!!! 



To boost word of mouth notoriety 
CVG is holding this competition. 
It's also a great opportunity to 
take account of the amazing line- 
up of games out there for both 
systems. We get so many phone 
calls and letters asking for advice 
on which system to buy. this mini 
feature has been long overdue. 



' ,|¥n ". . -,^ forrr be :•'■ ~~' z 
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PLAYSTATION 




Having read the magazine for 
some time now, you ought to be 
familiar with most if not all of the 
games mentioned here. We'd like 
to remind you of the best points of 
the best games for the best 
machines. Maybe you already own 
a 32-bit console, and need remind- 
ing. But we're quite certain many 
of you are still trying to make up 
your mind. These pages should help 
- especially if you get lucky in the 
competition. 



(delete as appropriate) w*> 




NAME: 

AGE: 
ADDRESS: 



HKitaps-t* 






WIPEOUT 

This game pretty much defined 
the PlayStation at launch time 
last September: Slick graphics, 
out-of-this world gameplay, and a 
hip affiliation with the club crowd. Wipeout sold on a ratio of 
almost 1:1 with hardware back then, and still people are 
wowed by it. 
STREET FIGHTER ALPHA 

An arcade perfect conversion of a genius Capcom coirvop. 
And with the many options available - Training Mode, 
Remixed Music, etc - in some ways PS SFA is even better. 
Anyway, you need to own this if "only to prepare for the 
sequel coming to PlayStation later in the year. 
RESIDENT EVIL 

Visually and viscerally the best PlayStation game yet. 
Could easily become an all-time classic for the system. 
This is one game Saturn owners are longing to see on 
their machine. They might just get it too, but Capcom can- 
not promise the same level of detail. A PlayStation "must". 







SI OK GAME*. 

Ui shoot 'em up. 

miACOP 

gawlly 
daughter 2 

tYTONAUSA 

jARDMN HEROES 

UonainacK -n s ash 

jBon,f f om the genius 

^asureteam. 
||GHT WARRIORS 

now 

BAKU BAKU 
ULTIMATE MORTAL 

SS^l -st s°uf 
after 32-bit game we ve 
ever known. 

Skwork NIGHT 2 

EURO '96 

COMING SOON 

^g, OF OARKMMS 

| ^cks besides. 
We can't wait. 

BUG TOO! 

SB-— 

VIRTUAL ON 
MARVEL SUPER 

HEROES 

Only the Saturn can 
handle the intensity 
of this mighty game 

SONIC X-TREME 



STREET FIGHTER ALPHA 
RESIDENT EVIL "* 

RETURN FIRE 
TRACK AND FIELD 

TEKKEN V P C SP0rts e «ravaganza. 
RIDGE RACER REVOLUTION 

ass s~ 

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At last! The coolest video game 
character around has returned to 
his home system with a new look! 




YOUR MISSION IS 

The object of Sonic 3D is different to 
the other Mega Drive Sonic games. 
Before, Sonic had to run through to 
the far right of a level, but now he 
needs to collect Flickys to progress 
through the acts, as well as search- 
ing for the exits. It changes the style 
of the game quite a bit, but don't 
worry - there's still plenty of high- 
speed zooming around, crashing 
through walls and bouncing off walls! 




RICKY FIASCO! 



It may seem strange that the lat- 
est Mega Drive game should have 
so much in common with one of 
the first released. In Ricky, players 
had to find all the little birds 
around the level, then guide them 
- either one-by-one or all at once - 
to the exit. In Sonic 3D, players 
find Flickys and guide them in just 
the same way. In fact, it seems as 
though the full name for Sonic 3D 
will be "Sonic 3D on Ricky Island". 



© Grab it before it has the 
chance to get away! 




© Jump and hang on to the giant 
ring to drop off the Flickys. 




© Leading a load of Flickys 
around at once can be a bit 
risky, as they fly away when 
hit by an enemy. It's often bet- 
ter to 
drop a 
few off 
every 
now and 
then. 






© See the 
way that the 
yellow birds 

follow Flicky 
just like in 
Sonic 3D? 



FORMAT: MEGA DRIVE 

BY: SEGA 

DUE: NOVEMBER 

The Mega Drive Sonic games are arguably the best 
available on the system. They were responsible 
for making the machine so popular, and also 
helped boost the profile of video games in general. So 
it's with great excitement that we forget all that, as 
another Sonic game arrives! This time it's different - 
no more flat 2D characters, 
just lovely rendered 3D 
models whizzing around 
gorgeous 3D levels! There 
also different objectives, new 
enemies and complete 3D 
movement, similar (in a way) 
to the freedom in Mario 641 





The game is being programmed by 

Traveller's Tales, one of the most 

respected teams around. They are 

responsible for such impressive Mega 

Drive games as Puggsy, Mickey Mania 

and Toy Story, so an excellent feel and 

great control are guaranteed. All of the 

level and character designs are being 

done by people at Sega, overseen by the 

man who did all the character designs for the Clockwork Knight games - 

which is very good news as both of them had a great selection of characters. 

Also, Mr Naka Yuji himself - creator of Sonic the Hedgehog and full-time 

genius - has had quite a say in the project! 




PUSH DEM BUTTONS! 



The first stage is currently pretty empty, giving players the chance to get used 
to the totally new Sonic. He's moved around the stage as you'd expect, sim- 
ply by holding the D-pad in the direction you want to go. For the first time in a 
Sonic game, more than one button is used - one to jump and the other to 
replace the Down direction in the previous games. This is because all of the 
D-pad directions are now used to move Sonic, meaning that the extra button 
is needed. Simply press B when standing still to perform the Super Sonic 
Dash, or press it when running to roll along the ground. 



The arrow markers on the floor 
turn into treadmills which hold 
Sonic still while he spins quickly 
on the spot. They then release, 
launching him forward at great 
speed! 




© There are already secret sec- 
tions to discover. Here's a lup! 



Ll. -■( 




One of the features of the first 
zone are these cannons. Sonic 
can jump into them, then launch 
himself back out, over walls to 
different sections of the act! 








© Sonic warps into the boss stage from 
the end of act 2, then destroys Robotnik! 



At the end of the Green 
Grove Zone, Dr Robotnik 
appears is one of his 
spaceships and tries to 
crush Sonic with a giant 
spiky ball. At the moment, 
he's very easy to beat - 
st jump on top of him 
jn he flies low to col- 
the ball. 





© Get hit and all your rings and 
Flickys go flying! 





© The Flickys manage to keep up 
with Sonic, no matter what! 




© These loops are just as much 
fun to run around as before! 



© When Sonic collects the 
Barrier power-up, all of the Flickys 
get one as well! 



THE SECOW ZONE MVEALEDI 

The second zone, like the first, hasn't got a definite name yet, though 

it does look very similar to Sonic 2's Chemical Plant Zone. There are 

robotic mice and octopi to avoid, and high-speed chutes to whizz 

around. So far, neither of the two zones are 

totally complete, but the finished version will 

feature at least seven of them, each with two 

acts and a boss stage. Also, each act now 

takes longer to complete than the other Sonic 

games, and is broken up by having to collect 

the groups of Flickys, meaning that there are 

effectively twice as many stages! 


















v 



«1 








Driving a super-powerful car around corners 
at over 200mph is something we all want to 
do. And now we can. 





An official Formula 1 racing game is 
bound to be popular. Every round of 
the World Championships is watched 
by millions of people on TV, with thousands 
more attending the races. There have been 
many games based on Formula 1 racing, 
but never before has a game had all the 
ingredients to make it the perfect 
simulation - real tracks, real drivers, 
incredible graphics, surround sound, rock 
music... and Murray Walker! And on top of 
all that, it's from one of the most highly 
respected programming teams in the 
world! We've been following the develop- 
ment for months, and here's our last 
update before the full review next issue! 







Q This view's easiest. 

GO ANYWHERE! 

The excellent 3D graphics mean that the races can be 
viewed from any point on the track, so there are loads of 
virtual viewpoint options. The actual game can be played 
from one of four regular views (like the four in Virtua 
Racing}, and a rear view can be flipped up on-screen simply 
by pressing Down on the D-pad. There are also incredible 
TV views which look just like a real TV presentation of the 
Grand Prix, all the more so because the views are based 
on the real BBC TV camera positions! 




9 LA» 



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© Check the rear view! 




TEAM PLAY! 



All 13 teams from the 1995 season 
are included, along with the 35 
drivers who started - including Nigel 
Mansell! It's possible to play as any 
of the drivers, and they make a 
difference - the Williams feels very 
different to to the Ferrari. Also, the 
car models were created from real 
team blueprints, so they're totally 
accurate as well! During a race, 
you'll also notice how each driver's 
performance relates to their real-life 
counterpart's! 




Q All the teams look exactly as they should! 





Q The cars look just right! 



Q The cars whizz past the 
cameras at over 180mph! 





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Q The benetton has got all the right stickers! 





FIX MET 

In long races, or when you've taken a 
bit of beating and one of your wings 
has fallen off, you'll need to make a 
pit stop. By pulling in, you can 
access a menu with options to top 
up fuel, change tyres, and repair the 
car. Getting everything right so you 
don't lose too much time isn't as 
easy as it sounds! 





© Then get out of there 
as quickly as possible! 



*w 



HAKKINEN 8 
MCLAREN MERCEDE 



THIS LAP 



TAG HEUER Official Timing 



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This horrendous starting line pile-up would cause a restart. Here it 
shows off the amazing detail in the distance. See the other cars? 




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© Get a top-up, change 
tyres, and do repairs... 




© Oops! It looks like someone 
left the braking a bit late here! 



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Overtaking like this isn't much of a problem in Arcade Mode, but 
when racing seriously, this would put you out for good! 



© Losing control In the wet 
nearly always ends in a pile-up, as 
the cars spin totally out of 
control - normally ending up back 
on the track facing the wrong 
way! Racing in the wet without 
any computer assistance is for 
true Formula 1 masters only! 




INCREDIBLE SOUNDS! 

Not only are the graphics in Fl incredible, as you can see, the sound is amazing too! All of 
the cars have different engine noises, which can be heard in awesome Dolby Surround 
Sound, providing you've got the equipment. Don't worry if you haven't got the set-up to 
appreciate it fully - there are excellent stereo and Q-Sound modes as well! 



ARCADE MODE! 

As well as the realistic Grand Prix mode, there's a spe- 
cial Arcade option. It plays a bit like Virtua Racing, with 
no car damage and time limited checkpoints. 







MURRAY'S MINT! 

One of the best features of Formula 1 is that 
Psygnosis have managed to get Murray 
Walker to do the commentary! All the way 
through the race, Murray shouts the current 
race standings as well as going completely 
mental when anything exciting happens! It's 
incredible how much more realistic the game 
seems when Murray's talking - Fl and Mr 
Walker just go together perfectly! 




RAAWKiN' in the 
streets! YEAAHl 

Almost everything about Fl is brilliant - 
especially the music! As with Wipeout, 
Psygnosis have got three CD tracks by real 
artists. Here, instead of techno music, 
we've got the awesome rock guitar leg- 
ends - Steve Vai and Joe Satriani! The 
tracks are excellent choices - "Juice" from 
Steve Vai's 



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SOUND 



album 

"Alien Love 

Secrets", 

"Summer 

Song" 

from Joe 

Satriani's 

"The 

Extremist", 
and our favourite, "Back to Shalla-BaP 
from "Flying in a Blue Dream" (some of 
you may recognise it as the brilliant music 
from the original Mega-CD promo video!). 
As well as these three tunes, Psygnosis's 
in-house musician has created and record- 
ed some fantastic music of his own. In 
fact, it's so good that's it's often hard to 
tell that it's not either of the Guitar Gods! 




Q When playing in arcade mode, checkpoints are 
set up, with a time limit for each. Also, a rev 
counter and speed indicator appear in the bottom 
corner. As well as this, the car handles differently! 







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© Formula 1 shouldn't be this rough, surely! 




© Oof! A bit close to the McClaren there! 




O The wet makes it impossible to see a thing! 




© There's even a bit of nice-looking lens flare 
from the starting lights above! 



WEATHER REPORT! 

Before each race, the computer calculates the weather 
using accurate statistics for the area of the world 
you're about to race in. This means that it's far more 
likely to rain in Britain than in Australia, adding yet 
more realism to the game! 

The rain effects are fantastic, as the cars spray up 
water from their rear tyres and a grey mist covers 
everything in the distance. Slipstreaming other cars is 
made dangerous in this weather because the spray 
thrown from the track impairs your vision almost totally! 






-T- The scenery is misted out. 



© The Ferrari behind probably can't see a thing! 





SEVENTEEN TRACKS! 

All seventeen (that's 17) of the real Grand Prix circuits around the world 
.ne in PlayStation Fl\ They are all totally realistic models of the real life 
tracks, with all the track-side detail and evet\ single emve .iml hump 
recreated. Because they are so accurate, anyone who plavs this game 
" ough will instantly be able to recognise the real tracks, and vice versa. 



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track. 



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Adelaide 
circuit is 
set partly 
on the 
streets. 



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slip road at 
Silverstone 
is here! 



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WILLIAMS RENAULT 





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Q When you first play with no driving aids on, you'll be spinning off 
and crashing out all over the place! One wheel wrong and it's over! 










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Q The rear view mode is a good idea, as a permanent mirror might 
slow the graphics down slightly. Also, this looks fantastic! 






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■> The Himgaroring looks just like 
.i photograph of the real course! 
Absolutely everything is here! 



Q Even the 
cross over 
is visible at 
Suzuka. 




WO PLAYER 






Fl is another PlayStation game 
which uses the link cable for 
excellent 2-player races. Players 
can race in either a head-to-head 
mode with no other cars, or com- 
pete in a full Grand Prix with all the 
other computer drivers! 



"GENLEMEAL 

Next month we'll have a full, mas- 
sive review of what is definitely 
going to become one of the most 
popular PlayStation games 
around! We guarantee thai 

tf issue Is g illy blow 

your mind! 








RE RACING 



PlayStation 




RELEASE 




SYGNOSIS 



M PLAYERS 



• PS. PC. SAIBRN PREOUELS 
AVAILABLE 

• NO OTHER VERSIONS 
PLANNED 

• STORAGE 1 CI 

• RELEASE- JUNE 

• PUBLISHED EY PSYCHOSIS 
TEL: 0151 282 3000 



Wipeout has become the symbol of the 
PlayStation. A game with such a reputation 



deserves a magnificent sequel. Here it is! 




/ 









Ene^Qy 



i 






Jipeout 2097 is set 45 years after the first game, and the Anti-G 
racing class has changed from F3600 to F5000. New courses 
have been built, and the racing teams have all designed new 
ships. New weapons have been created and the rules have been 
changed to increase the risks. New teams have entered the races, 
pushing the number of racers up from 8 to 12 at a time. As well as all of 
this, the graphics of the game have been improved - the ships leave 
incredible light trails behind them, and the flares from exploding 
opponents look incredible! It seems as though one of the greatest 
games ever has actually been improved on! 




^ 











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The original Wipeout had six regular tracks, plus 
one extra, revealed when the second racing class 
was mastered. Wipeout 2097 uses a different 
system: two tracks for each of the three classes 
- Vector, Venom and Rapier, plus an extra class 
when all three are mastered. This means that 
there are different difficulties of track as well as 
racing speeds so that everyone from total 
beginners to experts can play straight away. The 
tracks all look incredible and are more imaginative 
than in the first game - one is floating high in the 
air, supported by hovering aeroplanes! 




SELECT 



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BACH 






The overall feel of Wipeout 2097 is slightly different from the original game. Seeing as the 
racing class has changed from F3600 to F5000, the handling of the ships has changed for a 
start. They now respond quicker, meaning that they are still totally controllable even at the 
highest speeds. 




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Once again, the Designers Republic have 
designed all the logos for the game, meaning that 
it looks as cool as the original Wipeout. Also, the 
option screens have all been redesigned to make 
them both easier to use and more pleasant to 
look at. The loading screens have also been 
made more interesting, though they won't be 
need so much, seeing as the loading times have 
been greatly reduced! 



k\^ 




IT'S A TEAM GAME 

The four teams from the first game return - AG 
Systems, Auricom. Qirex and FEISAR - each with 
new ship designs. Before, the teams all had very 
similar craft, but now they've each got a different 
look as well as different handling styles. There is 
also going to be a hidden team to compete 
against and eventually play as! 




Q--12.> 






WE'RE TAKING DAMAGE! 



Another addition to the rules of Anti-G racing is 
that racers can be destroyed! The weapons now 
become a more important part of the game than 
before, as repeated hits don't just mean lost 

| seconds - they can mean the instant end of a 
race! Because of this a pit lane has been added, 

| similar to that in F-Zero. Ships need to be piloted 
along the lane, and are recharged on the move 

I so that only a few seconds are lost. 







0--3S 



WEAPONS HEADING 



Seeing as it's now possible to destroy enemies, as well as be destroyed yourself, the power- 
ups are more important than in F3600. There are now 11 items to be picked up - 6 new, plus 
5 upgraded originals. 



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MISSILE 

A heat-seeking missile which 
has a new locking sight. 

ROCKET 

Three straight rockets are fired at once. 

MINE 

Five floating mines are dropped in a row. 

TURBO 

Launches the ship to incredible 
speeds for a few seconds. 

SHIELD 

A blue shield stopping all damage, as 

well as disabling all other weapons 

for 5 seconds. 



ELECTROBOLT 

Similar to the old Shockwave, this reduces 
control as well as sapping energy. 

THUNDER BOMB 

A bomb which causes a large explosion, 
damaging all visible ships. 

QUAKE 

Sends a giant ripple along the track, 
accompanied by a row of flames! 

PLASMA BOLT 

The most powerful weapon. Takes a sec- 
ond to charge, the fires straight ahead. 

AUTOPILOT 

Takes control of the ship for 5 seconds. 
Best used at really tricky points. 

EMERGENCY E-PAK 

Recharges the ship's energy without 
needing a pit stop. 



■MBI 



KICKIN' IN THE BEAT! W000! 

One of the things that gave the original Wipeout game such a good atmosphere 
was the awesome techno soundtrack featuring famous artists. This time. Psygnosis 
is including a soundtrack comprising totally of real performers. As yet, it hasn't 
been confirmed who's appearing on it, though the Chemical Brothers have already 
been approached. 



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The development of Wipeout 2097 is coming along very quickly, so we should have an 



rlt'^vi-W'. 









We said it was coming. But how 
soon and how fast, we had no idea! 
The Fighting Vipers conversion 

machine is on the move!! 



THE FIGHTING VIPERS 

Already, six of the nine vipers have 
been revealed! Notably, the only 
two main characters missing 
(the third is the boss, BM) 
are Picky and Raxel. both J 
characters that use 
weapons - a skate- 
board and guitar 
respectively. At this 
early stage, the fight- 
ers still look quite 
basic. However, while 
increasing the level of 
detail, AM2 are taking a 
different approach to 
the character design than ■ 
they did with VF2. 
"If the Saturn version was 
identical to the arcade, on a 
home TV the effect would look a lit- 
tle messy." explains Hiroshi Kataoka, the 
man in charge of AM2's Saturn FV conversion. "Instead of 
trying to incorporate every single likeness, we'll use the 
detail effectively and not go overboard. Nobody will mind if 
Tokio's armour is a little different, but if the face isn't repro- 
duced perfectly the players won't be happy." It's this factor 
that AM2 consider the most important. "Arcade Vipers makes 
much more use of the Model 2 board than VF2 t in so much as 
FV uses many more polygons for the face. At the moment we're 
working on adding this aspect into the game." continues Mr 
Kataoka. Other factors, such as character animation seem to be 

causing no problem. "Both the 

ft &l women's bouncing breasts 

OnllH/in ^^^^^^^^^ and Banns fluttering 

tailcoat will be 
*■• accurately 
■• reproduced." 



FORMAT: SATURN 

BY: AM2 

DUE: OCTOBER (JAPAN) 

It was just after we went to press last month that the 
first pictures of Fighting Vipers arrived! What's 
incredible, is that in the month it's taken us to get 
them to you, more and more have surfaced. And on 
each occasion, astonishing developments have been 
made. Then - it happened! At the Tokyo Toy Fair on the 
first week of June, a playable version of the game was 
revealed! What you see here is everything we've got, 
from the first shots to Toy Fair demo stills. It may look 
basic now, but in a few short months this game is going 
to be unbelievable! We've seen it happen before!! 






JANE 





The on-screen indicators 
are already in place! Is th 
a transparency effect? 



Remember, there's more detail 
under the armour, waiting to be 
uncovered. 



Sanman. Left - with his 
armour already bust off. 
Below - it's still on! 



li'HB 




TAG 



Kooargh! Now that's 
what we call collision 
detection! 




If there was any one feature missing from 
Saturn VF2, it was light-sourcing. Not so with 
Fighting Vipers. Even the earliest shots demon- 
strate shadows on the characters* limbs, most 
effectively on uplft stages like Grace's. 
However, recent pictures have shown even 
more graphical advancements, including 
gourard shading! This technique smooths out 
rough edges caused by polygon shading, 
resulting in realistic curved 3D shapesl 
"It's often said that the Saturn isn't able to 
handle the calculation management of light- 
sourcing for computer characters, and that if a 
lot of gourard shading is used, Saturn will 
grind to a haft." Laughs Mr Kataoka, "we want 
to show everyone that Saturn can handle both 
of them perfectly." 




Here's a good demonstration of light-sourcing. 
The shadows give a strong 3D feel. Hur hur. 




THE WALL! THE WALL! THE WALL! THE WALL! 




The single feature that makes FV unique 
among fighting games is 'The Wall'. Each 
ring is surrounded by an enclosure, which 
can be used to the fighters' advantage - 
springing off, climbing up, or smashing 
opponents into it! The most impressive 
sight in the game, is to finish a contender 
by smacking them through the wall, right 
into the background scenery!! 
Clearly the wall - or more importantly, the 
interaction with it - was going to be the 
most difficult part of game to replicate. 
And after the lack of fencing around Wolf's 
arena on Saturn VF2, there were rumours 
the fence might not be included. 
"Actually the walls are already finished!" 



says Mr Kataoka. "It's still necessary to do 
a little more finishing work on them. It's not 
just the characters that have texture-map- 
ping. The walls also have texture mapping 
by creating polygons and applying them to 
the surface. For example, Bahn's western 
stage wall will look much better when the 
textured surface is added. All the extra 
work of adding the texture-mapping has 
slowed down development and the comple- 
tion deadline has had to be pushed back, so 
we won't be able to include the walls In 
time for the Tokyo Toy Fair." However, at 
the Toy Fair, the walls WERE included. 
Moreover, they were destructible too! It l 
seems AM2 are well on schedule! 









There it is. The wall in full-on 
wraparound effect. You can 
see between each bar! 



It looks as if the back- 
drops are flat scenes, 
moving in tandem with 
the foreground. Just as 
they were in Saturn VF2. 



With gourard shading, the edges are blended 
to brilliant effect! Much softer looking. Parp. 





w AM2 cope with switching the walls on and off, as 
i camera zooms and pans around, remains to be seen. 



NEXT MONTH ... SNAKEBITE! 

Saturn Fighting Vipers is going to be 
increeeedible! Other plans for it even 
include an advanced Version 1.1 not even 
released in the arcades yet. More next 
month, that's a promise. 




tempi 

km • *! 





o 







Look no further than PilotWings 6*t 
to convey the awesome power of 
Nintendo 64. Combining the exper- 
tise of the world's leading audio/ 
visual simulation company, with the 
magic of a timeless Nintendo game. 

s PilotWings 64 is so special, there's none better 
to talk you through it than the game's creators. 
This month CVG has comments from Dave Gatchel, 
Paradigm Simulation's VP of Entertainment Systems, 
exclusively for readers of CVG. In addition, the main 
screen-shots used in this feature were taken especially 
for CVG by the engineers at Paradigm. Before we hand 
over to Dave Gatchel, we would like to point out why 

PilotWings 64 is so significant - not 

just to N64, but for its 
effect on video 

games PERIOD. 





Remember the secret cavern that was talked aJfcut In last month's E3 report. Well this Is 
the stage that it is found! Somewhere near here Is a tiny cave which leads Kiwi to his prize. 

C1SM NINTENDO/ PARADIGM SIMULATION, INC. ALL RIGHTS RESERVED 



original PilotWIngs has sold over two million 
lies worldwide. Few games have ever come close t< 
cale of recognition. Just like the N64 game, that 
ft PilolWings was one of the games to be launched 
the Super Famicom (Super NES) in Japan in 
smber 1990. While Super Mario World provided 
trs with the game they had been waiting for, and 

PilotWIngs offered something sensational 
luse it was so different. Moreover, the Super 
licom game showcased the unique advantages of 
Itendo's latest hardware. You couldn't do anything 
te like Mode 7 on any other system. Likewise 
WotWings 64 completely revolutionises the way you 
set a video game to play, while hammering home 
message that no other home system can equal 
this kind of performance. No exaggeration. 



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The gyrocopter instructor's name is Goose - he's the blonde-haired guy across the page. 
This scene looks pretty desolate, apart from those water falls. Could be hiding something... 



■ 



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Q Birdman is able to fly anywhere he likes, without fear of time limit or penalties for 
touching the ground. The only way to get him is to complete every task with honours. 



71 



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The character known as Kiwi, viewed from behind 
so the player can appreciate the view. By pressing the 
shoulder buttons, the perspective can be changed. 



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69. 



Chill wind blowing through the mountains causes 
havoc with the handling of the gyrocopter. This player 
Is low on fuel too. Only the most skilled can progress. 



«-) «• 



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52. 



O With care it's possible to manoeuvre the 'copter down this rocky channel, with the 
objective of scoring big points for skill. Note the subtlety of colour In the water. 




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Since work began early last year, Dave Gatchel has worked closely with 
Shigeru Miyamoto to ensure PilotWings 64 fulfils a world full of high expecta- 
tions. Few people have been closer to the 
development of this special game than Mr 
Gatchel, which is why we feel honoured to 
have him present the finished game to you. 



Jk? A R A D I G 

f^J* SIMULATION INC 



HOW IS EACH VEHICLE CONTROLLED? 



"There are three vehicles: hang glider, gyrocopter and rocket pack. Each vehi- 
cle is based on an extremely realistic physics model (with some minor conces- 
sions for fun!). All the vehicles take full advantage of the new Nintendo 64 con- 
troller, and in particular the controller's analogue joystick. Additionally, the con- 
troller givers the player the ability to explore 3D worlds by changing the eyepoint 
position and the direction of view. 

For all vehicles, the right shoulder button switches from first person to trailing 
observer viewpoints. The D-pad buttons change the direction the character 
looks, but without affecting the travel direction. The hang glider is controlled by 
the joystick alone, with the Z-button (trigger) used to take photographs. The 
gyrocopter uses the joystick for controlling the direction, the A and B buttons to 
change engine speed, and the Z-button to fire missiles. The rocket pack uses 
the joystick for controlling direction, the A and B buttons for two different levels 
of thrust, and the Z button for hovering." 




Q After clearing each floating ring, hang 
must gauge their approach to the landing 



glider pilots 
area perfectly. 





© During training you get to stay in a hotel, where there is a Golf 
Course, Amusement Fair, and an Island. And of course you get to 
examine every area in full-blown detail! 



VARIOUS MISSION OBJECTIVES 



"The objectives of each mission varies based on vehicle type, and the objec- 
tives get more difficult with each successive level of certification. There are 
numerous basic tasks including flying for distance with the hang glider — 
testing the player's ability to use the wind thermals to provide lift to gain extra 
altitude; flying for accuracy with all three of the vehicles as the player passes 
through stationary and moving targets such as rings and bails; or even shoot- 
ing accuracy with the missiles available on the gyrocopter. 

"We are very excited about the entire game! There are lots of factors that 

make the gameplay interesting and will make 
gamers want to play it again and again. First, 
the sensation of flying - the most basic concept 
of the PilotWings game, with a different, realis- 
tic feel to each of the vehicles. There is also a 
very beautiful environment for the gamer to 
explore. That is perhaps one of the more 
unique aspects of the game - the player has 
the option to complete the basic task for the 
O Say "Yolks!" to level or to continue and explore as they wish - 

Mecha-Hawk - who must there are no limitations other than the player's 
be stopped by missiles! skill, and the amount of fuel left!" 



Q As in the first PilotWings, performing 'fly-bys' before landing is a 
simple skill which must be learned at first. This is a great opportunity 
to admire the detail below. 




© The writing says "Ring Clear". Q Obtain Gold In each area to be 
And there's home-base. Yippee! rewarded with an Extra Game! 

01996 NINTENDO/ PARADIGM SIMULATION, INC. ALL RIGHTS RESERVED 



BONUS ROUNDS 

There are several bonus rounds. The player gets to 
each bonus round by successfully completing the basic 
tasks of "certification" for each vehicle. Each of the 
rounds takes place within the terrain of the 
iggame, providing the player another opportunity 
to see the world of PilotWings 64:' 





O C'mon! You have never EVER seen a landscape look so perfect and realistic as this In 
a video game. The lighting is so natural. The water is so incredibly true to life. Amazing! 




The first bonus level is the human cannon- 
ball. The objective Is to aim the cannon at the 
bullseye target, taking into account the avail- 
able power level and prevailing winds." 






O Pilots may fly up close to that 
liner below, where they discover 
that it bears the Paradigm logo. 



JUl\/r J(L 






© ...3...2...1... BLAST OFF! Yep, 
s^ this Space Shuttle takes off in a 
plume of smoke as you watch! 



After the second level of certification, the 
player goes skydiving, where the objective is two- 
part. First, the player must link up information 
with the other skydiving characters in as many 
different formations as possible before entering 
the clouds. After passing through the cloud layer, 
the player must then successfully land at the 
proper site, controlling the direction, when the 
parachute is deployed, and the rate of descent - 
all while being graded on landing accuracy!" 









• • • 



-> -The ultimate bonus Is "birdman" - fulfilling 
that childhood fantasy of strapping wings to your 
arms and being able to fly like a bird. The only 
way to get to this level is to complete all the 
tasks with high proficiency. The reward is total 
freedom to explore the PilotWings 64 world!" 






• • • • 






'A third bonus round is the jumblehopper, where 
the character dons a pair of incredible spring 
boots. The objective is to travel over land to the 
target area by controlling the direction and 
power of each jump, and to do so within a rea- 
sonable amount of time." 





Thanks to Melinda, Amy, and, of course, Dave Gatchel 
at Paradigm for their kind assistance. 







o 









ftfl 








A 



irWJ 




r* 
V 



Each month it seems CVG is presented with every new game in development, for coverage 'somewhere* in 
the magazine. So we have created these pages especially so we can show you as much new stuff as we 
possibly can. If there are any games you'd especially like us to chase, don't hesitate to drop us a line! 

STREET FIGHTER ALPHA 2 

FORMAT: SATURN, PLAYSTATION, SNES 

BY: CAPCOM 

DUE: TBC (JULY/ AUGUST JAPAN) 

It's no surprise that SFA2 is coming to Saturn and 
PlayStation. Capcom even had a 90% version of the game 
running on those systems at the Tokyo Toy Show. Once 
again Capcom promise a faithful port of the original 
arcade game. However, due to the increased number of 
characters and backgrounds, the animation frames have 
been slightly reduced for the home versions. It's not cer- 
tain whether secret characters Evil Ryu, original Dhalsim 
and Zangief are to be included, as these are all Capcom 
of America additions. We'll keep you updated on that con- 
cern. Of course, most of these worries are all by the way 
for Super NES owners, who are also preparing for their 
interpretation. Everything will be reduced in some way or 
another for the 16-bit SFA2, excepting the full compliment 
of awesome moves. Plus, being cartridge based. Super 
NES SFA2 won't suffer from loading problems. Let's hope 
somebody licenses this funky version for the UK. 





O The gameplay is 
definitely 100% there! 



© These screenshots are 
from the 32-bit versions. 





DEAD OR ALIVE 



FORMAT: ARCADE (LATER SATURN) 
BY: TECMO 
DUE: AUGUST 

One of the first games to benefit from Sega having 
licensed out their Model 2 technology. Dead or Alive 
looks very similar to Virtua Fighter 2 but the gameplay 
is 100% Tecmo's own, and therefore altogether very dif- 
ferent. The key to Tecmo's game is that guarding is 
achieved through the joystick, exchanging the 'block* 
function of the third button to 'hold'. Introducing throws 
to the combat enables Dead or Alive to come into its 
own, and there are two types available: Type A counters 
an enemy's strike, and hits high, middle or low depend- 
ing on the joystick position; Type B goes on the offen- 
sive, grabbing an opponent in order to follow with a 
closed-range attack. However not all characters can 
grab an opponent who's squatting. Instead of Ring Outs. 
DoA has a Danger Zone - explosive compounds, or 
traps are installed in the parameter of the fighting ring. 
Needless to say, any fighter who's forced into the 
Danger Zone suffers a lot of pain. Weakened opponents 




who find themselves at the mercy of the Danger Zone 
may even lose their life - hence the name of the game. 
Martial artists and at least one famous Japanese actor 
were motion captured for use in the development of DoA. 
The advanced techniques used there enable Tecmo to 
introduce an element of unbalance to fighters who miss 
an attack - in some cases you might even see a charac- 
ter fall flat on their face! We're looking forward to testing 
the innovative features of DoA as soon as possible. 
Especially since there is every chance of a Saturn version 
before the end of the year. 




A \ ■•'*•* 





© This is where the game is 
being developed. 




© The shading and detail of this 
player is absolutely fantastic! 

KEN GRIFFEY JR 

BASEBALL 



FORMAT: NINTENDO 64 
BY: ANGEL STUDIOS 
DUE: SEPTEMBER 

First development screenshot of the 
most advanced Baseball sim ever 
created! Apologies for the black and 
white pic, but this is all that is cur- 
rently available from Angel Studios, 
under the current Nintendo restric- 
tions. Touted as "one the first true 
physically-based 3D real-time sports 
games", the project is benefiting 
greatly from Angel Studios' flexible 
skin projection technology, and 
motion capture expertise. The result 
so far is what you see here - a 
beautifully rendered baseball charac- 
ter, whose signature movements are 
based on those of Seattle Mariners' 
baseball superstar Ken Griffey, Jr. 
To achieve this high standard of 
motion capture, Angel Studios has 
worked for over a year with a compa- 
ny called Polhemus, and successful- 
ly developed "the most effective 
magnetic motion capture system 
available/ Instead of relying solely 
on key frame animations, this sys- 
tem is so advanced that it can 
record "organic human movement" 
for unparalleled realism. With Angel 
Studios' flair for the fantastic, this 
game ought to be a spectacular 
debut for Ken Griffey Jr on Nintendo 
64 later this year. 



BLAST CHAMBER 




FORMAT: PLAYSTATION, SATURN. PC 

BY: ACTI VISION 
DUE: 4TH QUARTER 

Jot the games that stood out from 

crowd at E3. The premise is really 
simple: four players enter a complex 

le with a bomb strapped to their 

:k. Only way they can prevent these 

>m going off is to grab hold of a 
jlsing crystal, and slam it into a 

ismitter. Also consider that - in addition to the obstacles posed by stairs, 

>s, and catwalks - players may also ROTATE THE ENTIRE CHAMBER for 

itegic advantage. In multi-player mode there are 20 varied rooms, and that 
imber is doubled for the one-player competition. As you can appreciate, the 
game has great visual style. It' also truly original, and very addictive. We 
hope to bring you much more on this great innovative title soon. 



HYPERBLADE 

FORMAT: PC CD-ROM 

BY: WIZBANGi/ACTIVISION 

DUE: 4TH QUARTER 

On the surface, a stunning visual 
representation of a futuristic hockey 
game. At its core a revolutionary new 
Artificial Intelligence engine called 
ADLIB (Advanced Declarative Language 
for Interactive Behaviour). All in all, 
Activision's vision of future sport is 
set to be a major event for sports fans equipped with PC CD-ROM later this 
year. Hyperblade is a team game which blends roller-ball, hockey, and 
lacrosse. Instead of a ball you have a Jok, which is tossed from player to 
player, and hopefully into the opponent's' goal, using Jaks. This exciting sce- 
nario takes place in a 3D half-pipe drome, with the viewpoint tracking players 
nearest to, or in possession of the Jok. Rules are pretty slack, so it's okay to 
get as aggressive as you like. With Q-Sound enhancing an already mind blow- 
ing atmosphere, it's hard to believe Hyberblade won't cause a small riot 
when it's released. 




FINAL DOOM 

FORMAT: PC 

BY: ID/GT INTERACTIVE 

DUE: JULY 

Craving for more Doom? Can't wait 
for Quake? Final Doom comprises of 
another two episodes, following on 
from the end of Doom 2. The twist is 
that these levels weren't designed by 
id software, they were made by fanat- 
ical WAD builders. As you may know, 
Doom was made so that it was possi- 
ble for players to create their own lev- 
els (WADs), and there are loads avail- 
able on the Internet. What id did was 
find the best, offer advice to their 
designers, and compile them into 
new episodes! Though there are no 
new monsters, these are still 32 of 
the best levels available, and 
promise to satisfy even the most 
hardcore Doomers. 





THREE DIRTY DWARVES 

FORMAT: SATURN 

BY: SNA 

DUE: AUGUST 

Three Ore dwarves have been sum- 
moned from a game of Dungeons and 
Dragons and dumped in the middle of 
New York, along with loads of other 
monsters who've followed them. 
There are lots of different styles in 
the game - some levels are scrolling 
beat 'em ups, some are into-the- 
screen shooting games, one involves 
guiding a wrecking ball into a drag- 
on's face! The characters each have 
special attacks and weapons - one 
uses a baseball bat, one a bowling 
ball, and the other a shotgun (though 
it's not a very good shotgun). The 
characters are controlled one at a 
time in one-player mode, but with an 
adaptor three people can play at 
once. It's definitely a very strange 
idea, and we'll have more on it soon. 







NBA ACTION 

FORMAT: SATURN. 
BY: SEGA 
DUE: AUGUST 

Flyers for NBA Action have been given 

to Saturn owners for the last few 

months, but until now nothing much 

has been seen of it. It's another 

basketball game with 3D graphics and 

an official licence, only this time it's 

got what every basketball fan wants - 

a Marv Albert commentary! 

Photographs of the 

real NBA players have 

been mapped onto the 

faces of the players to 

make them look more 

life-like, an effect that 

works well. The play is 

also faster than many 

basketball games, and 

the players are easily 

controllable, with 

spins and other tricks. 

NBA Action may not 

look quite as fancy as 

Total NBA, but it sure 

seems to play better. 

More coverage soon. 




Ml 






^L 



V 



Jr» 



'I 






DESTRUCTION DERBY 2 



FORMAT: PLAYSTATION, PC CD-ROM 
BY: PSYGNOSIS 
DUE: NOVEMBER 

Though the first Destruction Derby isn't particularly brilliant, it is still good 

fun and has done very well in terms of sales. The sequel looks set to 

improve on the first game in every area - not least the graphics. The cars 

can now roll and flip over when hit, making for far more spectacular crashes. 

Also, the damage on the cars is more obvious, as bonnets and other parts 

fall off, as well as the whole occasionally catching fire! The race tracks are 

banked, with hills ^^^^^^^^ 

to launch the 

cars into the air, 

and there are 

now at least 

seven separate 

tracks and four 

different bowls! 

There was a very 

early version 

playable at the 

E3 last month, 

which showed off 

the graphics and 

the speed - this 

has the potential 

to be very good. 





computer 












<•> 




We all love cars at CVG. Big, fast, expensive 
racing ones are best, and we know every- 
thing about em thanks to little Tommy G's 
prize collection of racing top trumps! So when 
Dave Kelsall blagged a top trip to see the 24 
houres LE MANS courtesy of EA we were flinkin 
jealous! He's only supposed to write the 'old 
games' bit, isn't he? 

Le Mans broke with tradition this year and started the race at 3.00pm 
instead of 4.00pm. The reason was Euro '96! They'd even got 

j huge Screens around the stadium so anyone 

f ^0 interested could keep an eye on both events at 
. * f H^ the same time. After the match the screens came 
& into their own and kept spectators aware of what 

was happening at other points in the eight mile circuit, 
and what with in-car shots and dramatic camera angles it 
was just like watching a flinkin computer game! 

Though most spectators hang around the main stadi- 
um, it's also possible to visit the famous five cor- 
ners to really witness the drivers' skills. 
Muslanne is the most popular in the eight-mile cir- 
cuit with drivers having to brake hard from a 
speedy straight into a tight 90° corner, and then 
flat out again before Indianapolis. At night you can 
even see the brakes getting red hot, with a small 
burst of flames from the exhaust as they begin to 
power back up. 

There are various classes of car at LE MANS with 
each one having its particular strengths and weakness- 
es. The sports prototypes for example can take the 
curves faster, while the GT's (McLaren, Dodge Viper) are 
quicker along the straights and need 
less fuel so will spend less time in 
the pits. (Wow, just like my Top 
Trumps - Tom). 

A lot people decide to stay 
at the circuit throughout the 
night. Needless to say the 
action doesn't let up for one 
minute especially with the 
famous LE MANS fair and the 
Piste Alain Prost kart circuit on 
offer if the racing begins to get 
a bit too much! 

On Sunday morning I noticed 
that the night had taken its toll on 
a lot of the cars. Most were cov- 
ered in bits of road tar and rubber 
with various body panels being held 
together with industrial sticky tape. 
The British Newcastle United car 

in particular was looking unlikely (TOP) Here's me standing next 
to finish but managed to limp to some ugly ape in a blue shirt. 



4 



*«■■ 



,T . *»* 







(LEFT) Oooooooh aye aye ^ ^«M$ l"* 6 

aye. ..I've got one hand In my... * nil MAN 
pocket, and the other one's lC,,< '"< 

giving a (CVG) High Five, 
oooooh aye... whine... 
whine... (repeat to fade). 

home to a thunderous applause from all the supporting fans 
after a very intensive pits session! I 

The race was won by a patched-up prototype based on a j 

Jaguar XJ14 driven by Manuel Reuter. Davey Jones and ' 

Alexander Wurst. Mario Andretti (who's endorsing the smart t 
looking EA ANDRETTI RACING '97) came 13th. 

I must just mention that when the race is over the 
crowd rush to the pitlane, where grown men fight with small 
boys over a sticker or two, and there were some pretty big 
rucks going on! Not unlike the scene when a new game 
comes into the office! 

EA plan to release MCLAREN AT LE MANS on PC-CD ROM 
in September "96, and ANDRETTI RACING '97 sometime soon. 

(LEFT) Lishen mate. ..hie... 
I'm only asking 10 pence for 
a cup of tea... hic.it needs 
a clean. Bleeeeeurgl 
(BELOW) The Newcastle 
United car was on fits last 
legs but finished the race to 
a massive applaud by the 
British racing fans. 






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(ABOVE) Bonjour, we'd just like to say alio' to 
all you CVG readers out there in England. Oul! 



(BELOW) The Harrods car 
screams through a bend. 




(LEFT) Most peo- 
ple watch the rac- 
ing from this sta- 
dium. You get to 
see the cars 
tearing down 
the straight 
and limping 
into the pit 
lanes. 



Thanks to Nick, David and everyone at EA for letting Oave out (or the weekend! 





PANDEMONIUM 




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IN PRIZES! 






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ETC- 



You have the POWER. In this contest you don't rely on the luck-of-the Media Rig Contest The Ultimate Gaming Environment, 40 inch monitor 



With whatever options you want Do you have what it takes? Then play to win! 

Computer Contest Win a blazing fast computer with Pentium 200 Mhz 
processor, 16 meg. ram, 12 Gig. hard drive, CD-ROM, 17" monitor, modem and more! 

Video Game Contest Play on the hi-tech cutting edge with this line-up: 
Sony Playstation; Sega Saturn; Virtual Boy; 3D0; and Atari Jaguar. Get all five or 
trade the ones you don't want for CASH! Bonus options include: 33 inch monitor, 
£1,000 in games, cash, accessories and more! 



Directions. Fill in the Mystery Word Grid with words going across that spell 
out the Mystery Word down the side. Hint use the Mystery \.z:i *!:::. 

In the future. There will be four more puzzles at £2.00 each and one tie- 
breaker at £1.00 which will be sent to you by mail. You will have 3 weeks to solve 
each puzzle. We don't know how many will play but typically 55% will have the 
highest score possible score to Phase 1, 43% to Phase II, 36% to Phase III, and 32% 
to Phase IV. The tie-breaker determines the winner. If players are still tied they will 

ft*. -i t r -i ■ ■ *ft ft ■ # 



split the value of the grand prize they are playing for. 






H 












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R 








s 


I 







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— s 

T 
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WORD LIST and LETTER CODE chart 

PINCH W PRESS K BLAST A WRECK D 

BREAK Z PUNCH S SPRAY C TURBO V 

STOMP T STAND R PRESS E DREAM. ...O 

CRUSH.' I SCORE H SLANT L CHASE P 



■*op;* 



WORLD RULERS HAVE IT AND IN THIS CONTEST YQS1 HAVE IT 



Yes! 



I 



ENTER ME TODAY, HERE'S MY ENTRY FEE: 

□ (£2.00) Computer Contest 
D (£2.00) Video Game Contest 

□ (£2.00) Media Rig Contest 

□ (£3.00) SPECIAL! Enter them all (SAVE £3.00) 



Name 



Address 



Town 



Post Code 



o 
> 

2 
O 



rrSP SEND CASH, M.O., COIN. OR CHECK TO: 
tK!0 PANDEMONIUM. P.O. BOX 1 0452 

LONDON. NW3 4WE 

VOID WHERE PROHIBITED • ENTRY DEADLINE: POSTMARKED BY AUG. 17TH, 1996 • ENTRY FEE MUST BE INCLUDED 

Only one entry per person. Employees of Pandemonium, Inc. and its suppliers are ineligible. Judges decisions are final. 
Where judges are in error the sponsor's liability is limited to the amount of entry fees paid. Not responsible for lost, delayed or 
stolen mail. Open to residents of the UK. You can request Winners List and Official Rules by writing Pandemonium, Inc. 
Merchandise names and models are trademarks of their respective companies who, along with this magazine have no 
affiliation with this contest © 1995 Pandemonium, Inc. 











"Olympic Summer Games is just excellent and should be 
on every sports enthusiast's list of games to buy!" 91% NMS 

Bring all the drama and anticipation of the Atlanta 1996 Olympic Summer Games into 
your home. Choose to represent one of 32 Nations in this most prestigious athletic event. 

Challenge the world's finest athletes in 10 of the most exciting competitions across track, 
field and shooting events with up to 8 players. Practice mode and three different 
competition skill levels will strengthen your ability to go for the ultimate victory! 

AVAILABLE NOW ON 




wmHlMHW GAME BOY 



M1.HIUI"* 



ICOUKTIOH 



OFFICIAL LICENSED 
PRODUCT OF THE 
ATLANTA COMMITTEE FOR 
THE OLYMPIC GAMES, INC. 




£>/m 7^/ 



T«HQ INTERNATIONAL LTD, 4 THE PARADE, EPSOM, SURREY KT18 5DH 



1996 U.S. GOLD, Inc. Super Nintendo Entertainment System and Game Boy are trademarks of Nintendo Co. Ltd. MEGA DRIVE is a trademark of Sega Enterprises Ltd. 

Black Pearl Software is a trademark of T»HQ, Inc. O 1996 T«HQ International Ltd 





In an interview with CVG, to feature 
in next month's issue, Capcom 
revealed some hot news bites. Some 
of them too good to hang onto any 
longer than necessary. First of all 
Capcom have laid down firm develop- 
ment strategies for PlayStation and 
Saturn. And they're almost to be 
expected. Capcom see PlayStation as 
the champion of everything 3D, 
whereas Saturn is king of the sprite- 
based games. Consequently Resident 
Evil 2 is a PS exclusive, which allows 
a more ambitious polygon count. So 
expect to find more ghouls infesting 
the same location in that sequel to 
heighten the level of fear. This also 
means that Star Gladiators is a PS 
exclusive, although don't hold your 
breath for that, as they say conver- 
sion work could take up to nine 
months - and that's after it hits the 
arcades this summer. Sega's 
system, meanwhile, is capable of 
supporting the current cream of the 
complex 2D fighting games. So the 




© Ryu and Ken are only two 
characters confirmed for SF3. 

awesome Marvel Super Heroes, its 
sequel, and the forthcoming Night 
Warriors 3 are all coming exclusively 



to Saturn. Street Fighter Alpha 2, 
however, is expected for both Saturn 
and PlayStation later this Summer. 

That Capcom is developing for N64 is 
no longer a secret. What exactly they 
have planned is pure speculation at 
this stage. Whatever it is, it won't be 
Street Fighter 3 - they say, mainly 
because this project is said to be 
impossible on any known home 
system. The revelation is that SF3 
isn't 3D at all, but heralds the most 
advanced 2D technology and game- 
play ever dedicated to a video game. 
At 50% completion, the only details 
Capcom were willing to confirm were 
the return of Ken and Ryu, and the 
promise of at least four times the 
frames of animation. And they say 
the quality and depth is such that 
even the greatest SF2 fanatic will 
find it hard to return to that series 
having played the successor. Imagine 
how this game must look and play to 
match up to this incredible boast? 



BUIL T IN m 



Computer Trade Weekly recently 
speculated that N64 may well 
house a demo of sorts, to make 
up for the absence of a free game. 
It sounds like nonsense to us, but 
their reasons are well founded. 
Apparently NOA has stated that 
they are "still looking at ways of 
providing some instant visual infor- 
mation for the hardware purchas- 
er." It would be excellent if CTW 
are right. Then again this "visual 
information" could just as easily 
turn out to be a four-sided colour 
brochure showing the initial line-up 
of games. Rumours, rumour^! 



IMPORT N<* LAST-MINUTE ROUND-UP 



N64 import prices are still unsettled, but at least they're more 
sensible now. Apparently last issue's "Import-ant" feature price 
quotes were partly intended to quell the number of quizzical 
phone calls, and partly because importersa are unsure how 
many units would be making it out of Japan. But stocks are 
high, which means dealers can afford to go low in order to 
satisfy a greater demand. Here's the situation as it stands. Just 
as a matter of interest, the highest quoted price of the crazy 
period was £1800!!! 



SPEAKING IN CODE 

A major rumour at E3 regarding 
something which could get 
PlayStation, Saturn, PC, and N64 
all talking to each other via the 
internet. Watch this space. 



COMPUTER EXCHANGE 

0171 636 2666 

£549.99 SCART lead, step down 

£120 Super Mario 64 

£140 Pilot Wings 64 

COLIN DIMOND CONSOLES 
01782 717783 
£799 with Super Mario 64 
and Pilot Wings 64 

OTAKU (MAIL ORDER ONLY) 

0181 699 2199 

£800 



£100 Pilot Wings 64 
£100 Super Mario 64 

VIDEO GAME CENTRE 
01202 527 314 
£699 approx 
with Super Mario 64 

ACE CONSOLES 

0171 439 1185 

£550 with RGB SCART fitted 

£130 Super Mario 64 

£130 Pilot Wings 64 



REaLERS IuOST 



WaNTEL CHaRT 



Again, N64 is the object of your desires this 
month. Next month it'll be UK N64, no doubt 



1 NINTENDO 64 



MACHINE 



2 MARIO 64 



m 



■ VIRTUA FIGHTER 3 



ARCADE 



4 FIGHTING VIPERS 

5 COLOUR GAMEBOT 

6 STREET FIGHTER 3 



SATURN 



MACHINE 



ARCADE 



7 MORTAL KOMBAT 4 



ARCADE 



S DATTONA REMIX 






SATURN 



9 SONIC FIGHTERS 



ARCADE 



10 SONIC 4 



MD 



Don't forget to include your Most Wanted Hits 
with every letter. We're getting sackfuls of stuff 
now, so if you don't include them your letter 
stands less chance of getting printed. Among the 
other anticipated games, which didn't quite make 
it to the chart, were Wave Race 64, and Zelda 5 on 
N64; Rave Racer, and Marvel Super Heroes - on 
PlayStation (see Capcom story); Virtua Cop 2 for 
Saturn; and a fair few about 64-bit upgrades for 
existing 52-bit systems. Well, we hear rumours- 



Contents 



?f 



1 News/Readers charts 



2 Official Charts 



3 





Retro 



Computer Cabin 



4 Useful Net Sites 



5 Classified ads 
5 Fanzines 



6 Ed's Tips 




8 Drawins wot you dun 



10 Resident Evil Guide 



16 Reader ad form 





UK MULTI-FORMAT SALES TOP 20 



WIS 

1 
2 
3 
4 

5 

6 

7 

8 

9 

10 

11 

12 

13 

14 

15 

16 

17 

18 

19 

20 



LAST 
RE 

2 

1 

NE 

NE 

3 

NE 

5 

NE 

6 

18 

14 

4 

15 

NE 

NE 

12 

RE 

16 

RE 



TITLE 

CHAMPIONSHIP MANAGER 2 

DUKE NUKEM 3D 

RIDGE RACER REVOLUTION 

STREET FIGHTER ALPHA 

EURO '96 

DOGZ 





EURO '96 

SENSIBLE WORLD OF SOCCER 95/96 

ADIDAS POWER SOCCER 

CIVILISATION 2 

COMMAND & CONQUER 

ALIEN TRILOGY 

BRIAN LARA '96 

WORMS 







WARCRAFT 2: BEYOND ... 
NEED FOR SPEED 

WORMS: REINFORCEMENTS 

WARCRAFT 2 

TOY STORY 

NASCAR (WHITE LABEL) 








FORMAT 

PC CD-ROM 

PC CD-ROM 
PLAYSTATION 
PLAYSTATION 
PC CD-ROM 
PC CD-ROM 
SATURN 
AMIGA 
PLAYSTATION 
PC CD-ROM 
PC CD-ROM 
PLAYSTATION 
MEGA DRIVE 
AMIGA 
PC CD-ROM 
PLAYSTATION 
PC CD-ROM 
PC CD-ROM 
MEGA DRIVE 
C CD-ROM 



PUBLISHER 

DOMARK 

US GOLD 
NAMCO 
VIRGIN 
GREMLIN 

MINDSCAPE 

SEGA 

TIME WARNER 

PSYGNOSIS 

MICROPROSE 

VIRGIN 

ACCLAIM 

CODEMASTERS 

OCEAN ,,,, ^ 

ABLAC 

E.A. 

OCEAN 

ZABLAC 

SEGA 

VIRGIN 



JAPANESE MULTI-FORMAT SALES 
TOP 10 




i 

2 
3 

4 
5 
6 
7 
8 
9 
10 



DRAGON BALL Z 

DRAGON BALL Z 
SWORD & SORCERY 
SOUND MAKER 
TREASURE HUNTER G 
FIRE EMBLEM ^B| 
PEOPLE OF NONOMURA... 
BIOHAZARD ^ 

TEKKEN 2 
ESPN STREET GAMES 




PLAYSTATION 

SATURN 
SATURN 

SUPER FAMICOM 
SUPER FAMICOM 
SUPER FAMICOM 
SATURN 
PLAYSTATION 
PLAYSTATION 
PLAYSTATION 



AMERICAN MULTI-FORMAT SALES 
TOP 10 



i 

2 
3 

4 
5 
6 
7 
8 
9 
10 




TOSHINDEN 2 

SUPER MARIO RPG 
SKELETON WARRIORS 
RESIDENT EVIL 
MYSTARIA 
HARDBALL 5 
IRON STORM 
NEED FOR SPEED 
NBA SHOOTOUT 
EARTHWORM JIM 2 



PLAYSTATION 

SUPER NES 

PLAYSTATION 

PLAYSTATION 

SATURN 

PLAYSTATION 

SATURN 

PLAYSTATION 

PLAYSTATION 

SATURN 




CVG TEAM'S MOST PLAYED 
GAMES OF THE MONTH 



1 
2 
3 

4 



SF ALPHA 

MARIO KART 
FORMULA 1 
VIRTUA COP 
TEKKEN 2 




SATURN 

SNES 
PLAYSTATION 
SATURN 
PLAYSTATION 



COMPUTER & VIDEO GAMES 
MOST RECOMMENDED! 

These aren't sales charts - they're just 
lists of the games we reckon you should 
consider buying for your machine this 
month. 

SATURN UK TOP 5 

1 ULTIMATE MK 3 QT INTERACTIVE 

2 STREET FIGHTER ALPHA VIRGIN 

3 GUARDIAN HEROES SEGA 

4 BAKU BAKU SEGA 

5 VIRTUA COP SEGA 



SATURN IMPORT TOP 5 

1 NIGHTS SEGA 

2 KING OF FIGHTERS '95 SNK 

3 VICTORY GOAL '96 SEGA 

4 PEOPLE OF NONOMURA... ELF 

5 VAMPIRE HUNTER CAPCOM 

PLAYSTATION UK TOP 5 

1 RIDGE RACER REV. NAMCO 

2 STREET FIGHTER ALPHA VIRGIN 

3 FADE TO BUCK E.A. 

4 ADIDAS POWER SOCCER PSYGNOSIS 

PLAYSTATION IMPORT TOP 5 





SONY 
NAMCO 
SONY 
NAMCO 
FROM SOFT 



GT INTERACTIVE 
US GOLD 
MICROPROSE 

GREMLIN 
BLUE BYTE 



1 MOTOR TOON QP 

2 TEKKEN 2 

3 JUMPING FLASH 2 

4 NAMCO MUSEUM 3 

5 KINGS FIELD 3 



PC TOP 5 

1 QUAKE 

2 DUKE NUKEM 3D 

3 n GRAND PRIX 2 

4 EURO '96 

5 SETTLERS 2 

MEGA DRIVE TOP 3 

1 BRIAN LARA 96 CODEMASTERS 

2 SONIC 3 AND KNUCKLES SEGA 

3 TOY STORY SEGA 

SUPER NES TOP 3 

1 SUPER MARIO KART 

2 YOSHI'S ISLAND 

3 MARIO PACK „^__ 

3DO TOP 3 

1 RETURN FIRE 

2 D: THE DIRECTOR'S CUT 

3 NEED FOR SPEED 

ARCADE TOP 5 



NINTENDO 

THE 
THE 




EA 

ACCLAIM 
EA 



W 



1 

2 
3 
4 
5 



FIGHTING VIPERS 

TIME CRISIS 
DIRT DASH 
SF ALPHA 2 
VIRTUAL ON 








SEGA 

NAMCO 

NAMCO 

CAPCOM 
SEGA 







TOP 10 RUMOURS 

1 N64 CONTAINS HIDDEN GAME 

2 MEGADRIVE CONVERTOR FOR SATURN 

3 SATURN MANX TT RUNS AT 60FPS 

4 TIME CRISIS CONFIRMED ON PLAYSTATION 

5 MILLENIUM FALCON ON PC 

6 ID SOFTWARE WORKING ON SATURN DOOM 

7 MARVEL SUPERHEROES CANCELLED ON PS 

8 BOMBERMAN COMING TO N64 

9 PLAYABLE GORO IN N64 MORTAL KOMBAT 

10 ED LOMAS NAKED IN ISSUE 178 




■PH 






' 



WIN! fICTIVISION ACTION PACKS! 

Thanks to companies like ACT1VISION, retro-gaming couldn't be easier! You 
see, to save you tramping around endless car boot sales in search of bargain 
50p ACTIVISION cartridges for your ATARI VCS they've shoved their back cata- 
logue onto MAC and PC-CD ROMS! Hooooray!!! To win one answer 

the following question: 

Q: What was the follow up to the classic RIVER RAID called? 

Send your entries to ACT1VISI0N/CABIN THING, at the usual 
address and state wether you want the MAC or PC version. 



■'■^trt- 





Do you want to experience some of the most 
sophisticated home video games systems created! 
Superbly detailed graphics and realistic sound 
effects combined to bring you some of the most 
exciting lifelike video games ever! Then switch yer 
Sinclair™ LED watches back 15 years and read on... 



'his month I've decided to concentrate on a few of the 
old consoles that a lot of collectors, including myself, 
are after at the moment. These were generally the most 
popular consoles of their time and more obscure 
machines such as the ATARI 5200, Konix multisystem 
etc... deserve a page or two of their own. 

The VECTREX is no ordinary video games unit! It's 
a really cool looking self contained computer game system 
with its own built-in screen and an ANALOGUE joystick!!! It 
also uses vector scanning to control the images on the 

screen. With this method only the area of screen that 
has changed updates, whereas a normal TV game 
re-transmits the ENTIRE screen! These 'vector graph- 
ics' were used in several arcade games that you'll 
remember such as ASTEROIDS and BATTLEZONE (a sim- 
ilar game to ASTEROIDS called MINE STORM comes built into the machine.) MB 
Games produced about 30 games in total, they're a bit of a mixed bunch but I 
recommend the following: 

RIP OfF-similar to MINESTORM except you have to protect little triangles in the 
middle of the screen from the enemies who are constantly trying to nick 'em. 
BERZERK—A license from the STERN ELECTRONICS arcade game has you 
wandering around a maze of rooms killing enemies along the way. 
SCRAMBL^-\s a pretty faithful conversion of the KONAMI original with most of 
the gameplay elements left intact! 

SPIKE— Is the only ladders and levels available for the VECTREX, the 
graphics are quite entertaining and it's got really funny speech! 
ARMOUR ATTACK— Similar to COMBAT on the VCS, in other 
words zip around a maze in your craft blasting tanks etc. ..If you 
have a second joystick the game even lets you team up with a 

friend! 

COSMIC CHASM— Scoot around in your craft, drilling open doors 

to find and destroy the enemy reactor. 

If you see a VECTREX buy it! I guarantee you will not be 
disappointed, even if you don't get any games with it, there's 
always the built-in MINESTORM game that's excellent! 

OUnusual 
vector graphics, 
an analogue Joy- 
stick and colour- 
ful screen tom- 
piates make the 
Vectrex range of 
games extremely 



The MATTEL INTELLIVISION is a nice little machine, though the 
graphics aren't a massive improvement on the VCS. You should be able to 
pick up a machine and the Intellivoice speech add-on for around £40. All 
the games came nicely packaged with a little keypad overlay to help you 
remember what buttons did what! I must admit that I've found it very diffi- 
cult to find any really decent cartridges for the system apart from LOCK 7V' 
CHASE, so I'd appreciate any comments on games that readers can recom- 
mend! In LOCK W CHASE you have to 
guide your burglar through a maze, 
picking up coins and treasure while 
trying to avoid truncheon-swinging 
security men in hot pursuit. Your 
burglar can only temporarily escape 
them by locking gates behind him. 
Basically a very addictive little PAC- 
MAN type game and one that I 
remember fondly from the arcades. 



WIN fl VECTREX T-SHIRT! 



■ 




To win one of these 
awesome 100% cotton 
VECTREX T-shirts 

answer the following 
question correctly: 

Ed Lomas's life Is now complete 
because: 

(A) He's discovered women. 

(B) He's discovered religion. 

(C) He's discovered that the funny lit 
tie ostrich that pops up In MK 3 is 
from the ATARI arcade game JOUST. 







Answers on a postcard to 'Oh dear ED' 
at the usual address. 

These T's can also be bought for £12 
all In from A.CHAPMAN, 64 CANONS 
BROOK, HARLOW, ESSEX, CM19 4EE. 

Hurry up though cos stocks are limited! 



Last but not least is the CBS C0LECO- 
VISION. Not only were the graphics 
and sound noticeably better than its 
predecessors but it also had three 
really smart addon modules— An 
ATARI convertor, turbo-drive module 
and home computer. But as with all 
consoles its the games that 
^ .^ count and the Coleco games were 

BMp...i'm max/X eeeeeeeexcellent, with third party developers such as SEGA, 
■nd rmwm. immy NINTENDO, UNIVERSAL and KONAMI etc.all contributing! 






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HMV LEVEL ONE LIKE OLD GAMES TOO! 

It's true, HMV are planning an exhibition 'to educate new 
gamers about the foundations of home and arcade computer 
games'. In other words there'll be tons of old consoles and 
home computers set up on wobbly trestle tables to muck 
around on for a couple of weeks in the LEVEL ONE bit of the 
store. It's all a bit sketchy at the moment but hopefully they're 
going to persuade some of the old 'names' to come along and give 

talks about the good old days. 
It's probably going to be around October but 111 
keep you posted as to what's happening as soon 
as I hear. I'm personally looking forward to get- 
ting a glimpse of the fabled 'Melcalquarius' 
that's rumoured to be on display! Give us a call 
about what you'd like to see! 



There are hundreds of carts to look for, but I strongly recommend that If 
you see any of the above eight you snaffle them up immediately! 
Especially MR. DO'S CASTLE, I remember playing this on Llandudno Pier years 
ago and then never saw it again anywhere! Expect a lot more 
detailed COLECOVISION and old console coverage in future issues! 
There are some amaaaaaaazing games waiting to be rediscovered. 

(1) ANTARTIC ADVENTURE (2) DONKEY KONG JR (3) BURGERTIME 
(4) MR. DO'S CASTLE (5) ZAXX0N(6) TAPPER (7) Q-BERT 

(8) GYRUSS 




H.lio. I II Ik t hurt.-! 




fl?» 



CABIN FREEPWY CLASSIFIED ^ 

"RETROGAMES" HMTE A BRU1ANT FANZINE THING AND HUNDREDS OF GAMES AND 
SYSTEMS FOR SAX£i PHONE GOBI 203 8888. 

THOUSANDS OF BRILLIANT 0U> GAMES ARE JMUABU FROM MYITES. 42 
LANE, CHADWEU. HEATH, ROMFORD ESSEX. RM6 5JU. TEL: 0181 556 388a 



W YOU'RE 




AFTER ATARI 2600 CARTS IN TH0R BOXES GIVE SWOPPfT (K*S IBSURE) A 



TWKU ON 01952 242097. 



Can anyone help poor old P.MILES in Cardiff. He's spent 11 years trying to finish a game 
called GHOST TOWN on the VIC 20 and needs a solution (he always gets killed on a foot 
trap!). So if anyone can help, drop me a line and I'll pass It on. Ta. 



Thanks to Ricky Leadbetter for his help in sourclng some of the games for this month's cabin. 










This Internet business is taken far too seriously, don't you think? People 
telling you where to look, as if you can't use a mouse and clickety-click 
your merry way around of your own volition. 

What we'd like to do is share a few of our favourite sites with you, in the 
hope that you might feel inspired to return the favour. We've found some 
excellent spots that you won't ordinarily find simply by entering, say, 
www.nintendo.com. But for those of you who may not have thought it 
worthwhile to visit some of the major companies' sites, we've shown you 
what you're missing too. 



USEFUL LIN 




These are the pages which launch you to loads more interesting, related 
sites. Basically these are the ones we like to start with when we're chas- 
ing after 'leads' for stories. 



HAPPY PUPPY GAMES 

http://www.happypuppy.com 



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"The #1 games site on the inter- 
net", or so they claim. Certainly 
the most comprehensive, and 
enthusiastic. We especially like 




Jennifer's Game Critique, who gives you the chance to download 
QuickTime movies of. games ads from Japan, and even recommends 
some games-related toys plus Anime stuff. Brill! 

DELAN'S TV GAMES HOTLINK 

http://www.hkstar.com/~delanck/tvgames.html 

Before anyone starts writing in, 
complaining how this is NOT 
the best possible video games 
site around - this is not a 
review, okay. We just like 
Delan's place because he has 
compiled just about every 
major address out there, with 
links to Japanese and 
American publishers. His other 
Jstuff is cool too. 




TV Gmmes HoUiaks Coarenr 




INTELLIGENT GAMER ONLINE 

http://www.primanet.com/~igonline 




i uir fcjfcJii mad* luj 



,i.«;^|ER 



S-THS, 









"-J^^^r 



Lim a QtM it* rtw l wflto 



Responsible for starting some of 
the wildest rumours, but also 
notorious for nailing the past 
couple of years' bonafide hottest 
stories right on the head. 
Everybody who's willing to admit 
it has a lit of respect for this 
site. The guys who publish it are 
really on the ball. Related sites 
include Captain Scott's N64 
page. Monster! 



HISTORY OF HOME VIDEO G 

http://videogames.org/ 

Dave Kelsall's favourite place 
to visit. Still being researched 
for loads of old tat - the best 
example of which is probably 
the Milton Bradley Microvision 
(early 80's equivalent of 
Game Boy). Come here to 
learn all about why you're so 
glad you're not old enough to 
remember most of the stuff 
here. (If you are keep quiet 
about it, okay!). 





The hottest video games sites are located in Japan. They're the most beauti- 
fully presented and easily best for finding out about new games - if you can 
get somebody to translate for you, of course. 









ia 



Sbodouk* Livacfapad 



»-h* - 






SHODOUKA LAUNCHPAD 

http://www.lfw.org/ 
shodouka/ 

Unless you have a suitable application 
which can display Japanese writing, all you 
get is dingbats. To get around that little dif- 
ficulty, we recommend you try these people 
who, like all the best things in life, have a service which translates all the 
symbols for free. It's excellent. 






Wb»k*..T 



(*H 



tv*»**< 



*■»*■- mm 



S9UARES0FT 

http://www.spin.ad.jp/ 
square/index-j.html 

A classic example of how the 

Jsite is so much better than the 

US one - in terms of need to know information. 

And strange things you never knew. 



IW 

* 



EE5EEZI253, 



U \'y^i£-.i. 



W\j>-h][iY- 



SEGA JAPAN 




http://www.sega.coJp 

Bet you didn't know that NiGHTS was previewed here - screen-shots, art- 
work, THE LOT - before even the magazines got a sniff of it! This type of 
thing is rare, but SoJ is always worth looking into for cool Saturn and AM 
developments. 



NINTENDO JAPAN 

http://www.nintendo.coJp 





Believe it or not, 
this is the second 
official Nintendo 
site to be created. 
The Nintendo of 
America address 

has been offering 

'laundered' info for over a year now. It will be very 
interesting to see the NCL approach. 



SONY COMPUTER ENTERTAINMENT 

http://www.sepc.sony.com/SCEA/ 

index.html 

Actually this isn't quite so 
news based, but does a 
great job of marketing 
PlayStation to the masses. 
Very chic. 

QUAKE!!! 

we know you're all nuts about this game. So here's where you MUST go to 
keep yourself informed between the times that we are researching exclusive 
info to present in the magazine. 



r 





AFTERSHOCK 




AftergnocfJ 



...where Quake awakt 



Latbtt Nbwsi New Shleiein Shots 



*~ /*■ /» 



ifpi*fr4 



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http://www.nuqneH.org/ 
aftershock/ 

The best Quake newspage on the net. We 
were kept waiting - YET AGAIN - this 
month for the shareware version. But 
these are the people were relying on to tell 
us when it's finally out there. Yes we do 
have contacts with id, but they keep chang- 
ing the plan! Goooarrr! Nnngh! Ssshhhhhrrrreeaaauurgh! No, we can wait. 
We'll wait all year. No problem, oh no. 









**»«- I-" 



***>• i*m*m 



SHOW US YOURS 



So that's the CVG Site-U-Like ball rolling then. Write to Free Play 
with your suggestions of which are the best places to visit. Better 
still, draw our attention to the ones you created yourself. Our 
terrestrial address is printed on the back page. 





videc 

games 




GAMES 



PLAYSTATION GAMES FOR SALE- ALIEN TRILOGY, WIPE- 
OUT, MK3 ALL £25. PX CONSIDERED. VIRTUALLY NEW 
GAMES. CONTACT DAVID KEDDIE 01337 828708, 
RFE. 

FOR SALE: TOTAL NBA '96 £30, DESTRUCTION DERBY 
£20 AND WORMS £25 OR SWAP FOR ALIEN TRILOGY 
OR RIDGE RACER REVOLUTION.CONTACT LEE BAG 
01242 263494. CHELTENHAM. GLOUCESTER. 

SWAP: SONIC AND KNUCKLES FOR NBA JAM T.E. CON- 
TACT GEORGE MUSGRAVE. 01507 343412, DONING- 
TON. 



INCLUDE DESKTOP WORKSTATION £180. CONTACT 
COLIN BOUBERT, 0131 445 3608, EDINBURGH. 

FOR SALE: PC ENGINE TURBO DUO, JOYPAD, 16 CD 
AND CARD GAMES SELL FOR £160. PHONE JAME JAY, 
01703 557331, SOUTHAMPTON. 




SONIC 2 (ALL UNDER 6 MONTHS OLD), WORTH £260 
SELL FOR £125. CONTACT ANDREW GRAHAM, 01889 
500414, STAFFORD. 

FOR SALE: SEGA MEGADRIVE (VGC), 11 GAMES, 2 
PADS (1 INFA-RED) BOXED, £100. CONTACT PETER 
THOMPSON, 01788 815975, RUGBY. 




FOR SALE: MEGADRIVE + 32X, 5 GAMES INC VIRTUA 
FIGHTER, VIRTUA RACING, METAL HEAD, 2 JOYPADS 
(1 SIX BUTTON), £200 ONO.CONTACT UAM 
CHALMERS, 01264 398075, ANDOVER, HANTS. 



* 




FOR SALE: SNES, 2 PADS, KILLER INSTINCT AND DKC 
+ 5 MAGAZINE, ALL FOR £85.C0NTACT MARVII 
LOWE, 01734 455133, READING. 






SWAP: FIFA '96 (MEGADRIVE) FOR MORTAL KO 
(SNES). CONTACT MARVIN LEAVE. 01784 455133, 
READING. 

SWAP: GAME BOY GAMES FOR ATARI LYNX GAMES OR 
PAY CASH FOR LYNX UNIT AND GAMES. CONTACT 
01403 240400, WEST SUSSEX. 

SWAP: MK3 (PLAYSTATION) FOR ANOTHER PSX GAME. 
CONTACT AMAN, 0956 562185 (AFTER 6PM) 

i CONSOLES 

SWAP: PLAYSTATION (PAL) FOR NTSC VERSION. CON- 
TACT NICHOLAS GOULANDRIS, 0171 235 4275, LON- 
DON. 

FOR SALE: AMIGA 1200 WITH 2ND DRIVE, JOYSTICK, 
MOUSE MAT, GAMES, MANUALS AND DISK FILE, ALSO 




FOR SALE: PANASONIC 3D0, 2 PADS AND 10 GREAT 
GAMES, INCLUDING SSFII TURBO, FIFA, NEED FOR 
SPEED AND THEME PARK. ALL BOXED £300.C0NTACT 
BERT / LUX SANGHERA, 0121 551 2589, BIRMING- 
HAM. A 




FOR SALE: NEO GEO CD, FIVE TOP GAMES, INC FATAL 
FURY 3 AND VIEWPOINT £195.C0NTACT J SINGH, 
0121 558 7035, WEST MIDLANDS. 

FOR SALE: GAME GEAR WITH ADAPTOR, SONIC 1 AND 
2, MICKEY MOUSE AND ECCO THE DOLPHIN, £50. 
CONTACT JOSHUA TAKAOKA, 01635 375489. BERKS. 

WANTED: SATURN. WILL SWAP SEGA MEGA DRIVE 2 + 
18 TOP GAMES, INC: NBA JAM TE, SONIC 2+3. ZERO 
TOLERANCE + MANY MORE. ALSO MENACER 6-GAME 
CART + BATTERIES, WORTH OVER £500. TEL: 01132 

2530609 




<EN AN! 



FOR SALE: ATARI JAGUAR WITH JOYPAD + ALIEN VS 
PREDATOR, £100. CONTACT MARTIN MUIR, 50 FORTH 
DRIVE, GRAIGSHILL, LIVINGSTON, W.LTHIAN, SCOT- 
LAND, EH54 5LT. 

mm 

FOR SALE: PLAYSTATION WITH TEKKEN AND CYBER- 
SLED + CARRY CASE. £250 (EXCELLENT CONDITION). 
CONTACT MATTHEW TIGHE, 01903 883559, WEST 

SUSSEX. ^Pk 

FOR SALE: SEGA MEGADRIVE 2, 3 PADS, JOY STICK, 7 
GAMES INCLUDING TOY STORY, FIFA'96, MMTT96, 





HOHNER TELECASTER GUITAR. PEAVEY 15W AMP, 
BOSS PEDAL ETC. WORTH £400 OR SWAP FOR 
IMPORT / UK SATURN OR PLAYSTATION+GAMES.CON- 
TACT PAUL ADAM, 01738 444818, SCOTLAND. 

FOR SALE: IN LINE SKATES (NEW BREED), SIZE 6. 
£15. BICYCLE HELMET £5. PERSONAL CASSETTE 
PLAYER £10. KARL KANE CAP £6 AND MB GAMES 
WORTH £50, SELL FOR £25. RING MARVIN 
L0WE.01734 455133, READING. 





Want to know why we fea- 
ture your fanzines every 
month? It's because - if 
they're good enough - 
people take notice. 
People who are in a posi- 
tion to offer jobs on the 
country's best selling 
video games magazines 
here at EMAP Images. 

Take, for example, 
PlayStation Frenzy which 
was received almost a 
year ago. The 'Editor' 
landed a cool job in these 
offices, rapidly earned 
himself a promotion to 
the position of Deputy 
Editor on one of our titles, 
and just recently accepted 
an amazing new job in 
California - Beverly Hills 
no less - for a US maga- 
zine. No word of a lie. 

It could be you! 

So get off your lazy back- 
side and put something 
amazing together for our 
perusal. You wont be 
wasting your time. Quite 
the opposite - you could 
be founding the career 
opportunity of a lifetime!!! 



Wild Speculation 



UK Pl 




Sony have Bona for a UK launch date m 
September tor the Playstation, but sbghfly 
more specifically « shoufcJ be the ninth of 
that month. The pnca? As of now. Sony 
reckon a rather reasonable EW9 for Ihe 
base unit with one |Oyped. end EM» tor 
the Playstation plus one game Games 
win be pnced at abound C3S-46 MU* 
cheapness! ' 

The wnei game rtfeeaes? Well by 
launch, them should be a choice of five 

top games these beng Ridge Roc*r. Toft 
Shin D*n Tetter). Destruction D&by and 
rtlpeouf. And a couple of weeks after 
launch, the rather exciting Mortal Kombet 
3 wiH grace British shelves (See the MK 3 
preview toe more exobng information on 
tfrs conversion), along with other Bntish 
gems from Psygnosts such as Krnzy Ivtn 
and Asssut Wys 

The com petition*? Well Sega win i^m^m 
had two lull months to burid up a bese 
the UK after the Juty launch of the 
but pneed at C3M. the Saturn could 
to be loo expensive and less than 
perfect conversions (such as Oeyf 
USA and a rather gMchy Virtus ftgh 
can onty add to the Playstation cause 

The only drawback of the system a 
borders AARGHH The bene of the 
console world wtH be present in the 
Playstation, and two of the games 
(Wpeot/f and Destruction Derby) 
feature borders, however, the ot 
wti have these bortJen progra 
And Sony have stated that all 
releasee wfl be full screen and 
at lull speed the rush of the 
caused the borders on Psygnos*' 
games Buy on import or offiaef? 
out the verdict later 4 




computer 

video 



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I Ipiuu , have sailed the 
, seas iri search of 
priceless treasure, so 
I "avc. Arid what 
treasures they he! .My 
pockets is ovcrflowiri^ 
with pearls of pokes, arid 
54-carat codes more 
{SaargcaSS thari a mer- 
maid's tail, loike the one 
\ ad for me supper- W 
sloci^rin' ttftd Bhbetf 
"dori't deserve a whiff of 

it. iJut \ s'ppsc ru let 

7c'avc a look, see. (->o-arr. 



v -. 



lend your tips, cheats 
and players guides to: 
TIPS SECTION, 
CVG MAGAZINE, 
PRIORY COURT, 
30-32 FARRINGDON 
LANE, 
LONDON, 
EC1R 3AU. 



■■ 



mmmm 



sassi 





MANXTT 

SUPERBIKE 

This fantastic cheat transforms 
the bikes into sheep! They still 
go fast, but make a bleating 
noise! Go to the transmission 
select screen and press Up Shift 
twice, Down Shift twice, bank 
Left, bank Right, pull brake, then 
accelerate. You'll hear a sound 
to tell you it's worked and you'll 



then be racing on a sheep! 



KILLER INSTINCT 2 

To access Gargos, go to the player 
select screen and hold Up. Now 
press the buttons in this order: 3, 2, 
5 ? 6, 2, 1, 4, 5. You'll hear a noise 
and Gargos will be selectable. 

STREET FiGHTER 



ALPHA 2 



At last! More secret characters are 
revealed! These are all variations on 
existing characters, but we've heard 
strong rumours of Blanka and Guile 
also being hidden! 

To access Evil Ryu, go to the select 
screen and highlight Ryu, then tap 
the Start button. Then move around 
the characters in this order: Adon, 
Akuma, Adon, and back to Ryu. Now 
hold the Start button and select Ryu 
with any attack. 

Evil Ryu plays very much like Akuma 
- he's got a teleport, firecracker, jug- 
gling Hurricane Kick, 5-hit Dragon 
Punch, etc. 

To access the original Akuma - the 
one you fight at the end if you get 
three perfect rounds - do this. Go to 
the select screen and highlight 
Akuma, then tap the Start button. 
Then move around the characters in 
this order: Adon, Ryu, Adon, and 
back to Akuma. Now hold the Start 
button and select Akuma with any 
attack button. 

He can throw two air fireballs at 
once, and juggle with his super 
attacks. 

To access the original Zangief, high- 
light him and tap the Start button, 
then release it. Now move around 
the characters in this order: Sagat, 
Sodom, Rose, Birdie, Charlie, 
Dhalsim, Ryu, Adon, Guy, Ken, and 
back to Zangief. Now hold Start 
again and select him with any but- 
ton. 

Original Zangief doesn't have a super 
bar, and can only perform his original 
two special moves! 

To access the original Dhalsim, high- 



light him and tap the Start button, 
then release it. Now move around 
the characters in this order: Zangief, 
Sagat, Charlie, and back to Dhalsim. 
Then hold the Start button again and 
select him with any button. 
Like Zangief, original Dhalsim hasn't 
got a super bar or his new moves. 

Thanks to Richard La Ruina from 
Cambridge for the Zangief and 
Dhalsim codes. 



PLAYSTATION 



GALAXIAN 3 

On the rendered Namco introduction 
screen, press LI, R2, Rl, L2. Up, 
Down, Up, Down and you'll hear an 
explosion. When the logo disaf> 
pears, a testing film will start up. It's 
boring. 




To get a second pilot named 
"Ghost", play a game with the Play 
Recording option ON. When you fin- 
ish recording, go to the Gunner 
Battle option to select a partner. If 
you move to the right, Ghost will be 
selectable. Now start a game and 
play on another controller to play 
with your first game as your partner! 




INTERNATIONAL 
TRACK AND FIELD 

In last month's review we showed 
some screenshots of hidden features 
in the game, but didn't reveal how to 
access them. Well, we're going to 
now. Next month, we'll probably be 
doing a complete guide as well as i 
printing some records for you to have 
a go at beating. 



The airship can be called in the HIGH 
JUMP event by clearing your first two 
jumps, making sure that the distance 
between them is at least 40cm. 




The space shuttle can be called dur- 
ing the POLE VAULT in the same way 
- clear the first two jumps with the 
second being at least 40cm higher 
than the first. 




To get a mole to appear in the LONG 
JUMP or TRIPLE JUMP pit, get a jump 
where the last three digits are the 
same - ie. 16.66m, 4.44m. 








To release the balloons during the HAMMER, get 
the first two digits to match the last two - ie. 
54.54m, 89.89m, 101.01m. 




The T-Rex appears during the SHOT PUT when all 
four digits of the distance are the same - ie. 
11.11m, 22.22m. 




To hit a UFO with the JAVELIN, you need to throw 
it at an angle of over 65 degrees, while running 
at a fairly high speed. Do this by walking as slow- 
ly as possible until the angle meter appears, 
then hold the throw button. Just before the play- 
er reaches the white line, start running very fast 
and release the javelin. You'll know it has worked 
if the player stands still, watching the UFO fall. 




To make the swimmers race in bikinis, go to the 
event select screen. Now perform the old 
Konami cheat - Up, Up, Down, Down, Left, 
Right, Left, Right, C, X. The event will be select- 
ed and everyone will be wearing bikinis. 

To see the doves in the DISCUS event, do the 
same as the hammer - get the first two digits to 
match the last two. 



PO'ED 



To get a level select, go to the main menu 
screen and hold Ll+L2+Rl+R2+Up, then press 
Circle to get to start the game. Then, on the dif- 
ficulty screen, press Down while still holding the 
top four buttons. Now select your difficulty with 
any button and the level select will appear. 
Thanks very much to S. Dennett from 
Birkenhead for sending that in. 



POMPOUS 

SPONGE 

SHUTTIE 

SPIRAL 

POMPOUS 2 

LED6ES 

CANYON 

ACLOCO 

POMPOUS 3 

TIKYNS 

ISLAND 

f PUZZLE 

J ^fSKYWiCv 



COR 




AlttY 



RAPA 



1 



BOOT CAMP 



THEME PARK 



At the start of a new game, enter your name as 
BOVINE. Start the game, and any time you want 
more money, just press the Circle, Square and 
Cross buttons at the same time. You can do this 
loads of times to become very rich. 



RIDGE RACER 
REVOLUTION 

Now that RRR has been officially released and 
is doing very well, we decided it would be worth 
printing all the tips for it again. 

An extra eight cars can be gained at the start of 
the game by destroying all 40 of the aliens in 
Galaga 88 at the start. 

To get the Buggy Mode, you need to wipe out 
every one of the 40 aliens in the Galaga 88 
game with exactly 40 laser shots. Miss just one 
and it's all over. 



To make accessing Buggy Mode much easier, 
use this hidden laser. From the start, wait for 
Galaga 88 game to start up, then hold 
Ll+Rl+Down+Select. Now press and hold the 
Triangle button to wipe out all the aliens on- 
screen. 

To remove the rear-view mirror during the game, 
play from inside the car and press Start to 
pause the game. Now Press Triangle and LI to 
remove the mirror. 

To change the distance of the view from behind 
the car, pause the game and hold Triangle. Now 
press LI or Rl to zoom the view in or out slight- 
ly. 

To play the secret Spinning Mode, go to the 
main menu screen and press the Cross and 
Square buttons to start the game. Keep the but- 
tons held down until the race begins, and at cer- 
tain corners the message "Spinning Point" will 
appear. At these three corners, you should try to 
spin the car as well as possible to get rated by 
the computer. At the end of the race you'll get 
an overall rating. 

On the title screen, it's possible to move the 
spotlight around by holding the top four buttons 
(L1+R1+L2+R2) and using the D-pad to guide it 
about the screen. You can also change the size 
of it by pressing the four main buttons. 




VICTORY GOAL '96 

On the Game Setup screen, hold the L and R 
buttons until the flags appear. You can now 
move them around with the D-pad. 

BAKU BAKU 

ANIMAL 

There's a hidden Japanese League mode in the 
UK version of the game. It can be accessed by 
going to the tile screen and pressing B, A, C, 
Up, B, A, C, Up. Now start to try out the new 
option. 

If you go to the CD player mode in the Saturn 
and play the music from the UK version of Baku 
Baku Animal, you'll find an extra track with a 
remixed dance version of the title music. Simply 
play track 24! 



video 





Main Men 







aaui 







TOY STORY 



K 




These cheats are similar to the Mega Drive ver- 
sions. To get a level select, play through the first 
stage until you reach the bucket of toy soldiers 
on top of the chest of drawers. Stand on top of 
it and crouch for five seconds. Now press Start 
to pause, then press Select. 
To become invincible, play through the first 
stage to the same point - the chest of drawers. 
This time, stand on the bottom drawer and 
crouch for five seconds. Watch the health star 
and you'll see when you become invincible. 



50 

en 




ELP ME- PLEAS 






LONDON, 
EC1R 3AU. 




ad< 

xactly w 
st ' 
ret 
be able 

velope:: 
be 

lelp, 



M STUCK! 

TIPS SECTION, 
CVG MAGAZINE, 
PRIORY COURT, 
30-32 FARRINGDON LANE 



computer 

video 




My name is Hunter 
and i woz Tom's dog 
and i give a bone to 
favourite pictur 
Woof. 



Picture* wot hwt b«n 

traced or eopfed or 

knocked up in 5 minutes 

get a turd. DOHT DO ITI 





A YAlv \ * Z 



rWo^" 




o 



?a 



TO '" 



&ort 



Onginahty , creativttft 
style* fun> and not c< 
straight off another 
magazine DO IT MOMI 



"Bwah ha ha! This is my section now and Til do 
^ at I want. Give Hunter art or he will die!* &* 

Iook, I'm really busy alright! I'm sick to death of this stupid mutt, Tom left him 
here and I just don't want him. He got off lightly this month, your art is the 
only thing that keeps him from baridng. Next month he may not be so lucky! 

Send 'em In to Drawlns Wot You Dun. CVQ, Emap Images, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU. 



ft -* * V4A»n (k 



youlool'iK 
usr trcWufcrJ* rtO/l**** 





O Well done Aruna Dayananda, this Is 
super, never beat Crash Bandicoot eh! 



O "Super Mario axed? No it can't 
be true! Come here Hunter you 
hound and feel my displeasure." 

© Superb artwork here my friend! 
Well done Joe Power. I hear Ed 
hangs out here quite a lot. 





© Hard, mean and moody... 
that's me alright. But I tell 
ya, this drawing isn't bad 
either! Top one John Page. 



© I like this one a lot! However, 
scares me to think about what 
you'll be like In ten years' time! 
Stephen Child (aged 8) 



K 








j i™ r 

res me nmire aingmi nice pencil 
drawing this. Well done James 
Nguyen. Just think: you'll play it soon. 



© "More violence, I ask you. It Just 
makes me feel strange inside, 

HUNTER COME HERE NOW!! Now 

where was I, oh yes thanks Craig 
Lewisohn. nicely done." 






© "Another corker, my mood Is beginning to change, more like 
this and I could well adopt Hunter for good, rather than take 
him to the slaughter house! More from you Matthew Pugh! " 








fKHTtt 



O Poor Mario! Poor Sonic! where 
dfd he get those legs. From the 
mind of Jessica Ryan that's where 






video 



Qarj$w j> *y*^2?w 




muu 






Violence everywhere. I love it, 
thanks William Yull 



© Excellent artwork yet again. 

Not so much Mortal Hombat next 
Now here's a game close to my month please. Thanks Michael 
heart - an Instant bone for you . metcalf. Nice work! 
my friend! And another! i//nMf(XE 



5TRVKER 

ERHAC 

MTANA 



© Now here's a future cover 
for CVG If I ever saw one. 
Thanks Dipesh, thanks a bunch, 
I'll be out of a Job. 



Well done Lahlru. 








© Just like the animation 
from the game. And the 
correct logo. Top marks James 
Leonard. 

© Original, well drawn and 
coloured (take my word for 
that) and commended by mor- 
O Product placement every- tal master Lomas himself, 
where I hate It thankyou Give yourself a pat on the 

Daniel Butler! back Johnny (Kaine) Corbin! 





... awft 



© The print looks a tad 
messy. But I assure you It's 
very colourful. Worms 
though, I'm sorry but that's 
not my cup of tea. Thanks 
anyway Matthew 0' Connor 
keep up the drawing! 

Super, (Bomberman) 
smashing, great. Sorry we 
couldn't print the others, 
they were pretty cool too! 
by Jonathon Richards 




sVIRTUA Fit ITEft 

THii -i ,L fcW .**, 




O Candy Mutation. Man you are 
sick! A 'big heads' cheat In righting 
V7pers...hmm, I wonder. 
Jonathon Raf faerty's creation. 



© Vlrtua fighter 3 again. 
Some originality missing here 
but very good nevertheless! 



Oa \d 




% HtvMrBm&r/to 





? 



© Woof! She's a 
bit tasty. Shame 
she's only a com- 
puter sprite. Oh 
well I can only 
dream. By 
Richard Bonnett 

& Take some of 
this, Sonic you 
weakling. No more 
softy games from 
you thankyou. 
Cheers Ala stair 
^ krSrJ- 1 Brotherton. 





Boor 



© I love this one! Almost top prize, 
next time maybe Nick Barlow! 












WW 



i-q 



PUf SIAI 1 H PUf El'l SUIDE 





he key to finishing all the secrets of Resident Evil is 
time. And cutting down on that vital commodity is tough 
when you're disorientated through fright. Rather than 
hold your hand through the entire game, we've decided to 
present you with the plans for each area of the mansion, 
showing which vital items or puzzles are contained within 
each room. With this information, clocking the game within 
two hours should be a cinch! 



0WHO TO GO WITH? 



A/though Jill and Chris have the same objec- 
tive, some puzzles and rooms must be 
approached differently in order to unveil the 
secret of the Mansion. Before you decide on 
which character toptay as, here's a quick ref- 
erence guide. 




Pick Jill Valentine if you wish to play an easier 
game: Jill can carry eight items in total and has 
fewer enemies to within the mansion, but she 
is the weakest player out of the two so watch 
her energy. Jill also has the ability to pick locks 
so opening locked doors isn t a problem. 

Pick Chris if you wish to play a harder game: 
Chris Red field can withstand more punishment 
Though he only has six item slots, so finding 
chests to store items is imperative for Chris's 
game. Picking locks is a/so a weak point, so 
keys have to be located in order to open locked 
doors. 

Rebecca plays a different role depending on 
the answer given to her in the medical room. If 
you wish her to stay in the room, you fight the 
Plant 42 and Snake atone. If she accompanies 
you on the mission, she becomes control/able 
at various points in the game. For example 
when the Plant 42, grabs Chris, players have 
Rebecca make the V-Joit formula and pour the 
solution onto the plant 's roots. 



HERBS AND SPICE MAKE EVERYTHING NICE! 



There are three different kinds of herb 
to be found through the mansion here's 
what they do. 

Green - Restore small amount of 
players energy. 

Blue - Cure hero from poison 
attacks. 

Red - Combine with Blue or Green 
make a full energy restoring mixture. 



.•„ 



wam^mm 





ROOM NUMBER LISTINGS 1 


1-31 


Ground Floor 


32-55 


First Floor 


56-62 


Courtyard 


63-76 


Guard House 


77-81 


Guard House BI 


82-91 


Courtyard Bl 


92-105 


Umbrella Lab B3 


106-107 


Upper Umbrella Lab 








©NAIL THOSE ITEMS 



The number beside each item represents which 
room it's in. 



©GROUND FLOOR 

1 - Save point, 8eretta, Ink Ribbons. 

2 - Key (Behind Clock), Emblem (a nice gold 
emblem would look better here). 

3 - Clips (Beside Body). 

4 - 1st floor map. Ink Ribbon (in small room). 



5 - Move chest to find C/jo. j 

6 - Green herb. 

7 - Piano Room: Move Shelves to obtain music 
notes. 

10 Small Key (in bath). j 

11 - Chest, Chemical bag, Save Point, Ammo. 

12 - Green herb. 

14 - Crest Plate: Place all four crests in holes 
to open door to courtyard. 

15 - Crank, smalt key. . 

IS - Doom book, Magnum rounds. j 

17 - Gallery: hit switches in order from 
youngest to oldest the press switch at the end 
of the gallery 










computer I 

video 



18 - Shotgun (Replace with broken shotgun). 

19 - tnk Ribbons, Green Herb. 

20 ■ Shells {inside Desk), Clip. 

21 ■ Secret Room (play piano to open): Gold 
Emblem. 

22 - Tiger Room: Must use blue Jewel to obtain 
Wind Crest, Red Jewel to receive Colt Python 
gun. 

23 - Broken Shotgun, Clip, Shells. 

24 - Rebecca Room, Sword key, Clfos, Save 
point. 

26 • Clip, Diary, Shells. 

29 Green House: Some chemicals may come 

in handy here!, Armour Key, Herb (various). 










©The first encounter with the snake. Keep 
running and shooting and eventually It will 
return back to It's hole. Examine its lair to 
find the Moon Crest. 



© Push the statue over the balcony then run 
down stairs to retrieve the Blue Jewel. 



©FIRST FLOOR 

33 Statue (Blue Jewel). 

35- Magnum Rounds, Shells, Orders, switch 

tight off and retrieve Red Jewel. 

37 Small Hey (Window Ledge). 

38- Clip (neer Forest). 

41- Snake Room: Moon Crest, Shells. 

42- Clip, Candles (use lighter on these). 

47- Switch (Insect Display), move aquarium and 
closet to find shells and Researcher 's Will, Ink 
Ribbon (in coat). 

48- Fireplace (a lighter may come in handy 
here). 

49- 2nd Snake Encounter, Access to basement 
(via hole made by Serpent). 

49b- Shells. 

49c Herbs (Various). 

50 Lighter, Shells, Red Herb. 

52 Battery, Shells. 

53- Magnum Rounds, Scrap Book. 

53b- Secret Observatory (move bookcase in 
33 ' ): Clip, Ink Ribbon, Look out of window. 

54- Activate switch and push statue towards 
the light, MO Disk. 

55- Sun Crest (Move statues over grates and 
activate switch). 




© If you asked Rebecca to come with you In 
the medical room, she'll appear to help Chris 
after the first snake encounter when he Is 
poisoned. Run back to the medical room to 
retrieve the serum. 





fcr* 



© Find the music notes behind the book- 
case. Rebecca soon arrives to help Chris 
play the piano. This opens a secret room 
containing the Gold Emblem. 





Ku 




nputer 





0COURT YARD B:1 

82- Save Point. 

83- Magnum Round (behind boulder). 

84- Giant Spider Room: Combat Knife. 

86- Boulder Room: Hexagonal Hole (using 
the right crank more than once might 
come in handy), Underground Map (behind 
Boulder). 

87- Doom Book 2, Statue, Hexagonal 
Hole. 

88- Save Point, F-Aid Spray, Blue Herb, 
Ink Ribbon. 

89- Enrico (Bravo Team Member), Clip, 
Hexagonal Crank. 

90b- F-Aid Spray, Shells. 
91- Flame Thrower. 




© As Chris enters the Court Yard for the 
first time, he's attacked by a few hounds 
from hell! 











©COURT YARD 

56- Various Herbs. 

58- Herbs, Map (Next to broken lift). 

59- Use Crank to drain water. 

62- Secret stairs, use Wolf and Eagle 
Medals to open (medals are found by vig- 
orously examining Doom books 1 and 2). 




Q Use the crank found In room 15 to open 
the flood gates. This drains the water. 




O Use the medals found in Doom Books 1 & 
2 here. This will unveil a secret passage-way. 













© The path which appears once the water 
has drained. 



O Hitting the switches In order In the 
gallery, will give you the first Crest. 



© While fighting the spiders, examine the 
pool table for some handy clues. 





1 '■ 




■■"£ 




\ 11 


1 


— 




" 


fjp 


■ * * 


Ml 


L 




*2S 






r7 


/ " 











©GUARD HOUSE 

63- Green Herbs (behind statue near Dorm 
003). . 

64- Various Herbs, Hint: Push statue to 
cover hole. 

65- Save Point, F-Ald Spray, Clip. 

66- Red Book, Small, Key, Shells. 

67- Control Room Key On tub). 

68- Dorm Key 002. 

69- Plant 42 room. If Rebecca isn't 
accompanying our hero, shoot the plant. If 
Rebecca is helping, go to room 75 and 
make V-Jolt Form. Helmet Key (fireplace). 




70- Dorm 003: Ink Ribbons in draw. 

72- Plant 42 Files, Dorm Map, Shells, 
push cabinets to reveal ladder. 

73- Ammo Clip. 

75- Chemicals Room (illuminate all red 
lights to open door). Only enter this room 
is you're in control of Rebecca. To make 
V-Jolt Formula look at instructions by the 
door inside room. Note! ingredient 

1= water (located in sink). 

76- Ink Ribbon, Pool Table, Clip. 







Use the switch In this room to activate 
a light. Push the statue Into its beam to 
uncover a hidden study. 



©©©©©©©©©©©©©©©©©©©© 




[... 



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•.• 




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•.• 



•-• 



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•■• 



•■• 



•■• 



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imes 



©GUARD HOUSE: B1 

78- Control Room: Drain water via levers, 

79- Clips, Shells, Dorm Key 003. 

80- Root Room: Small key, place V-Jolt 
Form here. 

81- Herbs and Boxes. 



» GUARD HOUSE; B1. 






O Place the V-Jolt formula onto the Plant 42 
roots, to retrieve the Helmet Key. 






Don't forget to check behind every 
bookcase for clues and useful Items. 
Exploring bathrooms, and bath tubs Isn't 
a bad idea either as many handy items 
are waiting to be used. 




© Inside the Guard-House, push the statue 
over the hole which is next to the red door. 
This will block the nasty that is hiding under 
the floor boards. 










Q Don't bother shooting at the sharks now, 
activate the lever In the room opposite to 
drain the water. 




Rxx xxxx xxxx xxxx xxxxxxx xxxxxxx 
RIGHT - This is the V-Jolt formula room. 
To enter you must first use the keypad 
and activate all the red lights. You'll be 
succesful If you Just play around with it. 
BELOW - At the bottom of the guard 
house you'll find the basement full of 
sharks, drain the water using this lever. 
Now go and blast those fish! 






O One of the many dank corridors (63) with- 
in the guard house. Search the end of It to 
find some usefull herbs. Dorm 003 Is not too 
far from here either 







n^^^npi: 




©UMBRELLA LAB 

92- Operating Room: Shells, Red Herb. 

93- Magnum Rounds, Passcode 02 (Use 
MO disk). 

96- Computer Terminal 1. 

97- Passcode 03 (use MO Disk). 

98- Generator Room: Activate Terminal. 

99- Save Point, Ink Ribbon, Magnum 
Rounds, Green Herb. 

100- Red Light Switch, Blue Switch 
(behind shelf) look at picture, Letter. 
103- Fax, Passcode 01 (use MO Disk). 

105- Computer Login (John, Ada, Mole), 
Slides. 

106- MO Disk. 

107- Files, Switch, Projector (some slide 
may come in useful), Lab Key. 

108- Jill's Cell. 

109- Tyrant's Elevator (Final Boss). 






O These boxes and steps will have to 
arranged In such a way so that you can 
enter the air shaft. 





© This room will be used quite a few times 
once you have reached the Umbrella Labs. 
Chech out the shelves for ammo. Room (99) 



SIGNING OFF 



That's it then. H you are still unable to 
complete the game using this inform 
we'll have to feed you to the Zombies!!! 




»tji..ii.. 



• •I !••■ !•• 



•,•1 ■•■•■ ■•■•■ ■••■ ■•.• 



[m*\ 



• •■ !•• 








WRITE FOR, 

Reckon you could write CVG better than us? Yeh, well 
naff off! No don't really. Cos here's your chance to 
prove you can. Freeplay Is YOUR section of Britain's 
most supreme video games magazine. This is where you 
get the chance to do your thing and help out fellow cug- 
gies across THE WORLD! Here are the many, many wonder- 
ful ways you can go about making video gaming history: 





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score to prove it? Well, send It In. 
We said SEND IT IN! Prove you're 
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we've had Is rubbish. Are you lot 
good at games or wot? 



Are those nasty software develop- 
ers overlooking YOUR needs? 
Speak out through our Most 
Wanted chart. Send your three 
greatest desires - In order of 
importance - to us. Just look, 
Daytona Remix Is now coming out. 



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Even the scary ones. Hell, 
even the crap ones. They 
all brighten up our day. So keep them 
coming In. We love sticking a piece of 
crap next to the worst ones. 



CLASSIFIEDS 



If you're bored with your latest bit of 
high-tech gadgetry, swap or sell it 
here. Any unwanted stuff can be put 
in our free-ads. Except human organs. 



TIPS 



cartoons 



Got an amusing story to tell? Put It in 
pictures (It's da only way wot we 
read). Stick your favourite games char- 
acters in them If you want. (We want!] 



Not Just small tips, big guides tool On 
hot new games mind (not old pap). 
Could you have done our Resident Evil 
guide? Why didn't you? You can even 
draw accompanying diagrams. That's 
what these pages are made for. 



fanzines 



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exceptional 
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